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I agree with you, it's clearly not the focus of X series. I just miss a space game where we can interact with our ship the same way we do in Subnautica or Sea of Thieves. I do not expect X4 to be that game, it's just wishful thinking.
Isn't the whole interior thing just a nice little spectacle that you get over pretty much immediately?
I prefer complete experience instead of just sector spamming. Quality over quantity you know...
Also design work can be outsourced easier compared to core work.
Conversely, an interior which is pretty, but lacks function is rather meaningless.
For example, a display inside the cockpit which shows shield levels is essential, wheras a display which purports to be attempting to communicate in the split language but without a dictionary is stupid, regardless how pretty it may be, or how studiously that Paranid NPC seems to be examining it.
Agree with you too. Having it just for screenshots would be a waste and unnecessary work for Egosoft. If one day they decide to do that, I hope we have interactive modules and panels. For example, to get some jobs or contact specific NPCs you would need to go to the communication table, as in a sailboat. Or help your engineer fix some modules, instal a mod, etc.
What they are doing with interactive tables in the bridge of bigger ships is a step in this direction and I loved it.
Eve almost lost their life for it, if not for the Pearl Abyss Eve would have been sitting on a slab, and they still might be.
While it's not what i wanted for this game all these years, they added what they could and for that, i'm supporting Egosoft for not being like the other copy and paste developers.