Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There is also no true opt-out at the moment. Every player who has a certain military strength triggers a spawnfest of Xenon K/I and Kha'ak GKS right above player assets and gets smoked. THEN the opt-out mechanic is offered for a measly 500.000.000 credits.
Egosoft has to trash that and rework it from the ground up.
They should definitely not spawn everything on top of what you own but instead have them spawn on nearby sector and converge to attack your assets though.
Though you need an ungodly amount of military assets to even get the crisis to spawn. (unless your using Terran then it might be a problem)
When I first heard about this, I figured it would be good for the gates to kick out some sort of EMP burst that wiped out turrets just before the invasion came through, along with whatever is in build storage. Then the attackers sail on through - or maybe delay it by about 10 minutes to give the player a chance to repair the turrets.
Another possibility would be to give them HUB like technology. Give the Xenon a really monstrous sector with great resources and multiple wharfs/shipyards and give them the ability to put that sector between any jump. So, for example, instead of the gate from True Sight going to Holy Vision, it would go to the Xenon supersector and a gate in the supersector would go to Holy Vision. Attacks would come out of the supersector but, eventually, the player would win out and take over the supersector, possibly getting the HUB tech as well so they could put that sector anywhere on the map.
Unfortunately, it couldn't work with highways. Somebody could set up monster defenses in the Asteroid Belt and Neptune to make the whole of Terran space safe. Plus the Kha'ak are very important to all this. They aren't allied to Xenon at all and they've never really been interested in gate technology, either.
So I'm still cheering for my EMP bursts.
Defence stations should be built near important gates to stall the enemy until the main fleet, or sector fleet arrives. However, in such a crisis, especially with Kha'ak Technology, your other production stations should also have their own defences, again to delay the enemy until the arrival of a fleet. So rather than building defence stations alone around gates I would recommend fortifying all other stations, at least 4 or 5 station defence modules, drones and missiles.
Bottle-necking the crisis will make it too easy, allowing you to always have a support line to reinforce your fleet until the enemy is defeated. So I think the aim of the crisis is spot on. Can you manage and command your varied fleet, secure your fleet production lines and deal a defeat to the invasion.
Players who build one mega complex may have a different experience but still you have mining fleets mining outside of it that you will need to also protect as no raw materials to the station will surely cripple you fleet re-reinforcements.
Of course my view is limited as I have not experienced it but from what I have read it sounds very exciting.
I'll give you an example how this crisis plays right now:
A more detailed example:
Lots of "fun".
Basically paying Boso the 500.000.000 credits to opt out is way cheaper. Players without own self-sustaining complexes will have a hard time to replace the majority of their fleets. If you can do that at all - remember the 10 minute timer for the next crisis?
Asgard cheesing is ~very~ tempting.
Thank you for sharing. Still sounds exciting.
I will probably position my main fleet in main sector cluster and defend it. If I was playing Terran this will be Getsu, Asteroid Belt and Savage Spur II, with some Void mining fleet with modifications. This will ensure reinforcement fleets continue to be produced to then deploy to main fleet or to other frontier sectors that need it.
It is expected to loose a station or two but victory can still be achieved if you manage things well. Says the optimist.
That sounds exactly like something Egosoft would make. Instead of implementing a working 4X strategy layer with proper tech tree, diplomacy and meaningful rules for expansion and sector control, here is a poorly made script to arbitrarily spawn enemy ships. You can achieve the same effect with a cheat menu and have control over what spawns where and in what quantities. All the more reasons to avoid the game till the next major update..
No but have them do what they started, kinda disappointed if Xenons just spawn ships, I would rather have them use a sector that has no gate from where they build ships and then make them jump into your sector on a random position.
Sector that you could reach after doing very expansive research with unfocused jumpdrive that makes you jump your fleet multiple times until you end up in that sector with no way to retreat but fight to the end hoping to cripple them enough in order to end the crisis.
I hope there is a way to end the crisis at some point or is it just endless attacks ?
I mean it could be a more deep mechanic.