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Appreciate the advice.
Unfortunately this looks like the only solution to this.
But I still would like to know why such obvious bug are still not fixed. It's not like the game released yesterday.
As for patrols, the only I found so far to make them work approximately well is to assign corvette squadrons to the "repeat orders" behavior and tell them to "attack all enemies" on the regions where my miners go more frequently (use resource probes for this).
When you get a sufficiently high rep with the police faction of a sector, they send patrols when your ships are attacked; again, this is useless when you're using medium miners, but works quite well with large ones.
i lost two large to khaak. so I suppose i am facing bugs?
What model?
Shield regeneration is the key factor here, so large miners with only one shield (Terran, Paranid, Split) are more vulnerable. I like the Magnetar Sentinel best because it has two shields and only one large mining turret, and so it's cheaper to mod for increased efficiency.
I never received any notification about attacks when KHK or XEN are involved.
And should my patrols react to attacks on my ships in the same sector?
In my experience, the patrolling ship attacks enemies only in a range of around 40km.
As for notifications they don't appear for subordinates, only fleet leaders or ungrouped ships.
And agree with the advice to use L miners, I have never lost one. I dont use M miners.
If you want to customize your notifications more, there's a whole notifications system. You could, for example, create a notification (with a sound alert) that let's you know every time you detect any Kha'ak ships on the map, which would allow you to react properly before your ships even get attacked. Make a small response fleets of fighters/corvettes and plant them in places where your miners get attacked, then when you get a notification pause the game, find the problem, sic the response fleet on the kha'ak and return to doing whatever you were doing.
Alternatively you could just deal with the source of the problem and destroy the bases, which will get rid of the problem for a good while, and earn you a good payout if you can find a station that offers reward for killing the base. Or ignore the problem altogether and just use L miners (with good shields), which can shrug off any Kha'ak harassment and smaller pirate ships.
This is realy bad game design.
Downright dumb game design to inform player about attack on a ship only when said ship is about to blow up. Whoever greenlighted it is an absolute idiot.
Also respons fleet and notification on whenever KHK appears on a radar is a great idea. Thanks for that.
My problem is that before I reach the point where I can use only L ships, I have to rely on M ships. And not knowing when my ships got destroyed is way worse than having notification every time this happens. It's not like I ask to report every hit, just the time when attack starts.
This design is basically focused on one case and completely ignores the rest. At least make this an option and let the player decide. As it is it makes game annoying, frustrating and simply unfair, especially towards new players.
Also even with KHK and XEN fight or escape are still an options, and it is not like pirates ask me what I want to do, it is my ships captains doing that. Just think about how stupid this is. "Oh, pirate demand from me to drop cargo, probably should ask my boss what to do" and then "Oh, xenon attacks me, well I guess I'll just die"
We all have to go through that early stage of using M class and try and keep them close to the highway and look for safe sectors that way. You will lose them. We all do. A lot depends on your map seed. Sometimes the Xenon are really strong and I've had one game where they took over Hatikvah's Choice and I had to send all my miners south towards HOP space instead as they were in Silent Witness where my miners would leave the highway and they were sitting ducks. I had to do something about it. I wasn't strong enough so I had to be sneaky. Then once I was strong I cleared the Xenon. There's normally always a solution.
You have options early game if you can’t defend your miners by taking out the base