X4: Foundations

X4: Foundations

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Dee Jul 25, 2024 @ 12:37pm
mining in the void
howdy capt'ns.

i got a couple magnetar gas miners and a station in second contact 2 flashpoint to tap into the void's methane. but the miners always fly across the map to eighteen billion (i think it's called) to mine methane - why?

the void's just a single jump away and is considerably richer in methane. if i send a miner to the void manually and set it to mine for the station, it fills up, unloads at the station, and is immediately on its merry way to eighteen billion again. what am i missing?
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Showing 1-14 of 14 comments
KEKSohneNAMEN Jul 25, 2024 @ 12:51pm 
Repeat Orders as default behavior . You could set your miners to always 1) mine in The Void and 2) trade their cargo at your station. They will then always follow these two orders until you revoke the repeat order.
conrado.lacerda Jul 25, 2024 @ 12:52pm 
First, try deploying some resource probes on The Void near the gas clouds and see if that solves the issue. If it doesn't, you can create an activities blacklist that allows only this sector, and then apply it to your miners.
Last edited by conrado.lacerda; Jul 25, 2024 @ 12:55pm
Dunkler Messias Jul 25, 2024 @ 12:52pm 
Because Eighteen Billion has more Methane in a higher density. So miners will happily fly up to 5 sectors away, wasting much time traveling. To prevent this, just blacklist Eighteen Billion so the miners are kinda forced to mine in another sector.
Venerable_Sin Jul 25, 2024 @ 1:01pm 
Another thing to check would be this:

Check your travel blacklist to see if- Do not traverse: Sectors containing dangerous regions is checked. If it is, uncheck it and it should start working automagically.
Dee Jul 25, 2024 @ 1:14pm 
wow, this game really does have a million solutions to one problem huh. imma take all your answers, hop in the game and see what works best.

thanks a lot, appreciated!
Dee Jul 25, 2024 @ 2:07pm 
so, i've tried all suggestions and either something's not right, or i am being a massive thicko.

i've slapped a whole bunch of probes all over the void. no change.

if i whitelist the void, i get failed automine: no resources in allowed sectors. there's (over)abundance of methane in the void as i'm sure everyone knows.

if i blacklist eighteen billion, they just go somewhere else, similarly far and inefficient. from that point on, it's just a blacklist whack-a-mole that gets very boring very quickly.

i was trying to avoid repeat orders but i guess it's the only option now. i have no idea why though, and it bugs me to no end.
Originally posted by Vinerable_Sin:
Another thing to check would be this:

Check your travel blacklist to see if- Do not traverse: Sectors containing dangerous regions is checked. If it is, uncheck it and it should start working automagically.
i haven't managed to find this anywhere. where is it please?
Venerable_Sin Jul 25, 2024 @ 2:10pm 
Player information- global orders- blacklists- travel blacklist- (It may say Create New Blacklist if you do not have a blacklist set up.)

Also, check the station to see if any blacklists are set to it. Player commands can trump blacklists. (Station Supply, Sector Activites, Sector Travel)

Alternatively you can assign individual instruction blacklist which will trump the station manager. You could create and apply a "whitelist" to them as well, only allowing them to travel and activity in the desired sectors, only the "Do not traverse: Sectors containing dangerous regions and sectors owned by enemies" can muck up a blacklist/whitelist for some reason.
Last edited by Venerable_Sin; Jul 25, 2024 @ 2:18pm
T600_Mod Jul 25, 2024 @ 2:16pm 
simple mining mod, keeps your miners from straying to far from the mining zone you want them, combine with civilian fleets and it works great.
https://steamcommunity.com/sharedfiles/filedetails/?id=2098605344&searchtext=sanity
Dunkler Messias Jul 25, 2024 @ 2:18pm 
Mh. Well, in my last game my L miners were able to collect methane in The Void.

Which ship type are you using? Maybe S and M miners doesn't want to mine there no matter what, while L miners are okay since they have better shields and can survive the hazardous region.

If this still doesn't work, well, maybe build a station in The Void, with a pier and liquid container only. Maybe a dock for smaller ships.
Let L ships mine for the station. Use a blacklist to rectrict all sectors but The Void. So the L ships mine in The Void.
Then use other ships (must be gas miner ships!) as traders which will transfer the methane from your station in the Void to other stations in Second Contact 2.
Dee Jul 25, 2024 @ 2:31pm 
yeah i've tried everything with the white/blacklisting at this point, it just doesn't work for the void. i tried other stations and there the lists just work without problems.

they're all L miners and just refuse to cooperate.

i might try building a storage 'depot' right in the void and see what happens. thanks again everyone, really cool to see this game having so many dedicated players - it's a blast!
Venerable_Sin Jul 25, 2024 @ 2:34pm 
Originally posted by Dee:
yeah i've tried everything with the white/blacklisting at this point, it just doesn't work for the void. i tried other stations and there the lists just work without problems.

they're all L miners and just refuse to cooperate.

i might try building a storage 'depot' right in the void and see what happens. thanks again everyone, really cool to see this game having so many dedicated players - it's a blast!

I had an issue where i had to rebuild scrap processors because they did not want to traverse the dangerous region for some crazy reason. After I rebuilt them they started working again. It's weird that other stations work, but that one doesn't. Hmm. They changed something with dangerous regions a little bit ago. Sorry it doesn't work for ya. Hope you can get it working! Good Luck and have fun!
Wraith Jul 25, 2024 @ 2:36pm 
I like to equip my gas miner with purple hazard protection mod

Since Gas miner don’t attract any enemy naturally I use exclusively M miners to get in and out of the void for that pure methane
Dee Jul 27, 2024 @ 3:37am 
capt'ns. i feel strangely compelled to update y'all on the void situation. so here goes.

as suggested (thanks!), i have built a resource 'depot' in the void to have my L miners dump stuff in there and then M ships distribute it further. i assigned the previously uncooperative L miners to mine for the depot and all went well... the first time around. they all do one mining run, unload in the depot, then get permanently stuck on 'undocking' command and there's absolutely nothing i can do with them. they report no errors or anything, they just float into nothingness, stuck on the command.

i tried deleting commands, taking over the ships, replacing the captain, firing the captain, reloading the game, nothing works. so i sold the ships and bought new ones. and guess what, the same thing happens with the new ones!

since this is clearly broken af and i feel the games owes me for that, i have simply installed a mod that removes hull damage from the void's hazards, and replaced the L miners with M. they work. they still refuse to mine in the void if their commanding station is outside of the void (see my original issue in this thread), but it is what it is.
Dunkler Messias Jul 27, 2024 @ 3:47am 
Thanks for the update!
Weird that it didn't work in your game. I wonder if the used ship's stat are important, like shields. I mean in my game the miners happily mined there without problems. Without building a station in the hazardous region.

Also weird with the undocking command. Probably a bug.

Anyway, The Void with its hazardous region is indeed annoying as hell. It would be okay if the region only destroys the shields just like in one of the Xenon sectors next to Hatikvas Choice. But the hull damage is just a really bad idea and can destroy so many smaller ships ...

Using a mod to the remove the hull damage was probably the best idea.
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Date Posted: Jul 25, 2024 @ 12:37pm
Posts: 14