X4: Foundations

X4: Foundations

View Stats:
E=d.u² Mar 14, 2022 @ 9:02am
By the trailer I thought we would get more rooms inside ships.
But I went to read the changelog and now I'm sad. It was really nice to see the crew inside Albion Skunk, for example.

Any chance one day we get it with interactive ship modules or minigames? Do the community think it would be fun?

And great job, Egosoft, X4 is a dream come true.
< >
Showing 1-15 of 45 comments
h3. Mar 14, 2022 @ 9:04am 
Honestly this is not what I play an X game for. If we had to choose between more ship interiors or literally anything else such as interface improvements, AI improvements, more ships, more weapons, more sectors.. then expanding on ship interiors would be pretty much bottom of the list for me personally.
E=d.u² Mar 14, 2022 @ 9:10am 
Originally posted by h3.:
Honestly this is not what I play an X game for. If we had to choose between more ship interiors or literally anything else such as interface improvements, AI improvements, more ships, more weapons, more sectors.. then expanding on ship interiors would be pretty much bottom of the list for me personally.

I agree with you, it's clearly not the focus of X series. I just miss a space game where we can interact with our ship the same way we do in Subnautica or Sea of Thieves. I do not expect X4 to be that game, it's just wishful thinking.
Piderman Mar 14, 2022 @ 9:15am 
...then again, it doesnt make much sense to keep the whole "walk around your ship and stations"-thing from Rebirth without doing something meaningful with it. Right now all it does is, that it makes you able to talk to npcs directly plus giving you access to shops for personal items and such.
Archeon Mar 14, 2022 @ 9:16am 
Spaceships interiors has become standard for most spacesim games, so egosoft has to bring them in order to compete with other games.
h3. Mar 14, 2022 @ 9:17am 
If we could ditch the interiors of ships & stations in favor of interacting with everyone through comms like in X3 but could have double the sectors I'd take that in a heartbeat.

Isn't the whole interior thing just a nice little spectacle that you get over pretty much immediately?
almostpilot Mar 14, 2022 @ 9:18am 
+1 for spaceships interiors
Archeon Mar 14, 2022 @ 9:28am 
With X4 Foundations Egosoft found a niche right between spacesim and a strategy game. With shiny graphics the doors for a morelikely spaceasim are opened. Ofcourse, Egosoft will check the fanbase what is more desired.
Ablomis Mar 14, 2022 @ 9:30am 
Originally posted by h3.:
If we could ditch the interiors of ships & stations in favor of interacting with everyone through comms like in X3 but could have double the sectors I'd take that in a heartbeat.

Isn't the whole interior thing just a nice little spectacle that you get over pretty much immediately?
This is like a step backwards from where the games are going today. Even ED brought in interiors. Because it creates a world instead of trucker simulator.

I prefer complete experience instead of just sector spamming. Quality over quantity you know...

Also design work can be outsourced easier compared to core work.
mores314 Mar 14, 2022 @ 9:36am 
An interior which helps a player relate to the universe around him is a big plus.

Conversely, an interior which is pretty, but lacks function is rather meaningless.

For example, a display inside the cockpit which shows shield levels is essential, wheras a display which purports to be attempting to communicate in the split language but without a dictionary is stupid, regardless how pretty it may be, or how studiously that Paranid NPC seems to be examining it.
E=d.u² Mar 14, 2022 @ 9:40am 
Originally posted by Yolo Swaggins:
...then again, it doesnt make much sense to keep the whole "walk around your ship and stations"-thing from Rebirth without doing something meaningful with it. Right now all it does is, that it makes you able to talk to npcs directly plus giving you access to shops for personal items and such.

Agree with you too. Having it just for screenshots would be a waste and unnecessary work for Egosoft. If one day they decide to do that, I hope we have interactive modules and panels. For example, to get some jobs or contact specific NPCs you would need to go to the communication table, as in a sailboat. Or help your engineer fix some modules, instal a mod, etc.

What they are doing with interactive tables in the bridge of bigger ships is a step in this direction and I loved it.
Last edited by E=d.u²; Mar 14, 2022 @ 9:41am
Cuddle_Rat Mar 14, 2022 @ 10:31am 
personally I prefer the Freelancer method of having the character visit static locations. Like Trent walks into bar, then just a little cutscene of talking to mission npcs or shopping. cuts down on the walking simulation and brings you back into the action faster whilst still building narrative. this could work aboard ships and stations.
Last edited by Cuddle_Rat; Mar 14, 2022 @ 10:32am
Guys this isn't Rebel Galaxy or the 800 other pew pew pew arcade games. This game needs to have ship interiors, i was also hoping that we'd get more accurate ship interiors.
Oddible Mar 14, 2022 @ 10:43am 
Waste of dev time. Immersion is built from playing the game not sitting in a freaking ship's living room. It's funny how players in Eve Online raged and flamed for years for Eve to dev ship interiors. So they finally relented and did. Afterward they found that something like 10% of players even bothered to check it out, and of the 10% who did, something like 0.000001% ever revisited them. But every time a thread like this pops up, the 0.000001 shows up to claim that it is something everyone wants.
Originally posted by Oddible:
Waste of dev time. Immersion is built from playing the game not sitting in a freaking ship's living room. It's funny how players in Eve Online raged and flamed for years for Eve to dev ship interiors. So they finally relented and did. Afterward they found that something like 10% of players even bothered to check it out, and of the 10% who did, something like 0.000001% ever revisited them. But every time a thread like this pops up, the 0.000001 shows up to claim that it is something everyone wants.
In your opinion it's a waste of developers time, in the opinion of the 40,000+ people not playing this game because of no immersion, it's essential.

Eve almost lost their life for it, if not for the Pearl Abyss Eve would have been sitting on a slab, and they still might be.

While it's not what i wanted for this game all these years, they added what they could and for that, i'm supporting Egosoft for not being like the other copy and paste developers.
Astasia Mar 14, 2022 @ 11:18am 
Difference between X4 and a game like EVE, is that in X4 we can be actively playing the game and making progress while we walk around inside our ships or stations. Ships can be piloted by an AI and we can be giving orders, wandering around inside interacting with stuff gives us something to do other than watch a giant capitol ship slowly make its way to where we want it to be. Going into X4 from playing X3 and mostly skipping Rebirth I was dubious about interiors and walking around, thought it would be a waste of dev effort and just slow down my interactions with the game. Ended up loving it though, it's a pretty good fit for a game like this. A lot of X4 becomes management, giving orders to dozens of ships, I spent very little time flying myself and most of my time walking around as a person looking out windows and watching the view from landing pads as I gave orders, it's a much better sense of scale. I would love to see more interiors and things to interact with added to more large ships.
< >
Showing 1-15 of 45 comments
Per page: 1530 50

Date Posted: Mar 14, 2022 @ 9:02am
Posts: 45