X4: Foundations

X4: Foundations

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Slyve Aug 25, 2024 @ 12:12pm
"Temporary" Reputation Loss turns into Permanently stomping my face in
Usually, when you hit a friendly by accident, they get angry for a while and then they forget about it.

Recently, i flew across the Terran asteroid belt and one of my miners, apparently, accidentally friendly fired a Terran ship. Unfortunately, that ship belonged to a Tokyo carrier, which is now hellbent on removing me from that system, which includes a station.

How do i get them off my tail before they wreck my stuff completely? I'm trying to get my miners, assigned to the station, out of their way, but there are a lot of enemies bearing down on my stuff.

I just wanna apologize, basically. They keep popping my bois.
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Showing 1-12 of 12 comments
Doom Aug 25, 2024 @ 12:17pm 
This situation is a very common and annoying problem with the game, and hasn't ever been properly addressed. "Reputation loss spiral"

You can't apologize as far as I know, although I saw people saying it is possible.

To save miners, pilot miners personally, go to travelmode and run out of the sector. Wait 15-30 minuites (SETA helps), until Tokyo stops being hysterical about its shield dropping by 0.01% for 1 second.

I'm not quite certain what to do with the station. If it has defenses, it might take out the carrier.

Also see if this nexus mod helps:
https://www.nexusmods.com/x4foundations/mods/708
Moktag Aug 25, 2024 @ 12:18pm 
time to start new save or talk to a dev to finally fix this in the base game so you don't lose venture multiplayer capability by using mods.
PeaceMaker Aug 25, 2024 @ 12:28pm 
This one will always be difficult because it's open to `abuse`. What we need is a better AI.

It's not even really AI, just scripted routines. No chatGPT AI to try and figure out what's really going on.
Last edited by PeaceMaker; Aug 25, 2024 @ 12:30pm
FuryoftheStars Aug 25, 2024 @ 12:34pm 
Originally posted by Doom:
This situation is a very common and annoying problem with the game, and hasn't ever been properly addressed. "Reputation loss spiral"

You can't apologize as far as I know, although I saw people saying it is possible.

To save miners, pilot miners personally, go to travelmode and run out of the sector. Wait 15-30 minuites (SETA helps), until Tokyo stops being hysterical about its shield dropping by 0.01% for 1 second.

I'm not quite certain what to do with the station. If it has defenses, it might take out the carrier.

Also see if this nexus mod helps:
https://www.nexusmods.com/x4foundations/mods/708
I've been using that mod and FF incidents still occur. *sigh*

That said, I think the people saying you can apologize are using this mod:
https://www.nexusmods.com/x4foundations/mods/381

That has been useful so far to me. :steamhappy:
Doom Aug 25, 2024 @ 12:49pm 
Originally posted by Moktag:
so you don't lose venture multiplayer capability by using mods.
Ventures has been disabled for quite some time, and waiting for them to come back might not be worth it.
Slyve Aug 25, 2024 @ 2:38pm 
Alright. Shame, really. I honestly believe the AI in X4 gets way too much heat for what it is. Given how immensely complex and dynamic this game is, the AI handles itself quite well. I like to think about it like people making mistakes and sometimes stupid decisions. In Universe, you basically take whoever is willing to follow, so you will get some idiots as well.

This particular friendly fire incident, luckily, died down. The Tokyo took off after a while and there was just one Syn left, just standing there.

It then, somehow, blew up. For... Reasons. I can neither confirm nor deny my involvement.

In any case, my station got a few scrapes and i lost some miners and traders, could've been a lot worse.

Thanks for the input, guys!
Last edited by Slyve; Aug 25, 2024 @ 2:39pm
What you can do to soften hostile consequences:
- build you stations behind visual borders of a sector. For some sectors - significantly deeper into outer space. Local enforcers rarely visit distant stations. That is why Kha`ak hives/outposts live for that long. It will decrease mining/trading/supply efficiency, but also brings less troubles in the long run.

- use only fast traders: Boa/Prometheus with split engine for M size and Barbarossa for L size.

- do not equip M traders/miners with turrets or manually disable these. Even 2x flaks won't defend from anything but retaliate fire resets hostility timer on each shot.

- perhaps its is worth to add hostile sector and few adjacent in a blacklist temporarily. But keep in mind that trader/miners what already have orders to trade in the sector will proceed to the target station no matter what and only when docked realize trade is restricted.

- manual monitoring and rerouting incoming player's ships for some time. Especially right after first temp rep drop message came.

- set civilian ships to escape on attack AND DO NOT drop laser tower.
Slyve Aug 27, 2024 @ 8:55am 
Originally posted by Daoin:
could i ask what is your rep with them at the time of the attack ? i am hoping they increase the rep curve one day so i can have some larger battles (not a war) with some of the other factions when needed without such big hits to rep

I think it was 22 or maybe 23, not exactly sure, but definitely up there. I also just guessed that it was a miner or trader, i didn't even notice until my ships started to pop in the asteroid belt.

No idea what else it could've been, though.
Last edited by Slyve; Aug 27, 2024 @ 8:56am
Lpaladin Aug 28, 2024 @ 6:59am 
I recently had this happen to me too, I don't even know what started the brawl. As near as I can tell if you have stations in system, your only choice is reload a save before the fighting started. There is no way that I've been able to find to de-escalate.
Dunkler Messias Aug 28, 2024 @ 1:44pm 
Originally posted by Lpaladin:
I recently had this happen to me too, I don't even know what started the brawl. As near as I can tell if you have stations in system, your only choice is reload a save before the fighting started. There is no way that I've been able to find to de-escalate.

Too bad the logs doesn't really help.

And yeah, it's sad but you should never present in a bigger fight since most likely some friendly fire will happen and allies will turn hostile.

I just had this happened in the Paranid plot. I had around 50 fighters near the station and the mission was to defend the incoming hostile ships. Some minutes later the station which I have to defend was hostile for some reasons. Probably because my ships accidentally hit the station, not the hostile ships.

The station also destroyed my construction ship which didn't do anything. :(
Vault Traveler Aug 28, 2024 @ 2:17pm 
X4 has this weird "do not interact with npcs" approach, while doing the gameplay its not that bad but the moment anything of "socialization" happens the game turns into a shallow puddle.

I really hope they improve it someday, atleast in a sequel.
TheAceOfSpodes Aug 28, 2024 @ 7:38pm 
I dunno of any fixes, but I do know of a few workarounds.

I set the autosave timer to 15 minutes, so I don't lose much progress if something does go hostile. I just reload and do something different to avoid that situation which caused hostilities.

If I don't feel like doing that, I just bring in my big combat fleet and destroy the hostiles, then use the cheat mod to restore my reputation to what it was prior to the murder.
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Date Posted: Aug 25, 2024 @ 12:12pm
Posts: 13