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Yes, it can be tough early on when you are learning the ropes, because there are no magical insurances and losses can hit hard. But you'll eventually snowball.
For safe mining you could mine right at the argon prime, or in terran space.
Khaak are indeed scripted and exactly that what OP describes. So are pirates.
There are mods to fix the pirates though, to prevent them from just spawning in. Such as "Spawn begone" and "Chaos and conflict".
There is the issue with escorts being completely useless. So I do understand if new players expect things to work, which don't. It takes time getting used to all the workarounds in this game. Just because it works for you, doesn't mean others won't have issues with it.
There is still a lot to be improved in this game. A lot.
I agree that there's a lot of work to be done. Egosoft, however, seems utterly uninterested in doing the work. It seems they'd much rather spend their time finding ways that players succeed and looking for ways to nerf, undermine, or otherwise ruin it all in the name of 'difficulty' or in forcing the player to play their way, not in a sandbox way.
Solution: There is a pause button. No i'm not joking. There are SO many people that don't know that this game can be paused.
Optional: You can also just deactivate the messages and let the ships decide by themselfes how to handle situations. Usualy I set them up to try to escape when attacked.
Except for M miners, because usualy those are only attacked by the Kha'ak anyway and you can't outrun Kha'ak.
So this ships either get an escort, some lasertowers, or are replaced by L miners as soon as I can.
Also 7.0 seems to have rebalanced something on the Kha'ak, they spawn much less regulary atm for me. In the early game I saw so few, that I thought it was a bug or Egosoft had accidentaly patched them out.
"The game is aimed at "builder" types - build your empire. So why would the developers start taking away the parts of your empire that you've spent hours building before you can get anywhere ? "
Because building an empire without having any risk of loosing anything would be utterly boring.
Solution: Learn how to protect your assets. Optional: reloading a safefile or cheat.
" when I'd spent over 20 tedious hours mining in my starter ship to get several miners. "
Your starter ship can't collect ore. What did you mine in it?
With manual mining you usualy can fill up an entire M Miner within 3 minutes.
If its an S miner usualy even one Asteroid is enough to fill it up completely.
You do shoot the little glowing ore deposits visible in scan mode and not the rock itself right? Because you will get MUCH more ore this way and thats the benefit of manual mining.
I ask because many people never mine manualy and don't even know about this and
because it shouldn't take 20 hours to get a few ships this way.
Actualy right now, I play a mining only safegame. (the "Selton Mining Corporation" :-D )
After the first 20 Hours I had more than a few M Miners. To be exact I had 2 fleets of 5 fully outfitted L miners, each paid for only by manual mining (and the mining ships themselfes)
"And now, before one of them has even broken even for the $640,000 cost, a random attack wipes it out."
Stuff like this can happen. Yesterday I build 5 additional new L miners and send them to the maintenance dock to upgrade engines and so on. Sadly they did fly through Hatikvah's choice just in the moment an Xenon I + its friends decided it would be a good idea to camp at the gate.
When I realized what was going on I already had lost 2 and the 3. was halfway down but somehow (probaply using arcane magic) survived flying past it, within its turret range, and managed to escape. The rest I could stop before entering combat range.
So THAT was a loss of enough money to pay off an entire M fleet... But who cares, the game throws so much money at you, that its not the end of the world if stuff gets lost.
The only ship that would annoy me to loose and where I would reload to save it would be my first L Miner, because its outfitted with exceptional mods and has sentimental value.
This is why the "I played this many X hours" means nothing.
How can anyone play 100 hours to realise they think it's bad?
It takes me maybe 5-6 hours on any long sandbox game to know if I like it, maybe 8 hours at most. It shows that your judgement is not very good.
But all you described is literally skill issue.
You probably build something that you could not compensate to lose and simply make a big vent to blame everyone else.
Eve Online Experience 101.
In a singleplayer game no less, reload, look for mods, improve your playstyle.
X4 has a lot of problems that surface at later date and could be improved, and can easily take hundreds of hours to reach the point where you run into them.
However, protecting miners is not one of those issues.
Tldr you're doing it wrong.
My other trick is to set up a power plant at mercury, and a trade station in the void. Set an L trader to repeat order bring energy cells to the trade centre and watch the profits roll in. Works at Pluto too.
I like the automated low effort approach because then I an focus my own ship on doing missions.
Move your mining operation to a sector without Khaak if you cannot deal with the stations yet.