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And 8f it fixed or improved I'm buying this game
This is good enough for me, thank god they fixed this in to better state it was the thing that stopped me playing. I went to Elite D, but the lack of spacelegs and walking in youre ship was too big nono after X4, just cant stand not walking in my ship !
Well its time to kick up my deathstar (my complex with all things crafted) once again xD.
Seems like the universe needs a hero! And ill come right after the hero to collect the loot/scrap!
The AI wont run out of money anymore, but the universe will still economically "slow down", and you need to make things move again.
This is an ancient problem and ~really~ long gone.
Other ships using the station are doing the same thing. I've not experienced it this bad since one of the earlier 6.0 versions. Can't speak for the rest, although yes I also noticed they do not do that slow to a crawl phase of a waypoint/deploy/collect satellite routine etc anymore which is good.
Not sure I can keep playing this very first version of 7.00 with npc pilot AI like this myself (as I play with a LOT of flying station to station docks) and the AI is now frequently adding an additional 5 mins of wait time on top, struggling to land at open air 3m6s docks or getting stuck in support beams. Hope they look into it cos it had really gotten better in the last few version 6's but in 7.00 the AI docking ain't it chief.
I'll take that. Was a bit disheartened after that issue killed a 60 hour save and the devs said there was nothing wrong. Thank you for answering.
Now I hope they give more attention to performance/optimization.
Perfect, this will make the game superb , this was my biggest problem i'm so happy its being looked in to !
Im going back in and will start the deathstar (huge ship building complex) !
I need to print this out daily, and send it to egosofts office until it happesn, so that the 2700+ post topic can finally rest, once it happens. xD