X4: Foundations

X4: Foundations

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ARM Jun 11, 2024 @ 11:40pm
Boarding Xenon H is too hard .
I send 16 "elite" marines to Xenon H , 14 "elite" marines is dead ...
Except for terraforming , it is very difficult to raise marines to be elites ...
I don't think the reward is worth it .
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Showing 16-30 of 45 comments
Shear Jun 22, 2024 @ 4:52am 
Originally posted by RaideR:
Yeah, but ship built in mind that it has no crew
I would imagine that it wouldn't even have corridors to begin with
Just small tunnels for maintenance drones, but it's just si-fi thinking lol
If I remember right you are correct. The only reason it even has Crew Space is for Maintenance Crews when necessary and a Bridge in case of Emergencies.
SirProsik Jun 22, 2024 @ 4:54am 
In the Beta a single 2 star marine was more than enough to complete boarding.
Originally posted by SirProsik:
In the Beta a single 2 star marine was more than enough to complete boarding.
In later betas devs changed H boarding resistance. Some guys wrote they wasted 10-15 elite marines to capture H.
StBonifaz Jun 23, 2024 @ 10:26am 
This is ridiculous! Spent 500+hours training marines in a group of 7 frigates up to (highest) 3.5 star veteran (by capping about 50 SC Destroyers) . Tried to board H (defence 1600). Send in 6 waves of 16. In the end 96 dead veteran Marines and H defence is still at 1600.:steamfacepalm:
aY227 Jun 23, 2024 @ 11:06am 
Originally posted by StBonifaz:
This is ridiculous! Spent 500+hours training marines in a group of 7 frigates up to (highest) 3.5 star veteran (by capping about 50 SC Destroyers) . Tried to board H (defence 1600). Send in 6 waves of 16. In the end 96 dead veteran Marines and H defence is still at 1600.:steamfacepalm:

Or you could just pay 15€ and claim one :)
Xautos Jun 23, 2024 @ 11:33am 
Originally posted by Dinvan:
The ship really isn't good enough to justify such a high cost in marine power, if its gonna be that difficult to get it needs some buffs to make the ship worth while.

The H has a role as a strike carrier. it's not a front line unit but it has really good capabilities disrupting supply lines and it has the added ability that a lot of carriers don't have, it has powerful directed weapons.

if i were to make a comparison, it would be the equivalent to a Turanic Raider carrier from Homeworld. That said, no, the cost in marines is a bit too expensive. According to Roguey's site it's not worth more than 2m credits at its base at most, plus everything else, so put a round number on and say 5-6 million to kit one out. So using that estimate where a full load of marines on a Shuyaku Vanguard is concerned and you are looking at a 1.5m credits per load. because veteran marines are always going to get slaughtered because the H's internal defences are double that in resistance, it's just throwing money away.

If you trained up to elite marines from constant boarding, it would take forever with no guarantee they would capture it. this is all based on the odds working in your favour or you'll lose all your elites in the process. In comparison you could take a number of Asgard's which are significantly more powerful meaning the balance is off for a ship of its class and ability.

Kill bots and internal defence guns and what not, those can be destroyed as easily as any marine can be killed. even the Xenon programmes need calibrating, correcting and improving which is no different from a marines training. On that basis i don't see why the Xenon ships internal defences should be that more powerful compared to a marine.
Last edited by Xautos; Jun 23, 2024 @ 11:34am
Originally posted by aY227:
Or you could just pay 15€ and claim one :)
:tgrin: usually don't react on funny comment. But this one laughed my ass out especially hard.
Zekavin Jul 3, 2024 @ 7:12pm 
When first introduced, it was way too easy. A single marine 0 star could do it. It was almost better to board it than kill it.

Now, it's the hardest ship to board ingame. I can't see the defense strenght but since there 1 crew, i'm not sure I even make progress with multiple squads.

Summary :
Each try take a long time
Everything want to kill it
Sent 3 squad (2 of them were veterans) and still failed.
The ship wasn't that good but I like the idea of a L Drone boat...

If it's kill 15/16 elite, like some people says, damm I believe it.
At that point, I would just board about anything else. Most of the time, it's take 1 to 2 try.

There should probably be a full crew instead of 1/17 with "veteran killbots (marines)" to make some progress when we fail and make it possible with lower than full elite crew. I almost prefer to board a bigger fish with my marines. It's indeed worth not alot vs getting a builder that could give 25m+ or free carriers.

Those ships are interresting early-mid game to build up a cheap fleet with heavy drone support. We rarely get elite marine at that point. When you start terraforming, you start building any ship you like in high number that are better than those.
robbieray72 Jul 3, 2024 @ 7:31pm 
i sent from an asgard, in bunches of 16 some med some light marines, non elite, but i spent all of them and did not win.. lol gave up after 300 plus marines, and just killed it and went on
Targaryen22 Jul 3, 2024 @ 8:05pm 
Originally posted by Apex Artist:
That's kinda what I'm saying.
If a well dressed Syn walks into a bar and finds a solo K messing with his girl, the Syn can handle him. Both the Syn and the K can travel with backup, so why wouldn't the player give the Syn backup.
The statement was that the H is *the only L ship* that can solo a K without player input, and I think there's at least one other L ship that could. (Rattlesnake comes up a bit short in the hull/shield equation, and for my tastes, so does the H) Now, which would do better with a K and 12-15 Xenon S/M ships? Perhaps the solo vanilla Syn loses that battle to the solo H, but you will not catch my Syns out on their own, so it's a moot point for me.
(edit to add because I wanted to double check): For those up for using mods, the Syn battleship has 15 well placed M turrets, when using the moreturrets mod, while keeping its quite reasonable 8 L turrets.
The Syn and the Zeus are two ships that keep that mod in my extensions folder. I just don't think it's logical to develop a weapons platform of this scale, and not have every system involved well balanced, and it happens that I have more than 20 years in military aviation to base my related opinions on.
Don't forget the Syns main battery whatever exactly they are (and it gets 3) are pretty long range at 8+km, and modifications i think can extend that and they hit like a truck and chew up anything xenon. the Syn is my personal boat and 'flagship' of my faction. I also assign quite a few escorts to most of my AI flown Syns (I have a couple that act as escorts for Asqards themselves that use the Asqards light screeners as their own) The syn, aside from the Asqard is the ship I've seen have hte most success dealing with Xenon on their own when I let the AI do it cuz I'm not in system or off doing something else. i'll have to look into that mod for it, cuz Yeh. You have a platform this large, expensive, and exclusive (you literally only allow other factions use of them through buying the blueprint seems pretty restrictive so) and only 2 sets of turrets designed to protect the entireity? lol Imperial Star Destroyers enter the chat?
Troa Barton Jul 3, 2024 @ 8:05pm 
Been boarding one for well over a couple hours now with no luck. It would be one thing if the resistance would lower as I throw meat at it.
Andros Jul 3, 2024 @ 8:32pm 
Yeah some ship…. Only takes a single K 10 seconds to destroy it well worth the effort.
Last edited by Andros; Jul 3, 2024 @ 8:32pm
Weitsicht Jul 3, 2024 @ 9:08pm 
Originally posted by Andros:
Yeah some ship…. Only takes a single K 10 seconds to destroy it well worth the effort.

isnt that the same for almost all L size ships ? ...

besides that .. if you send in the 70 drones it can carry its a whole different story
Weitsicht Jul 3, 2024 @ 9:19pm 
Originally posted by Apex Artist:
That's kinda what I'm saying.
If a well dressed Syn walks into a bar and finds a solo K messing with his girl, the Syn can handle him. Both the Syn and the K can travel with backup, so why wouldn't the player give the Syn backup.
The statement was that the H is *the only L ship* that can solo a K without player input, and I think there's at least one other L ship that could. (Rattlesnake comes up a bit short in the hull/shield equation, and for my tastes, so does the H) Now, which would do better with a K and 12-15 Xenon S/M ships? Perhaps the solo vanilla Syn loses that battle to the solo H, but you will not catch my Syns out on their own, so it's a moot point for me.
(edit to add because I wanted to double check): For those up for using mods, the Syn battleship has 15 well placed M turrets, when using the moreturrets mod, while keeping its quite reasonable 8 L turrets.
The Syn and the Zeus are two ships that keep that mod in my extensions folder. I just don't think it's logical to develop a weapons platform of this scale, and not have every system involved well balanced, and it happens that I have more than 20 years in military aviation to base my related opinions on.


you do get the point that the H main weapon does alot of aoe surface dmg (2k shield, 3.5k hull) and your syn wont have its turrets for long like the K in the vid ... ?
and on top of that the H can carry 70 drones
Last edited by Weitsicht; Jul 3, 2024 @ 9:20pm
Veter Jul 3, 2024 @ 9:28pm 
Where did you get that H xenon? i only found one in 101 sector and cannot find anyone, even unpacked savefile and there is none H xenons
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Date Posted: Jun 11, 2024 @ 11:40pm
Posts: 45