Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
(also I don't think drag&drop is easy or even possible)
You can't add in middle, I know that and Im not defending egosoft now. UX is terrible.
But it is as it is.
And why impossible? Just my guess - not a programmer - but it's a custom engine so something that looks easy may actually be super hard.
There's really no excuse to force players to click and visually track a single homogeneously-named item across N nodes to shift its ordinal 1 frustrating space at a time. I could see this being a rushed, incomplete feature in the early development, but it's 7.0. Egoshaft spent more time with their stupid diffraction lighting than they did on this glaring and loudly protested issue.
Everything is hard for these 'devs' and half of them are volunteer modders... Their spaghetti engine doesn't allow for anything. But yeh.. Their attitude is what is more hurtful.. Just the hard refusal to improve anything.
It drags into Fleet Command aswell, also part of the "egosofts AI is the...." post,
some of the nearly 100 pages dedicated to commands...
Classic example why this CAN be anoying,
Mapping in Earlygame.
New DLC/ Big Patch, new game, new map and your sending out your first trashy explorers to map and drop sats.
You CAN use the amazingly inefficient auto-discovery feature, wait ages for the sector to be fully mapped while your explorer will explore some locations 5X times in the most inefficient way possible and THEN go arround once more with the explorer and drop Sats.
OR
You give some orders to swoop arround the sector in growing circles, efficiently mapping the sector in no time and que sats whenever you found a stations worth a sat.
Now even the "efficient" mapping takes time and your mostlikely just keep playing while passivly mapping, so you will sooner or later think to yourself "damn i wish i could easiely que/switch commands to get a sat on this spot without wiggle-woggle with my commands for ages or wait till the sector is mapped and then drop sats
Clearing a Sector from enemys works the same, you give orders to kill 5 stations to ships and go afk/play/whatever. Every now and then you find a sole K/I you want to que into the list without having it ontop or re-do the que.
Imho this happens to me every new savegame,
i just find "auto explore" infuriating inefficient and doing it efficient/manually lets you run into the "need to que a sat in between" problem.
Que ontop is nice, drag and drop would be MUCH better.
Hand-crafted trade routes outperform autotrade margins by many orders of magnitude. Further, a strategy that supplies internally sourced goods to premium markets will be even more lucrative to operate. One of the core tenets of this game is trade and commerce. I don't think it's too much to ask to be able to manage ships that participate in this tenet in a sane way, even if it's for just 1 L cargo ship.
Yes, most ships will have some auto orders, but deep traders and scouts will have many, many orders queued up. In the case of traders, if even one of these orders is out of sequence, the entire run is botched since each stop either fills or empties valuable cargo space.
It is literally and figuratively a deal-breaker when a cargo hauler spends 2 hours making stops from a queue with nothing to show for it because a buy order was placed in the wrong sequence, filling the hold, and making every stop after it useless. This mistake can be made with alarming ease when clicking these arrows next to a non-descript Execute Trade label. What's even worse is the order you're trying to re-sequence moves every time you click it. It's just amateurish and embarrassing.
Add into the mix ad hoc supply requests -- either for missions or internal construction -- and stand-in boarding operations, and you have a quite regular need to juggle these rather delicate sequences of orders. Maybe you're satisfied with relying on sub-optimal, even abysmal auto behaviors, but suggesting that others dumb their game down to fit your low bar is pretty laughable.
You micromanage missions. You micromanage trade. You micromanage exploration.
You micromanage technology. Micromanagement is also a core fundamental that you must master and complete before you can drunkenly dismiss everything as "don't do that" under the wash of automated opulence and blind arrogance. And to be honest, some automated empire that prints money while you run it in your sleep sounds boring and less-than-challenging. Why even play?
For the rest of us who want to play a game that engages us more than the 187th syndication rerun of MASH, we'd like some syntactical sugar for our endeavors. That is, when I've fought hard to earn just enough cash to buy a L freighter and some cargo, I want every single hop to count. There is no "oh just ignore the inefficiency because the rest of the game is so boring I can barely stand to play anymore."
Yea, so don't do that. The game doesn't have mature automation, so don't rely on it. It's brittle and error prone. So don't do that. You should play the game or write your own automation to play it for you. Suggesting that others settle for your bland sense of accomplishment by creating an empire of waste while standing idly by and saying nothing about low hanging fruit is toxic. Don't judge others' playstyles by forcing your boring, mindless, inadequate-Egoshaft-AI-reliant style at them.