X4: Foundations

X4: Foundations

View Stats:
Fast Apr 10, 2024 @ 2:02am
The Best Turrets FOR LITERALLY EVERYTHING...
(M) FLAK
(L) Plasma

That is all.
This has been the case since forever and will continue to be, unless they change projectile speeds, rotation speeds and allow turrets to be more accurate.

This has been tested for both OOS and IS combat multiple times.

There are some NICHE exceptions (BEAM) but who cares about that.
Oh and im ignoring borons ofc. Because there is some things you can do with boron turrets that work quite well.
Last edited by Fast; Apr 10, 2024 @ 2:06am
< >
Showing 1-15 of 16 comments
david.hardie Apr 10, 2024 @ 4:07am 
Yeah except flak will hit friendly ships as well. So it hurts your relationship with other factions.
I do agree these are the best turrets just be aware that they will cause issues.
Dionis Apr 10, 2024 @ 4:27am 
FLAK destroys your FPS as well
Rogue Apr 10, 2024 @ 4:36am 
Originally posted by Dionis:
FLAK destroys your FPS as well

Never noticed a difference on my end.
Wraith Apr 10, 2024 @ 4:52am 
Terran L pulse being all rounder is good

Also the new Teladi ship make a great frontal missile ship with missile turret because they got great positioning for their turret
Bab Peeg Apr 10, 2024 @ 5:38am 
Never liked flak it's so loud.
Takichi Apr 10, 2024 @ 6:19am 
Funny how you say "This 2 are the Best" and than comes "except for This oh and ofc we ignore also the Option from one Faction totaly" xDDDDD How do we say in Germany ahh yes "everything before the Word but (or any similar/interchangeable word) is ♥♥♥♥♥♥♥♥♥" :D
Bobucles Apr 10, 2024 @ 6:42am 
OP pretty much nailed it. M flak and L plasma are the workhorse turrets of the game. Sure there are always niche edge cases, but most of those can be solved with more M flak and more L plasma.
Rejected Spavvn Apr 10, 2024 @ 6:56am 
Not in the mood to be a jerk but all turrets are a compromise between accuracy and DPS. For pure raw M class damage (that has any chance to hit a moving target) the Argon flak turrets win, they hit often and hard (unlike the Split flak that hits harder but almost never actually hits) but the game has a lot more depth than just DPS. Beam turrets are the only ones that are more or less guaranteed to hit but they deal utterly wimpy damage, however if you have a lot of turret slots available they erase any S/M target incredibly fast and switch to the next one extremely quickly. The undisputed "king of flyswatters" is the Split Raptor (carrier) with its 101 turrets, it will utterly obliterate any typical fighter swarm no matter which turrets you use but a mix of around 70% flak and 30% beam in the 93 M slots will chew through both tanky corvettes and extremely agile scouts alike at absurd speed. All L turrets regardless of situation should be carefully selected depending on target, Paranid plasma being the absolute best choice with a huge margin if your target is a capital ship or station, Argon beam versus S class ships, Terran bolt versus sluggish M class.

My point here is that trying to select a single "allround" turret and promoting it as a universal solution is a bad idea. The advantages and disadvantages are huge no matter what the player picks, it all depends on what your ship is going to be facing. The only exception would be the Erlking with its unique turrets because it's good against literally everything ever... but that's why it can't be mass produced, it's supposed to be a special reward for players who are willing to put in a ton of effort to obtain the ultimate warship.

The only mass production ship I know of so far (X4 v1.0 to v6.20) that can work as a good allrounder (when player controlled) for pretty much anything is the Split Rattlesnake. The Paranid Odysseus E has better speed and shielding but fewer L turrets, making the Rattlesnake the most capable destroyer available that still has enough speed to actually run away if it ends up meeting a force it can't deal with. The ship is quite flimsy but the placement of the turrets makes it possible to use a wide range of combat tactics and turret configurations, my favorite so far would be Plasma in the forward L slots and Beam in the rear L... typically all Argon Flak in the M ones, though sometimes Arg Pulse is actually a pretty good option due to their very high hit rate versus agile fighters. Terran capital ships may pack a lot of punch but they can't escape if badly outnumbered, their speed is utterly horrifyingly bad so any daredevil who wants to take on a swarming Xenon sector with a single capital ship will have to choose either a Rattlesnake or Odysseus. I've actually managed to wipe out entire clusters of heavily infested Xenon sectors with multiple shipyards and wharfs with only a single Rattlesnake, it can be done but is absolutely not a trivial challenge... above all it requires patience, endurance and caution to avoid getting swarmed, even with maxed out shipmods a Rattlesnake can only take on a few dozen fighters at a time and it won't be able to survive Ks and Is getting close enough to shoot for more than a few seconds. Kinda getting off track here though so I'll leave it at that, main point I'm trying to make is that one should never blindly opt for allrounders but instead try to properly figure out what works best for which situation - even if Arg Flak is 7 times out of 10 the best choice for M turrets.
M shard/pulse/bolt definitely needs buff. Rest turrets do have a use.
Last edited by 🎮 PalkoVvodets 🔑; Apr 10, 2024 @ 7:22am
blackphoenixx Apr 10, 2024 @ 9:57am 
M bolt and pulse aren't too terrible. Pulse is a little better for the really light S ships even even if its damage is lower.

You're also completely disregarding missile turrets which blow any other M turret out of the water by a landslide.
You want to clear a sector of Xenon? Equip a Barbarossa with dumbfire in the L slots (for missile capacity - you'll need it) and tracking turrets in the M slots, then load it up with Split interceptor missiles and set the M turrets to attack fighters.

Not only do they absolutely slaughter fighters at 10x the range of flak, they also murder capitals if you get enough of them (slap 100-150 m tracking turrets on a station and you no longer need defense platforms except for more L dumbfire turrets for ammo capacity).

Boron capitals also work well with missiles since they get big buffs to missile capacity.
Last edited by blackphoenixx; Apr 10, 2024 @ 9:58am
Schuetze_Klaus Apr 10, 2024 @ 10:31am 
Originally posted by Bab Peeg:
Never liked flak it's so loud.
BOOM BOOM BOOM BOOM BOOM... Thats Music! 😅
zpc Apr 10, 2024 @ 11:01am 
Originally posted by Schuetze_Klaus:
Originally posted by Bab Peeg:
Never liked flak it's so loud.
BOOM BOOM BOOM BOOM BOOM... Thats Music! 😅

...paired with the TER M gatling turrets. Gotta love those fire salvos of X4. Never can go back to X³ - especially because of that :lunar2019piginablanket:
Sir Snuffles Apr 10, 2024 @ 12:03pm 
if flak wasnt so damn bright it blots out my screen id use it. otherwise it beams/pulse for my turrets
Malagon Nov 19, 2024 @ 9:50pm 
Originally posted by 🎮 PalkoVvodets 🔑:
M shard/pulse/bolt definitely needs buff. Rest turrets do have a use.
Terran Pulse and Bolt is exceptional.
Cellar_Cat Nov 19, 2024 @ 11:28pm 
Originally posted by Malagon:
Originally posted by 🎮 PalkoVvodets 🔑:
M shard/pulse/bolt definitely needs buff. Rest turrets do have a use.
Terran Pulse and Bolt is exceptional.

Not in M turrets. They're the same weapon as the commonwealth ones.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Apr 10, 2024 @ 2:02am
Posts: 16