X4: Foundations

X4: Foundations

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[Vilu] Jul 24, 2024 @ 12:57pm
Scrap Recycler early game?
Now, the basic idea behind it is, that I would be able to supply my own station building materials (some of it at least), so the faction(s) have more for their ship and station building. And it would also drain less credits for me to build them. And because it's cheaper to setup than proper production chains.

Heretic's End has natural (high)scrap spawns. and 187% sunlight. With full workforce, that's 267% solar panel efficiency.

So, single recycler requires 7 solar panels and 4 L habitat to run at 100% workforce, for 3288 hull parts and 965 claytronics per hour.

According to the 7.0 guide here in steam, single processor should be able to support 4 recyclers. Each recycler costs 13mil at average prices (no pier).
4 of them would be 52mil@average if you were to buy all resources, for 13152 hull parts and 3860 claytronics per hour.

To get 14500 hull parts / hour, you would need 9 hull parts factories, 5L habitat and supporting productions for 25mil@average.
To get 4052 claytronics / hour, you would need 7 claytronics factories, 20L habitat and supporting productions for 116mil@average

For the cost of 7 solar panels (5,5mil@average) per recycler and whatever additional processor chain costs (x4-game.com is bugged for me and shows no stats for it) I can transition to full claytronics for 15 440 claytronics per hour from the recyclers, that would be an additional 116mil@average with proper claytronics production chain.

I could also leave it as is and have that alternating production, while I work on my economy. Or I could transition out from the recyclers at some point and start trading the metal scrap to Avrice. Or just completely transition out from them.

Or maybe just a proceccor and sell scrap metal. Hmm

This is for early game. Like fresh-start early game :)

Ps. Just planning a fresh start while working on Timelines stuff. Probably going Queen's Herald start with Boron only, but allow myself to have teuta's and manticores for the scrap stuff.

edit: typos and the 52mil@average is if I were to build each recycler as its own station. To fit all 4 in single one it's 38mil@average because of less L habitats and supporting production for them.
Last edited by [Vilu]; Jul 24, 2024 @ 1:29pm
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Showing 1-15 of 15 comments
T600_Mod Jul 24, 2024 @ 1:24pm 
I may be new but I did not realize you needed a recycler aswell as the scrapper.
where do you get the blueprints for the two?
SinisterSlay Jul 24, 2024 @ 1:26pm 
With how broken scrap recycling is usually. I am not sure this would net more profit than just selling the energy cells.
[Vilu] Jul 24, 2024 @ 1:26pm 
Originally posted by T600_Mod:
I may be new but I did not realize you needed a recycler aswell as the scrapper.
where do you get the blueprints for the two?
Processor should be sold by:
Alliance of the Word
Riptide Rakers -- Tides of Avarice DLC
Segaris Pioneers -- Cradle of Humanity DLC
Teladi Company
Scale Plate Pact

Recycler should be sold by:
Alliance of the Word
Riptide Rakers -- Tides of Avarice DLC
Teladi Company
Scale Plate Pact

Originally posted by SinisterSlay:
With how broken scrap recycling is usually. I am not sure this would net more profit than just selling the energy cells.
Not sure for how long you would be able to sell them with roughly 850k/hour prodcution :)
Last edited by [Vilu]; Jul 24, 2024 @ 1:28pm
T600_Mod Jul 24, 2024 @ 1:27pm 
Thank you,
I heard Alliance of the world but they are out of the way for me.
SinisterSlay Jul 24, 2024 @ 1:29pm 
Not sure for how long you would be able to sell them with roughly 850k/hour prodcution :)
That's when you set up a store and dock somewhere else and start sending them around with repeat orders.
[Vilu] Jul 24, 2024 @ 1:54pm 
Originally posted by SinisterSlay:
Not sure for how long you would be able to sell them with roughly 850k/hour prodcution :)
That's when you set up a store and dock somewhere else and start sending them around with repeat orders.
Fair enough.

Question is, do you want earn 10mil@average selling hull parts/claytronics per hour plus some leftovers from food/med stuff, or 8,5mil@average per hour selling energy cells, assuming they all sell. Granted, the energy cells are pure profit. But if that was the goal, I would just mine/board for pure profits.

Nothing past the minerals/gas' has huge profits, because you can sell them at 100% profit. Using that, single hull parts factory produces 245k@average worth of hull parts per hour, but only 48k of that is actual profit because you could have sold the wares it used.

edit: But anyway, the idea was to drain less resources from the AI and credits from my wallet because their wares/ships will become cheaper faster. And that it's way cheaper to setup than the full production chain.

If I wanted to print credits I would just mass-board ships and sell them.
Last edited by [Vilu]; Jul 24, 2024 @ 2:10pm
aY227 Jul 24, 2024 @ 2:31pm 
You will be lucky if processor will have 75% uptime.
Also Heretics is very low on scrap.

Generally if you don't plan to use it later for ship production it's imho not worth it. Averice is full of Hull parts and will monopolize it later on.
On the other side going for terran version in Getsu + solar at Mercury is always a good idea.
Humble Jul 24, 2024 @ 2:40pm 
Originally posted by Vilu:
Originally posted by T600_Mod:
I may be new but I did not realize you needed a recycler aswell as the scrapper.
where do you get the blueprints for the two?
Processor should be sold by:
Alliance of the Word
Riptide Rakers -- Tides of Avarice DLC
Segaris Pioneers -- Cradle of Humanity DLC
Teladi Company
Scale Plate Pact

Recycler should be sold by:
Alliance of the Word
Riptide Rakers -- Tides of Avarice DLC
Teladi Company
Scale Plate Pact

Originally posted by SinisterSlay:
With how broken scrap recycling is usually. I am not sure this would net more profit than just selling the energy cells.
Not sure for how long you would be able to sell them with roughly 850k/hour prodcution :)
actually, Segaris Pioneers do sell recycler as well, No mod, I was playing as terran as background, my build setting is terran, so I did get both processor and recycler both, from Segaris Pioneers but I'm not sure what would happen if player background as commonwealth or closed loop if they can still get both from Segaris pioneers.
T600_Mod Jul 24, 2024 @ 2:43pm 
Regardless, Thanks for the Info, I just got this a month or so ago, and have been playing Argon and mostly testing mods for a good playthrough.

All this info was useful
Humble Jul 24, 2024 @ 2:49pm 
Originally posted by aY227:
On the other side going for terran version in Getsu + solar at Mercury is always a good idea.
Getsu and even Savage Spur 2 is very good for Scrap Recycler place but however, as long as Xenon there, it's still good but at some point if player plan to do Yaki quest, it's no longer useful where player had to destroy every xenon all way to Yaki in Savage spur 1, 1 to 2 is one way, so Terran can't take over sector Savage spur 1, while Xenon keep coming while terran keep fighting, perfect place for recycler unless you do Heart of Pirate quest, where quest ask you to destroy all xenon Tharka's Cascade to Savage spur 1, Family Zhin and Hatikvah's Choice 1 is good place as long player don't do heart of pirate quest, as well, but if player want to do that quest, then they had to find somewhere long term sector where player think xenon sector do not get destroy due quest thing.

You can't do Atiya's misfortune, too due game end quest, terraforming mission.

So what is best place in long term scrap recycler where quest or terraforming mission do not get in way, same for powerful faction that easy take over xenon area at same time you don't want weak faction lost sector where put your scrap recycler in danger losing station?
Last edited by Humble; Jul 24, 2024 @ 2:53pm
[Vilu] Jul 24, 2024 @ 3:34pm 
Originally posted by aY227:
You will be lucky if processor will have 75% uptime.
Also Heretics is very low on scrap.

Generally if you don't plan to use it later for ship production it's imho not worth it. Averice is full of Hull parts and will monopolize it later on.
On the other side going for terran version in Getsu + solar at Mercury is always a good idea.
Roguey lists it as high rawscrap so I just assumed it would be enough for one or two processors.

Last I tried scrapping in combat zones I ran into issues of my manticores dying when big enough forces came through the gate while they were getting the scrap. Or the AI would push in and they would have to go to in Xenon sector to get any scrap, and then die in there because I didn't notice in time.

Can stations still shrug off the tide damage in avarice and just repair the damage between tides?

Edit: qsna.eu says the scrap regen for heretics end is "normal" with value of 24, while Windfall4 (for example) got regen value of "low" with value of 2.
Other sectors I could quickly find were TC-XV with 24, FL-1 with high 66, and Rhy's Defiance with excellent 99.
edit: For getsu fune it's high 66 as well.
Last edited by [Vilu]; Jul 24, 2024 @ 4:13pm
aY227 Jul 25, 2024 @ 1:44am 
Don't use online maps for resources, check it yourself - click on a sector in-game and check it on info tab or encyclopedia (explore a sector first)
Can't run a game now but heretics was smth like 12k raw scrap and guide says it's 50k - that's nothing.

No idea what problems peoples have with Getsu, Xenons are a joke anyways and Terrans are keeping them at gate pushing to other side later. 2 Teutas, few manticores and a player base on a upper-left side of a sector.
Don't use manticores only - they will go for wrecks, and it will end in ♥♥♥♥♥♥♥♥.
Get a satellite cover - in worst case scenario you will have to disable K or I.
trooperrob Jul 25, 2024 @ 3:13am 
In my original playthrough I placed scrap recycling into a shipyard factory. Once done the shipyard refused to manually buy hull parts automatically despite plenty of ships, pricing etc.

You might want to have it as an extra factory in sector.

My old example confused the game engine. Not sure if it still does.
This wasn't only the primary ware manager panic, as ships were still sent out for other wares.
It was producing hull parts, but not enough to supply the shipyard, but wouldn't purchase to keep the shipyards supplied.
[Vilu] Jul 25, 2024 @ 6:04am 
Originally posted by aY227:
Don't use online maps for resources, check it yourself - click on a sector in-game and check it on info tab or encyclopedia (explore a sector first)
Can't run a game now but heretics was smth like 12k raw scrap and guide says it's 50k - that's nothing.

No idea what problems peoples have with Getsu, Xenons are a joke anyways and Terrans are keeping them at gate pushing to other side later. 2 Teutas, few manticores and a player base on a upper-left side of a sector.
Don't use manticores only - they will go for wrecks, and it will end in ♥♥♥♥♥♥♥♥.
Get a satellite cover - in worst case scenario you will have to disable K or I.
I see.
As far as I know, at least OOS mining uses the zone regen values and hidden resource maps, instead of what you can physically see in the zone.

Will have to experiment and explore, I guess. :)

It's a shame if the manticores don't work that well. Because I like the sound of claytronics requiring way less station modules (and credits/resources to build) for the same output, as this also could lead to better game performance with less megastations.

Oh well, I can always deconstruct and build something else if it doesn't work too well.
Last edited by [Vilu]; Jul 25, 2024 @ 6:04am
SinisterSlay Jul 25, 2024 @ 6:39am 
I've tried making scrap stations. They always stall. Can't ever get enough scrap in them to feed them. And then at some point they are full of scrap, but just stop processing.
I kind of just gave up on them. My scrap station is also my gate defence station (because it's making the scrap).
So I have one in the void blocking the gate. And it makes maybe 10k for every 1000k energy cells it sells since that station is super overstocked with energy because the scrap processing is always stuck.
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Date Posted: Jul 24, 2024 @ 12:57pm
Posts: 15