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That option is called "sector containing dangerous region" just uptick the selection in the Blacklist orders. but keep in mind that most ship will also need to be modded with a
exceptional ship nanoweave to remove the hazardous damage (-100%) and they will ignore Avarice solar eruption or the asteroid corrosive in the Void. But give that global order only to the ships you want to go there and are protected.
I must be blind because I just cannot find the option. What am I missing here? Is it not on these pages? Is it somewhere else or am I just blind as a bat? :(
https://steamuserimages-a.akamaihd.net/ugc/2520408817813664737/BFC1F5FF7F4745629CEA4F5996FB5EECC26E6E38/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamuserimages-a.akamaihd.net/ugc/2520408817813662092/265DFF5DF9D1F9AFD42CB57A6D0DFEEB58196EAA/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamuserimages-a.akamaihd.net/ugc/2520408817813655116/BCB8A3F0638B19C2F7CEDD7E06F6C46B69C0C661/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamuserimages-a.akamaihd.net/ugc/2520408817813650913/63CC5E1946FE0390D8C7411D0C148C62493BCECB/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
You're saying that if I "uptick" the sectors containing dangerous regions thingy deal then they WILL traverse sectors contiaining dangerous regions? Or do I need another nap? I'm confused now.
The fleet wide blacklist is the little man process. If you want to individually set the ships to avoid certain sectors then you do it in the ship behavior tab. If you uptick the avoid hazardous sectors your fleet or ship will avoid those sectors. You can also avoid sectors owned by factions in those orders. As an example I click on the Xenon because I don't want my trade ships going from Hatikva I into Tharka whatever on their way to Family Zhin. I also click on the military ships because I send reinforcements to my fleets in Family Zhin from my HQ/Shipyard in Memory of Profit IX
I'm not sure what to make of this comment, but I believe this conversation is missing some details that may help you, help me, better. This is my original issue which should show the issue I had before I changed the Teuta from 0/5 jumps to 5/5 jumps. (which appeared to correct the issue) I haven't redressed the issue or troubleshot further since then.
I hope the link works but if it doesn't,
The title of the discussion is:
A curious salvaging observation & question..
https://steamcommunity.com/app/392160/discussions/0/4407417835483888084/
This screenshot is from today. (I'm pretty sure I haven't touched anything other than the jump range of the teuta from 0/5 to 5/5.) I thought I had everything setup correctly, but I'm not sure if I'm getting inaccurate input or if I have something setup wrong. As far as I remember this used to work as I intended it to before 7.0.
I'm wondering if something is up with hazardous regions or if I am missing something.
https://steamuserimages-a.akamaihd.net/ugc/2520408817821374030/6851D51F385109472BD3B6E55BD1F44F42AAA0BE/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false