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No, this wasn't advertised. Could you cite the source where you got that impression from?
There will be some kind of "existencial crisis" - which so far (according to Bernd*) is about getting in a full-out-war with one of the [existing] factions.
XLOG 📢 A Vision for 7.00 (june 2023: 2:50)
Egosoft also does not want factions to act more like players because that might result in too much instability in the galaxy. It might mess up storylines if a story a certain faction to be in control of a certain sector, but that sector has changed hands due to random events. This could be helped though if factions were allowed to expand, but had certain limits placed on the size the could expand to. Or if a faction gets too small, other factions could have code to prevent other larger factions from taking more territory from the small faction. Or have certain storyline critical sectors be off limits for attempted conquest by other AI factions.
The trailer is about the DLC which will not add a new faction but instead add a new "gamemode" - where you basically play isolated scenarios outside of your main X4 sandbox saves. The "faction" within those scenarios can't be compared to the sandbox factions - they are merely a vessel to transport the story.
I'd say it's (very) important to not expect a whole new faction in the "traditional way". Will only lead to a lot of disappointment...
So before discussing any "what ifs" further here all should be on the same page here.
They say it on their official website they are adding a new faction lol...
Here's their official quote
"Existential Crisis: A new endgame challenge for veterans. Face off against a faction that goes all-out against you. This intense confrontation can be opted out of, for those seeking a more peaceful journey."
https://www.egosoft.com/news/current_en.php
Here's where I read it
Of course, I don't see the word "existing" in there, either, so it could be a new faction. And there is one from previous games that we have yet to see....
https://steamuserimages-a.akamaihd.net/ugc/943951638501658950/F5C91C6CBD7B199E75744DFEC5EE9B1D4C359025/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
I hope it's not them because their speed was outrageous. Clearly too advanced to fight. Not that we could catch them anyway lol.
Yeah, that's what I thought. They'd advertize it if it would be really a new faction. It's also only listed in the section "7.0 patch" - this normally isn't about huge new assets. A patch mostly only is about code / asset changes. New assets come through DLCs. (ship redesigns of the old outdated models are an exception) More below.
If Egosoft provides a AMA before the DLC hits - this question should be asked:
"Is the existential crisis about a new faction or does it involve the existing factions?"
My guess is that it "only" includes one of the main non-hostile factions (so Argons, Teladi, Paranids, Split, Terrans, Borons). And that it basically enhances the "go to war" button we already have. But instead only shooting at the player, the faction actively tries to remove the player. So actively targets the stations, sectors, isolated assets etc. pp.
My original thought was that it would be some "outer space crisis" (complete rewiring of the jump gates; potentially spitting out Xenon in "safe" places | anomaly rifts & gravimetric distortions; e.g. swallowing stations, ships (e.g. by popping up in highways) | planetary events like supernovas or "just" heavy solar activities ... ), but Bernd put already a damper on this when he talked about the faction-thingy in the video I linked above.
Heh - really a shame we don't have that in X4. It was fun chasing that thing to see if there is any secret to be uncovered.