X4: Foundations

X4: Foundations

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Trick to capturing xenon ships?
I've been trying to capture the Xenon SE mining ships for hours now I think I've killed over 200 of em and none of them have bailed to allow me to capture them?

Is there some kinda trick or something I'm missing? Because this is become really tiresome :(

The reason I want them is because they can mine both mineral and gas and so for me makes great universal miners for trading in everything and will help me a lot at the start of the game.

:)
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Showing 1-11 of 11 comments
SirProsik Jul 1, 2024 @ 7:12pm 
If you get them to mine gases let us all know. I understand from beta that they can only hold gases but not mine them.

As far as getting them to bail there was a short period in beta where they were relaxed and bailed a bunch. That was fixed/nerfed and they are very difficult to get now. I would say try ARG Ion blaster Mk2 to minimize damage to the target.
Project Danny Jul 1, 2024 @ 7:21pm 
I've had one where I was hitting on it with as little damage as possible for 40mins and it still didn't bail lol
Wraith Jul 1, 2024 @ 7:22pm 
Originally posted by SirProsik:
If you get them to mine gases let us all know. I understand from beta that they can only hold gases but not mine them.

As far as getting them to bail there was a short period in beta where they were relaxed and bailed a bunch. That was fixed/nerfed and they are very difficult to get now. I would say try ARG Ion blaster Mk2 to minimize damage to the target.
?
Pretty sure the SE can mine gas just fine
Edit: nm lol I see what you mean they don't actually do anything

as for bailing for OP
I like using the Quasar now
Low HP to increase chance to bail while at same time having 4 guns
for example it has less HP then even an elite lol

then I just barrage it with low damage weapon once hp is low like ion and the ship bail for me pretty consistently
Last edited by Wraith; Jul 1, 2024 @ 7:24pm
Targaryen22 Jul 1, 2024 @ 7:24pm 
Originally posted by SirProsik:
If you get them to mine gases let us all know. I understand from beta that they can only hold gases but not mine them.

As far as getting them to bail there was a short period in beta where they were relaxed and bailed a bunch. That was fixed/nerfed and they are very difficult to get now. I would say try ARG Ion blaster Mk2 to minimize damage to the target.
Would boron ions work better maybe? I haven't looked into the argon ones too much lol
Chris Jul 1, 2024 @ 8:12pm 
The key to getting a crew to bail out of a ship (any ship) is a combination of 4 things:

- The ratio of your ship MAX HP vs theirs. You want your ship to have as little max HP as possible.

- Their shield % must be 25% or lower

- Their HP must be 80% or lower (I usually try to keep it around 70%). I *feel* like there are some breakpoints below 80% where the bail chance becomes more likely (eg: crew that wouldn't bail at 80% hull start bailing below 50% hull), but that might just be my imagination.

- Morale of the ship's captain. Lower morale = higher chance of crew bailing. (I'm not sure how this variable applies to Xenon ships though)
Project Danny Jul 1, 2024 @ 8:24pm 
I kinda gave up lol I'm upto 300 of them now still no bail.

I'm currently using a boron hydra is that too strong?
Wraith Jul 1, 2024 @ 8:24pm 
Originally posted by Project Danny:
I kinda gave up lol I'm upto 300 of them now still no bail.

I'm currently using a boron hydra is that too strong?
Yes it is

You want to appear weaker then your target for higher chance
Last edited by Wraith; Jul 1, 2024 @ 8:25pm
Set-115689 Jul 1, 2024 @ 9:24pm 
Drop some laser towers in a xenon area that's not too heavily used. Space them out. Then check for bailed ships every once in a while. Don't use too many laser towers want them to bail before they blow up.

To get a m ship to bail use a ship the same size or smaller than it. Gets it's hull down to below 70%. When it's shield start to regen a bit hit it until the shields go down to ~ 1% or so. Repeat until the ship gets abandoned. Don't need to destroy the hull just keep it below 70%. Can activate/deactivate a turret if your main guns are too powerful. Click on the icon below the turret to activate/deactivate the turret on the main screen.
Last edited by Set-115689; Jul 1, 2024 @ 9:28pm
Xautos Jul 1, 2024 @ 11:11pm 
I read the chances of a Xenon pilot bail is set at a low chance by the developers themselves. so the best you can hope for is to strike it lucky.

be in a small fighter, doesn't matter which.
target must have their shields down or within 5% of failing.
target must have hull at 70% or lower.
asking for surrender over comms when it fails requires a 30 second cooldown before it can be tried again, for xenon there is no communication, so it's probably the same, a 30 second cooldown between chances.
the one shooting must have a way to quickly strip shields from the target and cause as little damage as possible to the hull at or below 70% to keep the trigger chance of a bail at the highest.

sometimes you don't need to engage in fighting yourself to try get targets to bail, however xenon will require a direct approach. but that's probably your best chance to trigger a pilot bail.
Weitsicht Jul 1, 2024 @ 11:17pm 
i got a bunch of them in my split start .. i just used the starter asp with gattlings :)
grangoat Jul 2, 2024 @ 2:06am 
I see SE bail all the time. I never actually captured one because they die fast and I am not super careful with them. They often turn blue just before they die. The same with PE but the PE are valuable enough that I pay enough attention to avoid killing them after they bail so i cap lots of Xenon PE.
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Date Posted: Jul 1, 2024 @ 6:54pm
Posts: 11