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it could be build upon, since it's.. uni-directional in its current state. for severe negative consequences of your actions you have to shoot people in the face - and thats it.
releations depending on relations (my enemies enemy...) for a start- is solvable via mods.
supplying a shipyard as a coincidental development oversight? how do you call the planning for that, if not 'strategy'?
mayhem compresses X into more mass: from more micro to more macro and much less cockpit. it actually removes strategic depth.
You could add a tl;dr for all those people who only read the headline...
Check the title again. Literary says no to diplomacy without (functioning) strategy layer. Can't get more concise than that.
No, thanks!
What, is this in that Beta too already?
I thought it is planned for later 2025.
Anyhow, hope you guys have fun testing this.
Not in the beta, it's part of 2025 roadmap. I'd rather ES focus on something else if it's going to be another feature like terraforming.
Ah ok, I misunderstood in the way you had the chance to see this already.
Thanks for the info.
(I was already questioning my understanding of general time & space.)