X4: Foundations

X4: Foundations

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Wyatt Erpman Apr 10, 2024 @ 12:28pm
7.0 Xenon Crisis events never ending??
Anyone have much experience with the new crisis event? When does it end?

I had the first 20 minute timer to start the thing... then I had to defend a system with a bunch of spawns in waves...
Then before that one ended, it popped up a new system that was being attacked...
Then after the first system was completed, i got the achievement for completing a crisis, and a new system popped up under attack... then another, then another.

I'm currently on system #6, with 0 break, of invasions, with each starting before the last was completed.

Is this a bug? Or is this just a horrible game mechanic that makes the game no longer fun after you reach end game

I'm not entirely interested in the game becoming a never ending tower defense game, scrambling fleets back and forth through systems killing xenon and kha'ak ships that get to spawn anywhere they want in the system in giant waves.

none of it has been difficult to deal with, but it's become 100% running back and forth killing spawns
Last edited by Wyatt Erpman; Apr 10, 2024 @ 12:30pm
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Showing 1-15 of 24 comments
fiese Fee™ Apr 10, 2024 @ 1:40pm 
I had to defend 9 or 10 sectors before it was over.
Dinvan Apr 10, 2024 @ 2:11pm 
Originally posted by Wyatt Erpman:
none of it has been difficult to deal with, but it's become 100% running back and forth killing spawns
Exactly my experience. No crisis about it.

But yeah the continual attack seems bug.
PeaceMaker Apr 10, 2024 @ 2:58pm 
Sigh... Isn't this what you guys wanted?
Bozz 💀 Apr 10, 2024 @ 3:03pm 
I think nobody wanted just ships spawning on top of your stuff, that's just lame game design and uninteresting.

I mean they are mods making xenons go crazy that are more of an existencial crisis than this
Last edited by Bozz 💀; Apr 10, 2024 @ 3:04pm
Wraith Apr 10, 2024 @ 3:13pm 
Originally posted by Bozz 💀:
I think nobody wanted just ships spawning on top of your stuff, that's just lame game design and uninteresting.

I mean they are mods making xenons go crazy that are more of an existencial crisis than this
Personally I wanted them to increase the crisis faction ship cap and then spawn some fleet for them and let them slowly expand

Maybe even an exclusive job that only unlock during the crisis that make said faction fleet in that fleet only focus on attack
Last edited by Wraith; Apr 10, 2024 @ 3:13pm
PeaceMaker Apr 10, 2024 @ 3:16pm 
I see what you mean. the way they've done it is an arcady wave thing instead of a more logical and realistic, increasingly powerful and dominant foe.

Makes sense. Get onto the Devs so they improve on it before the official release of 7.00 !
Phoenixsui Apr 16, 2024 @ 1:39pm 
I am now maybe in the 4th or 5th sector. No 2 at once. I am losing almost all my ships and i literally cant defend against all this. The OP lasers of khaak mel all the ships while mine keep missing. And why are the khaak only attacking my assets? And always spawn on them too? I started googling because i cant do anythign else anymore but defending and at some point all my things will be gone. The Khaak battlehsips mainguns are 3 shotting even asgards while my asghards dont care about pointing their mainguns atanything at all.
Farrel Apr 16, 2024 @ 2:10pm 
After counting up, I had to defend a total of seventeen sectors, at one point, I had four sectors under attack at the same time.

It went on for far too long, IMO.

To make things easier for yourself, evacuate and blacklist the sector to all ships, grab yourself an Asgard with whirlygig (turn speed) Nanotube (reduced mass and ship drag) and annihilator (Weapon damage and cooling) upgrades... Pavise (sheld capacity) will also help if you get cheapshot with a ravager spawn.

In each new sector, first up deploy advanced satellites, having a scout wing of seven fast ships to deploy them in a hexagon pattern will provide you enough intel to know where the dangerous ships are.

Then, concentrate on taking out the xenon destroyer wing as soon as you can, afterwards, only bother with the ravagers. Deal with all of them personally. If you are in sector, they're considerably less dangerous than sending your fleet in out of sector.

Once the all clear is sounded for the sector, having a few destroyers that can mop up the smaller ships out of sector helps get things working again without losing too much sanity in chasing small ships in a big ship.

I would recommend avoiding small class ships, kha'ak use beam weapons, which will chew them up. A large wing of medium ships will do much better than small ships, but again, destroyers can just laugh and flex at the puny small damage output weapons that the bugs use.

And yeah, hang in there, it does come to an end eventually... Eventually.
Duke Leto Apr 16, 2024 @ 7:21pm 
I thought the crisis was supposed to be optional?

I figured they would make it like other missions and you could engage/not engage at your own pace.

Anyways, as a somewhat new player (couple of months), I definitely do not want my game on a timer -- forcing me to play in a specific way to prepare for some crisis.
Treyen Apr 16, 2024 @ 7:40pm 
Originally posted by Duke Leto:
I thought the crisis was supposed to be optional?

I figured they would make it like other missions and you could engage/not engage at your own pace.

Anyways, as a somewhat new player (couple of months), I definitely do not want my game on a timer -- forcing me to play in a specific way to prepare for some crisis.
you can delay it indefinitely by paying boso ta what he wants when he first contacts you about the crisis. that's the off option. I don't know if he asks again and it's weird to me that "on" is the default.
Treyen Apr 16, 2024 @ 7:43pm 
Honestly, I'd prefer they just flip the kha'ak to actively expand and assault you. At least them teleporting in is lore accurate, they are the only known race with actual ftl and that's the excuse for them spawning on your miners. If you want them to combo with the xenon in a doomsday scenario, do that also. Juice the xenon, up their ship caps, make them more aggressive. Mods already do this and it can be quite difficult to hold them back once the limiters are removed.
Daddy Shark Apr 16, 2024 @ 9:10pm 
Ideally, I would love to see a new gate open up to a xenon "home sector" - as soon as the gate opens the Xenon FLOOD in. Maybe the gate they come in from keeps changing every few hours. You'd have to fight your way through a few HEAVILY defended sectors until you reach the big prize of the whole thing - the HUB.

Alternatively, (and this was kind of hinted at already) a new Khaak Queen emerges. Something similar to the above, except you'd have boso do a questline where he figures out how to get to the Khaak home sector where the new queen lives. Your reward at the end would be jumpdrive tech.
Last edited by Daddy Shark; Apr 16, 2024 @ 9:14pm
Sel Und Irae Apr 16, 2024 @ 9:46pm 
Originally posted by PeaceMaker:
Sigh... Isn't this what you guys wanted?

No, Pretty sure people wanted an actual crisis.

Like, Xenon suddenly switching from defensive attrition to full out assault or Kha'ak Fleet appearing out of deepspace and slowly making way to centre of a random system before colonizing it then slowly expanding outwords.

It shouldn't tell the player either till the event full gets set up (Stations & Fleets) the player can jump on it if observant but otherwise no.



Ngl, Current system you will have people cry for "Optional Crisis Toggle" within the year. They already whined about Xenon being too strong (When they weren't) and ruined Xenon for the people who actually invest time into the game.

Now you just make a gateway plug and forget about them till you have enough ships & roll the entire sector with zero resistance.


Aside from that, 7.00 Has been good . . . Crisis needs a rework, Not a good system right now.
eMYNOCK  [developer] Apr 16, 2024 @ 10:16pm 
please leave your Feedback about the Crisis in the Topic Named [Feedback] Existential Crisis on the Official Forum.

https://forum.egosoft.com/viewforum.php?f=192

As stated in the Beta Opening Topic, Bug Reports and Feedback can be Overlooked or may get lost here on Steam.

Thank you for your Cooperation.
Last edited by eMYNOCK; Apr 16, 2024 @ 10:48pm
Sir Snuffles Apr 17, 2024 @ 1:03am 
shame that's the route they went with a crisis, i was hoping it just buffed the xenon as they were. like 3x resources 2x ship cap etc

spawning in ships elimintaes the point of an economy based game lol
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Date Posted: Apr 10, 2024 @ 12:28pm
Posts: 24