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Fordítási probléma jelentése
The fleets for this test were uniform across all player-selected metrics, aside from ships capable of using the Proton Barrage, using those, and those that couldn't, used Thermal Disintegrators.
The fleets were as follows:
1 Asgard with all weapons set to Capital Ships
3 Dragon
3 Katana
3 Nemesis Sentinel
The Asgard was there to keep the whole fleet from being wiped by an I coming through a gate, and also to put all the work on the test ships for fighting all M and S sized Xenon. They of course helped the Asgard fight against any inbound Xenon Capital ships too.
The result are after several hours holding these positions, two Dragon were lost, and several Dragon have less that 100% shield. No losses for the Katana or Nemesis, and only one those many ships has less than 100% shield, and it probably was just in the wrong place at the moment a Capital ship rolled through the gate.
Sectors the test used were: Ianamus Zura IV, Getsu Fune, Fires of Defeat, Zyarth's Dominion I, Frontier Edge, Hatikvah's Choice I, Litany of Fury IX, and the Xenon sector was Atiya's Misfortune III.
My takeaway is: The Dragon isn't up to the same standard as the other two, and that I think it's a good trade to drop one weapon for an extra shield. Ships with fewer shields don't just have a handicap in total protection, but also suffer greatly due to slower regeneration.
The shields on a two shielded ship, charge faster than those same shields used for a single shield ship.
I'll run the same test for the Cobra, Falx, Gorgon, etc., and see how that plays out.
The free Osprey is good for filling up stations with drones since it has the most drone storage.
Lux for something dedicated to hunting S ships, or the Shih for S/M. Put split mk3 combat engines on them and mostly use shard mk2 guns. I usually use the "extra" 2 guns slots on the shih for burst rays -- I say "extra" because you don't really need more than 2 guns to take down S/M real fast because slasher mod exists.
If there's a "best" gun in the game for killing S/M, it's the shard mk2.
Add a fast frigate to carry them both around since their travel speed will be on the bad side, especially the shih. Always use argon flak on M turrets. The M-sized shard mk2 will shread S/M -- it's beastly, so try to fit at 2 of those on there too.
If you need to, use a swarm of cheap fast ships to distract the enemy while the other ships do most of the killing, like pegasus or kestrels (depends on where you want their speed to be) -- tracking missile launcher (light smart), mk3 shields -- the rest is mk2 gear.
I'm currently doing a big "every weapon" test at 8 Xenon gates and currently the Shard Battery Mk2 has the worst result of all, but I have a fair amount of testing left to get through just the top tier weapons.
Either way, of the 4 I've put to the test so far, the Shard comes up short in the hands of a large 30 ship Shih force doing gate duty. That group easily lost the most ships. It's a shorter range weapon is my guess as to why. The Tau Accelerator is slotted into my next head to head.
Still, the Cobra is a very good balance within the frigate class. 3 guns, 2 shields, 50k hull/shield total, one of the fastest frigates, but survival was the main point of this original post, and again Gorgon wins there.
The Falx remains a laughable proposition. In my frigate group testing, it was always the first ship to have its hull badly damaged, and always the first total ship loss, despite having double the number of engines than the fastest frigates, and having 4 excellent guns. With 6 engines, it should easily be the fastest frigate in the X4 land, and it's certainly not. Those 6 engines do one thing for the Falx though; they make it laughably expensive. That said, since it's a slow ship, it's also maneuverable, respective of its class.
But, if the frigate isn't a must for the vs. small/medium ship role, a corvette is the right answer, and likely why the corvette is the most selected craft for players of X4.
Make sure you fly full speed and use your mobility/agility to your advantage. Cobras/frigates are lovely because they have a S hangar storage that you can use to pack 1 or 2 small fighters as escorts. I don't always use the escorts but sometimes you have a mission asking you to dock on a ship that only has S docks so I have to switch over to the little guy.
the main usage of Frigates is, to set them up in a way, that they passively explode points of interrest, for example a warpgate wich you would like to defend against xenon, with turrets.
once you unlocked the laserturret blueprint, your support carrier can craft them same as Rockets and Drones.
so set up a trader for your commander, wich in his case, is the Carrier
this trader than will automatically restock the carrier, so he never actively has to drive to a shipyard to do it himself
than, let him have a frigate or multiple as subordinates
now set their behaviour to " Flee whenever an enemie approaches and drop laserturrets"
but set their fleet commanders behaviour wich also can be a fighter to "intercept for commander" wich again is the carrier.
now what happends is, everytime a xenon passes through the gate,
the intercepter says " jo guuuuys attack"
and the guys says " nooo siiiir, we drop laserturrets"
give this formation an hour, and there will be 50 perfectly circular placed laserturrets at the gate. wich automatically get replaced, when they get destroyed.
and they will get destroyed, because the game is hacked by developers and they made sure, youll not killing your performance with thousands of turrets
so the turrets will slowly get destroyed by korosion xD
well that is an investment. but you know whats not?
to additionally set up a fighter, to pick up all containers in the area, and than set his behaviour up to automatically give the collected loot to your player HQ's itemstorage.
now, you can simply go home and finally have a reason for that stupid storage on your base. wich means, cash money baby. little hint, the teladi courier has the most M ship landing spots, in thus he is supperior as a gate controll courier to all other factions.
i call this "the Chicken and run Tactic"
as an additional cookie:
profitcenter alpha, is a very nice place for that, cause you have the shipdwarfes and all ingredients you need to set this up in the place, so it doesnt matter, if your courier has 0 managementstars.
IT JUST... WORKS