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MFG
Ketraar
This is the opposite of fun.
That's what should happen.
After that it's cakewalk - be around your allies to ensure your tail is always protected, clear any Xenon B (as the most dangerous component of the battlefield) before proceeding further, afterwards destroy turrets, destroy arms and destroy power core after dealing a hefty amount of damage to M0 hull.
What would really help that is if my weaponry didn't spread fire like it was cross-eyed and yes that's me moaning because this DLC is really painful.
Either way, OP, if you get a couple of fighters on your tail, or start taking major shield damage, don’t forget to use your boost. It doesn’t eat much shield, and it’s a really strong boost, getting you out of range of most tailing ships in seconds.
- the first sector
- in the second sector BEFORE those rotating amplifiers are destroyed
- in the second sector AFTER amplifiers are destroyed and ally + xenon massive fleets rush into battle
and post results here?
In second sector, all groups induce shaking equally. And begins the moment I engage the outlying B's. When engaging the M0, the shaking continues. Only the fact that everything is so HUGE and I can get up close and personal was I able to continue (and even at point-blank range, I missed many times).
Once the amplifiers are destroyed and the allied fleet comes in, it does seem like the shaking gets worse but it's really hard to tell. FPS remains stead at around 30 during sector 1 and 2 before the fleets arrive, drops to 15 after fleet arrivals. I can make a brief video if that'll help.
It's brief but shows what I mean... and no snarky comments on my sucky flying!!!
I did manage to finish the scenario with 3 stars but, damn, that was hard!!!
https://forum.egosoft.com/viewtopic.php?f=180&t=463400 (copy/paste link, don't click on it)
May be even participate in the thread =)
Btw, while in my video its not that obvious, but in real fight I get same recoil as you are. That is because in the video I shoot straight forward and in fight autoaiming makes push vector under none zero angle towards shuttle and mess things up.