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where do you get the blueprints for the two?
Alliance of the Word
Riptide Rakers -- Tides of Avarice DLC
Segaris Pioneers -- Cradle of Humanity DLC
Teladi Company
Scale Plate Pact
Recycler should be sold by:
Alliance of the Word
Riptide Rakers -- Tides of Avarice DLC
Teladi Company
Scale Plate Pact
Not sure for how long you would be able to sell them with roughly 850k/hour prodcution :)
I heard Alliance of the world but they are out of the way for me.
Question is, do you want earn 10mil@average selling hull parts/claytronics per hour plus some leftovers from food/med stuff, or 8,5mil@average per hour selling energy cells, assuming they all sell. Granted, the energy cells are pure profit. But if that was the goal, I would just mine/board for pure profits.
Nothing past the minerals/gas' has huge profits, because you can sell them at 100% profit. Using that, single hull parts factory produces 245k@average worth of hull parts per hour, but only 48k of that is actual profit because you could have sold the wares it used.
edit: But anyway, the idea was to drain less resources from the AI and credits from my wallet because their wares/ships will become cheaper faster. And that it's way cheaper to setup than the full production chain.
If I wanted to print credits I would just mass-board ships and sell them.
Also Heretics is very low on scrap.
Generally if you don't plan to use it later for ship production it's imho not worth it. Averice is full of Hull parts and will monopolize it later on.
On the other side going for terran version in Getsu + solar at Mercury is always a good idea.
All this info was useful
You can't do Atiya's misfortune, too due game end quest, terraforming mission.
So what is best place in long term scrap recycler where quest or terraforming mission do not get in way, same for powerful faction that easy take over xenon area at same time you don't want weak faction lost sector where put your scrap recycler in danger losing station?
Last I tried scrapping in combat zones I ran into issues of my manticores dying when big enough forces came through the gate while they were getting the scrap. Or the AI would push in and they would have to go to in Xenon sector to get any scrap, and then die in there because I didn't notice in time.
Can stations still shrug off the tide damage in avarice and just repair the damage between tides?
Edit: qsna.eu says the scrap regen for heretics end is "normal" with value of 24, while Windfall4 (for example) got regen value of "low" with value of 2.
Other sectors I could quickly find were TC-XV with 24, FL-1 with high 66, and Rhy's Defiance with excellent 99.
edit: For getsu fune it's high 66 as well.
Can't run a game now but heretics was smth like 12k raw scrap and guide says it's 50k - that's nothing.
No idea what problems peoples have with Getsu, Xenons are a joke anyways and Terrans are keeping them at gate pushing to other side later. 2 Teutas, few manticores and a player base on a upper-left side of a sector.
Don't use manticores only - they will go for wrecks, and it will end in ♥♥♥♥♥♥♥♥.
Get a satellite cover - in worst case scenario you will have to disable K or I.
You might want to have it as an extra factory in sector.
My old example confused the game engine. Not sure if it still does.
This wasn't only the primary ware manager panic, as ships were still sent out for other wares.
It was producing hull parts, but not enough to supply the shipyard, but wouldn't purchase to keep the shipyards supplied.
As far as I know, at least OOS mining uses the zone regen values and hidden resource maps, instead of what you can physically see in the zone.
Will have to experiment and explore, I guess. :)
It's a shame if the manticores don't work that well. Because I like the sound of claytronics requiring way less station modules (and credits/resources to build) for the same output, as this also could lead to better game performance with less megastations.
Oh well, I can always deconstruct and build something else if it doesn't work too well.
I kind of just gave up on them. My scrap station is also my gate defence station (because it's making the scrap).
So I have one in the void blocking the gate. And it makes maybe 10k for every 1000k energy cells it sells since that station is super overstocked with energy because the scrap processing is always stuck.