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BTW, I don't get any crashes or "out of memory" issues with swap turned off, and I do think it helps with performance, since otherwise your computer will swap even when it doesn't need to.
One of the things that can speed up immensely is caching. The extra RAM can allow more caches to be stored in RAM than on the slower SSD etc.
Even though your OS may not handle more than 16 Gig efficiently, installing 32 Gig can maximise the I/O transfer speeds. However that doesn't work for everyone or on every game. CPU bottlenecking as opposed to GPU bottlenecking will still occur and in some cases get get worse with more RAM.
Since most gamers are playing with W10 or W11 their OS can handle a lot more RAM than most previous OS
Lots of RAM can give more breathing room to some hardware drivers that will use available RAM. Well written firmware will cache to the fastest media it finds.
Your GPU and motherboard may well cache any extra RAM it needs into caches on system RAM.
When I upgraded my motherboard to a ROG Maximus V and added another 16 Gig to give 32Gig installed I did see a small performance improvement in several instances. Despite the fact that my OS was limited to 16 Gig [W7Home]
My guess is that the OS limitations only caused problems with software and that the ROG Firmware was boosting the Firmware caching a little. There was a noticeable increase in Boot up speed and probably in PCI I/O
Most recommendations of not needing more than 16 Gig may well be down to misunderstandings of which OS's actually support more RAM.
Interestingly 32 to 64 doesn't make much more of a difference in games in my experience.
It has been at least 5 years since I built a gaming PC with 16 GB, at work we always recommend 32. At the same time, going with 16 GB does give you a functional system (enough to run X4), but running and decent performance are not the same thing.
Try to find ram overclock timings for your own ram\mobo combo on internet.
3.8 or better 4k for ddr4 and 6.4 or 7k for ddr5 is are must nowadays.
But it makes sense as I think about it. Imagine a game designed to be able to run on 16 GB actually requiring over 32 GB of memory - that would result in constant page file access which would kill performance (and your SSD). A well optimized game would avoid flooding memory to minimize this.
I had noticed that random background stuff, mostly windows garbage with names I'm clueless about were taking up abnormally large chunks of memory since I got this new PC. My goal was really just to reduce their impact on everything but it turned out nicely. And the clockspeed on the RAM is basically the same, 34-something to 3600, and still DDR4. I just grabbed the cheapest 32gb kit i could find at a good deal from a brand I had actually heard of....
I had been turning off X4 map features to help out a bit, but now I can leave on "Show Allied Fleet Moves" and all that stuff. Being friends with everyone and having every ship's actions shown on the map did seem to take a chunk out of performance.
Oh- and I went straight for memory because GPU and CPU load never really seem to be issues with my games, but memory usage has always been suspiciously high on this new rig. I suspect the communists.
I bet the new AI features coming to windows will be more utilized to datamine and profile you than actually help YOU... who pay for the computer and its electricity!