X4: Foundations

X4: Foundations

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Fascinus Jun 27, 2024 @ 5:47pm
Attempting to fix two issues via save editing
My first issue is the result of a botched drive-by boarding op. I have boarding pods that have been following an SCA destroyer for approximately 2 days. The pods are probably thousands of kilometers away at this point, and still following the ship, who is just slightly outpacing them. I am hearing "Keep an eye on sensors" in my sleep. Can I remove these pods from the save? OR delete them some other way?

Second issue, I accidentally selected paranad on game start, and did not realize this until many hours in when I saw my silhouette against a space station. This is making my boron pirate play through rather challenging. Can I change my character model/race via save editing?
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Showing 1-11 of 11 comments
DrunkenOrca Jun 27, 2024 @ 6:40pm 
Originally posted by Fascinus:
Can I change my character model/race via save editing?
Extract save file
Edit it with notepad++ or vs code.
Find line
<component class="player" macro=
macro == char model

To change how u look start new game with race you want, save, find similar string and copy/paste macro param to original save.

Not tested. Warranty will be void. Make full backup of saves.

If not mistaken you dont need to pack save, just leave as it is unpacked, game take care of it.
DrunkenOrca Jun 27, 2024 @ 6:43pm 
Originally posted by Fascinus:
My first issue is the result of a botched drive-by boarding op. I have boarding pods that have been following an SCA destroyer for approximately 2 days. The pods are probably thousands of kilometers away at this point, and still following the ship, who is just slightly outpacing them. I am hearing "Keep an eye on sensors" in my sleep. Can I remove these pods from the save? OR delete them some other way?
In theory, look for pods id's in save, they possibly lead to higher level references. But, seriously, better not to remove them this way as X4 save is a xml-mess and noone knows how it still works and why. Done some bugged mission skips this way, well, it works but im not sure that i completed boron line now...
Last edited by DrunkenOrca; Jun 27, 2024 @ 6:47pm
Fascinus Jun 27, 2024 @ 7:16pm 
Maybe use of the console would be more appropriate? There's relatively little info aside from cheats that I can find regarding its usage.
trooperrob Jun 27, 2024 @ 7:17pm 
you can select the boarding bod, and transfer the crew back to a ship. Saves the marines.
I think you can't then start another boarding attempt on the same ship, but it stops the rogue pods and gets your marines back.
not sure whether if any made it the boarding attempt is started, probably it does.
Fascinus Jun 27, 2024 @ 7:40pm 
Originally posted by trooperrob:
you can select the boarding bod, and transfer the crew back to a ship. Saves the marines.
I think you can't then start another boarding attempt on the same ship, but it stops the rogue pods and gets your marines back.
not sure whether if any made it the boarding attempt is started, probably it does.

I cannot believe I did not think to try this lol. Thank you, this fixed the endless cringey voice lines and I was able to turn my sound back on :D
The pods are still in the unassigned ships, hoping they go away eventually.
Valnak Jun 27, 2024 @ 7:40pm 
Just go kill them.
pit-s Jun 28, 2024 @ 5:04am 
3 ways to solve the issue come to mind:
1: Shoot the thrusters of the target (if its a capital ship (oh and peel the turrets off otherwise your marines will die anyways))
2: (mentioned already by someone) Transfer them back.
3: (also mentioned) Shoot the pods down - keep that in mind for when a pod gets stuck later (assuming that bug still occurs from time to time)
Last edited by pit-s; Jun 28, 2024 @ 11:54am
trooperrob Jun 28, 2024 @ 5:16am 
shooting thrusters doesn't help if it is already two sectors away from your marine pod.
- someone suggested dropping a laser tower behind the ship after you have disabled it to stop it repairing the engines.....
-Transfer back is the answer unless you want to lose marines, but was added in 6.something, so some players may not be aware that you can.
Not sure if 10 marines board, and you transfer back the ones that didn't make it whether boarding starts at that point. - as in getting to the target stage is marked as complete.
DrunkenOrca Jun 28, 2024 @ 11:38am 
Emmm.. just as idea.. there was cheat mod that can spawn things...
a. Despawn?
b. Spawn some enemy? (or will they ignore pods?)
Captain Canard Jun 28, 2024 @ 11:50am 
Originally posted by Fascinus:
Maybe use of the console would be more appropriate? There's relatively little info aside from cheats that I can find regarding its usage.
Console? What console?
Farrel Jun 28, 2024 @ 12:21pm 
Well, it's been said before, but just shoot them.

You can also transfer the crew out first, but depending on the boarding skills, you might just consider this the cost for failing to board correctly ;)
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Date Posted: Jun 27, 2024 @ 5:47pm
Posts: 11