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I usually crank up all options (threat level for boarding pods to fly towards the ship | hull of the target). Beforehand I scan the ship and make sure to send the proper rooky / veteran ratio to ensure victory.
Of course i can't do it all over a duration because there is an IFF concern and a target might be captured before the last ship that got boarded changes their status from hostile, so it all needs to be done fairly quickly. that's just an example of something else i could do.
X4F is a sandbox game, you can to create your own missions and objectives within.
I think I was just shocked regarding the massive difference in how long boarding took prior to the update with unskilled marines boarding a weak ship to how long it takes post update with unskilled marines boarding a weak ship.
That being said, are there improvements that can be made to the boarding mechanic to make it less user unfriendly? Definitely.
Not having to manually send my marines back to their ships of origin after every boarding would be nice. Sending marines back to their ships of origin automatically after a successful boarding operation via a tick box on the boarding menu would be greatly appreciated.
That, or at least adding a button to transfer crew menu that will assign the maximum amount of that type of personnel to the ship you're transferring to. A "transfer from this ship's crew to this ship's max crew capacity" button if you will.