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VR games might provide more of a "space" feel, at least in terms of visualization.
Ha! I'm downloading it right now! Thanks for the advice!
Seconded,
Just grabbed this the other day and it definitely added some missing "depth" to the sector skyboxes.
Yeah, of course, but... I dunno, somehow the visuals just feel off for me. Even the Stars mod doesn't make it that much better.
If you press Y to use them goggles to Zoom in on the stars they become super pixels and the spac and stars look worse than an old Nintendo 64 game.
I think the space backgrounds are 800x600 resolution lmao
I would use the stars mod but I don't want my game to be modified which sucks :(
TIL about the goggles! Nice!
Are you playing on a very high-res monitor? I play at 1080p, so Stars works well for me, but if you're playing at 4K, then it'll be hard for a standard skybox bitmap to compete with actual rendered stars like we get in Space Engine or Elite Dangerous.
That said, people do make high res skyboxes for games. Space Engineers has some that are 4K or more. I don't know if X4 has anything like this or not. You would need a video card with lots of RAM to use such big textures, however, but if you're playing on a 4K monitor, odds are you've got the RAM.
Question - have you spent any time in Sol? I ask because Sol has the most "realistic" skybox in the game IMO, as it's based on what we see in the night sky, not these fantasy skies that so many X4 sectors are based on.
Someday I want to make my own skyboxes, using Space Engine to generate realistic stars for different parts of the galaxy where lore infers these different sectors are. That's a project well outside my current skill in modding, but I think, with enough time and study, I could do it.
Maybe try increasing the FOV until you get a bit a of a fishbowl effect?
It's hard to imagine egosoft doing something wildly different with how skyboxes usually work (textures covering 6 faces of a cube).
EVE Online has nice skyboxes, and they're just normal skybox textures that one would expect -- not hemispherical skydomes or anything fancy like that. I ripped the skybox textures out of the client's resource files a while back and looked at them.
Some of the skyboxes in X4 don't look great, but that's just because some are poorly drawn.
Like I said, I would love to generate my own skyboxes using Space Engine. Someday I'll reverse-engineer the Stars mod, see how he did it, and then see if there's a way to create skyboxes in SE.
Anyway OP, what are your thoughts of the vanilla Sol stars? FYI, Space Engine in HDR mode exaggerates colors and sharpness, much like NASA photos. So I personally use what I see looking up at the night sky (I live in the mountains away from the city with amazing views of the stars) as my gold standard for what I want space to look at in my games.