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I think it's time for you to increase your passive income for even larger sums of cash. The largest, somewhat/sometimes actively managed, passive income is station trading. From there the galaxy will be your playground.
If you just want to buy some ships and fight, here is what has worked for me:
Against Xenon battleships: Use around 40 Heavy Fighters with exploding mortars MK2 to take out Xenon I's and K's with ease. Build another 20 regular fighters to guard them against enemy strike craft. Assign your bombers to the fleet using Attack command (not bombard) and the fighters to the Intercept command. Manually give your bombers the command to attack surface elements -> Turrets to minimize your losses. I personally like the Split Raptor as a Carrier because of its high S-tier Fighter capacity.
Against Xenon stations: This can be frustrating if you don't micromanage the turrets of your destroyers as they tend to fly too close and get annihilated by those graviton cannons (around 5km range). They do that to get their M turrets into range and then get taken out in seconds. Be sure to change your turrets from 'Attack all Enemies' to 'Only Attack Fighters' or 'Defense' or just deactivate all turrets before giving the attack command. Put Plasma cannons on the L turrets and set them to 'Only attack Capital ships', that counts for stations, too, and they outrange the graviton cannons.
A mass of bombers will do a decent job against most Xenon stations except their Shipyards and Spacedocks. To attack those stations, I use a few Behemoths E with their turrets set to disabled.
A Split Rattlesnake is a great player ship against the Xenon, just stay out of their turret range as you won't survive a lot of hits. A trade off for its great offensive power. Use the VE-zoom to manually select enemy turrets, then unload your main batteries on one turret after another (you will have a little over 6km range, so only 1km more than them).
There is a story mission to clear out Tharka's Cascade and neighboring Xenon sectors if you want to complete a quest while fighting.
After that, next step is to buy L and XL shipyards to build those nice Terran destroyers & battleships [which is the only possibility to get those besides boarding them].
On location, I recommend place them about 1 sector away from the enemy incursions and once you have enough money left build up that gates defences.
I don't think you can order an asgard from NPC shipyards, so you need an XL shipyard Module and the blueprints for the Asgard and the weapons. Those alone items are like 500 millions or more.
For now i'd suggest plugging all Xenon jumpgates with defense stations to hold them off while you prepare. A few (maybe 5 or so per station) defense discs with L plasma, L beam an M flak can hold off pretty much any invasion. Not super expensive either (5 millions per station or so). You can even make money from them by setting a fast scout on repeat orders (collect drops and deposit Drops so they pick up all the items and ferry them to your HQ when they have nothing better to do). Then you occasionally visit the HQ, get all the items and sell them at the next pirate harbor. Can earn you millions quickly.
Once you have the defense secured, you can build up your infrastructure so you can mass produce whatever fleets you want and have some fun playing the game like an RTS
The worst thing you can do is attacking the xenon yourself and especially their capital ships. The entire game economy is build around npc ships getting destroyed so
less xenon ships -> less faction ships/stations destroyed -> less demand of ships and ressources
For me what worked best was:
1) wharf in 2nd contact flashpoint set to only sell to ARG and ANT while using closed loop production, so only ecells, hupp parts and claytronics are needed. With all the xenon and hop ships attacking the sector, the average lifetime of a s/m ship produced in that wharf is less than 10 minutes, you can expand this wharf later to make infinite+2 cash after finishing the paranid civil war story
2) Let the xenon destroy all HAT stations in hatikvahs choice (or destroy the admin modules yourself) so ARG will capture the sector, this will lead to ARG pushing hard into tharkas cascade and family zhin, causing losses due to battling xenon and ZYA forces
3) While 2) is happening you can build a 2nd wharf + supplier stations in ZYA territory so that you are supplying both sides with ships in the end
-> Important: Keep an eye on all ongoing faction conflicts so you can ban the faction from purchasing ships once they get the upper hand -> the other side will push them back into a stalemate -> repeat the entire process
I'd pump every credit into a shipyard. Those make more than anything once they are up and running and allow you to build your own fleets. Let the Xenon run rampant. You'll enjoy it more later.
So it's lot more than billion to get that Asgrad going (I'm not sure player able to steal Asgrad and Asgrad weapon blueprint? I know they can steal station's blueprint, but not all of them.
A mega shipyard that builds everything itself will earn you a few hundred million in profits every hour? It's hard to say? But about 10 minutes on seta and I have hundreds of millions of profit so it's well worth doing. Takes a lot though. 40 hull,weapon and engine parts at least. Same for medkits. Not quite as much for food. You should have about 120,000 workers lol. That's what my shipyards are.