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your game :)
It also takes a lot longer to build a Gigastation, then building multiple small stations. So from personal experiance: If you have a beefy enough Rig, go for Gigastations. If you don't want to play with 3 FPS, go for multiple smaller ones.
Transport time however is good
So for example, if you want a ship production station that basically takes ores and sun and spits out ships, you combine all the production modules in a chain from ores to ship in one station, so all that station needs for supplies is the ores (sun is free). Yes, it's a bigger station, but in theory it's still smaller than building all these production lines as separate stations. The only downside I see is a HUGE upfront cost needed in supplies. I want to try it myself someday, but it'll be a long time before I'm that rich.
2 stations that cover the basic resources ( 1 gasses refinery - 1 ore processing )
1 for hull parts, quantum tubes, plasma conductors
1 general electronics factory - microchips, smart chips, advanced electronics, scanning array
1 weapons plant
claytronics and engine components each have they're own stations.
The only down side is the necessary ship naming management, and the ship spam on your map but this allows me to cover all of galaxys needs where there is a need, and/or just have them for myself and my own shipyard.
What's better: to have more ships that lag your PC and require constant micromanagement due to bad AI or to have fewer of these? There is your answer.
I build some large stations, but also small stations based on minimal inputs (3 things using just one ore and gas if possible for example), claytronics, hull parts factory (station build supply). I think that can also be used to supply aux/carriers on closed loop.
If you build multiple stations in one area you will probably need to supplement the hull parts and claytronics or the prices will skyrocket.
try to increase storage as you increase modules, that will keep the manager from making extortionate operating budget requests. You do sometimes have to manually set things if you add a module requiring a new resource, but all storage is full with other stuff.
I try and have separate chains in each friendly race area, to support their industry and build.
Sometimes you can build in one area and take the claytronics, hull parts from another region.
A big one will take five more time to build than 5 little stations. It comes from the fact you can dedicate only on builder to a station whatever could be it s size.
For an all in one mega station, it will take lot of time before to be fully functional, but logistic will be far simplier.
If you want a shipyard, and its fully fonctional logistic asap, go for several little stations.
If time have no importance, you can go for a mega station, and possibly use seta, or/and let the game run while you sleep.