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I do agree these are the best turrets just be aware that they will cause issues.
Never noticed a difference on my end.
Also the new Teladi ship make a great frontal missile ship with missile turret because they got great positioning for their turret
My point here is that trying to select a single "allround" turret and promoting it as a universal solution is a bad idea. The advantages and disadvantages are huge no matter what the player picks, it all depends on what your ship is going to be facing. The only exception would be the Erlking with its unique turrets because it's good against literally everything ever... but that's why it can't be mass produced, it's supposed to be a special reward for players who are willing to put in a ton of effort to obtain the ultimate warship.
The only mass production ship I know of so far (X4 v1.0 to v6.20) that can work as a good allrounder (when player controlled) for pretty much anything is the Split Rattlesnake. The Paranid Odysseus E has better speed and shielding but fewer L turrets, making the Rattlesnake the most capable destroyer available that still has enough speed to actually run away if it ends up meeting a force it can't deal with. The ship is quite flimsy but the placement of the turrets makes it possible to use a wide range of combat tactics and turret configurations, my favorite so far would be Plasma in the forward L slots and Beam in the rear L... typically all Argon Flak in the M ones, though sometimes Arg Pulse is actually a pretty good option due to their very high hit rate versus agile fighters. Terran capital ships may pack a lot of punch but they can't escape if badly outnumbered, their speed is utterly horrifyingly bad so any daredevil who wants to take on a swarming Xenon sector with a single capital ship will have to choose either a Rattlesnake or Odysseus. I've actually managed to wipe out entire clusters of heavily infested Xenon sectors with multiple shipyards and wharfs with only a single Rattlesnake, it can be done but is absolutely not a trivial challenge... above all it requires patience, endurance and caution to avoid getting swarmed, even with maxed out shipmods a Rattlesnake can only take on a few dozen fighters at a time and it won't be able to survive Ks and Is getting close enough to shoot for more than a few seconds. Kinda getting off track here though so I'll leave it at that, main point I'm trying to make is that one should never blindly opt for allrounders but instead try to properly figure out what works best for which situation - even if Arg Flak is 7 times out of 10 the best choice for M turrets.
You're also completely disregarding missile turrets which blow any other M turret out of the water by a landslide.
You want to clear a sector of Xenon? Equip a Barbarossa with dumbfire in the L slots (for missile capacity - you'll need it) and tracking turrets in the M slots, then load it up with Split interceptor missiles and set the M turrets to attack fighters.
Not only do they absolutely slaughter fighters at 10x the range of flak, they also murder capitals if you get enough of them (slap 100-150 m tracking turrets on a station and you no longer need defense platforms except for more L dumbfire turrets for ammo capacity).
Boron capitals also work well with missiles since they get big buffs to missile capacity.
...paired with the TER M gatling turrets. Gotta love those fire salvos of X4. Never can go back to X³ - especially because of that
Not in M turrets. They're the same weapon as the commonwealth ones.