X4: Foundations

X4: Foundations

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Farrel Mar 4, 2024 @ 4:14pm
Yaki Can board?!?
Welp, I just spotted something I didn't expect to see... Yaki boarding pods!

Presumably this means they have boarding jobs in vanilla? (I'm not playing modded) Has anyone else seen this?
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Showing 1-12 of 12 comments
Zloth Mar 4, 2024 @ 6:05pm 
!!! I've never seen that!
eMYNOCK  [developer] Mar 5, 2024 @ 2:18pm 
Yaki will actiely try to claim abandonded Ships by sending Boarding Pods, most likely thats what you are seeing.

I haven't seen them Boarding larger Targets my self but if they have the code... well... any of you interessted in giving said code to the normies?
Farrel Mar 5, 2024 @ 2:41pm 
Honestly? Heck yeah...

Weakened large ships for boarding if you spot one being boarded...
A reason to leave marines stocked on a ship, or indeed to leave crew on a ship...
Medium enemy ships in small groups can sometimes be a threat to a large ship...

You might lose ships to boarders, but hey, it's not destroyed, go board it right back again before it gets away!

Not to mention it'd be another thing to keep an eye open for.
There was a mention in Reddit about Yaki boarding Pirate destroyer... But it was destroyed before pods reached the target.
And this guy isn't sure for 100% that pods were heading the destroyer and not another target.
eMYNOCK  [developer] Mar 5, 2024 @ 4:17pm 
Originally posted by Farrel:
Honestly? Heck yeah...

Weakened large ships for boarding if you spot one being boarded...
A reason to leave marines stocked on a ship, or indeed to leave crew on a ship...
Medium enemy ships in small groups can sometimes be a threat to a large ship...

You might lose ships to boarders, but hey, it's not destroyed, go board it right back again before it gets away!

Not to mention it'd be another thing to keep an eye open for.

mind you, unless someone enables the other factions to do it (and i really do not know if Yaki can actually board ships) the other Factions won't have that ability.

i'm not a script person my self so.. someone with that talent would have to make it happen.
Farrel Mar 5, 2024 @ 4:41pm 
Yeah, I used to dabble with scripting in X3, but for now I'm sticking with Vanilla until I'm as close to 100% as is still possible, at least. (Curses that ventures are disabled, that's two whole achievements unobtainable!)
Gwizzz Mar 5, 2024 @ 9:30pm 
Originally posted by Farrel:
Yeah, I used to dabble with scripting in X3, but for now I'm sticking with Vanilla until I'm as close to 100% as is still possible, at least. (Curses that ventures are disabled, that's two whole achievements unobtainable!)

The two achievements for ventures is easy to get even if you usually play with a ton of game mods.

Simply disable said mods, start a new game, play long enough to create a station with a venture dock. Send out a ship, get it back after a while, get the achievements. Quit that game, re-enable your mods, and load your previous save using mods.

Or simply ignore the two achievements all together.
Gwizzz Mar 5, 2024 @ 10:35pm 
Would love it if Scale Plate Pact, and other enemy factions would attempt to disable and board ships. Why isn't this already in the game? Can it be modded in?
Colmaniac Mar 5, 2024 @ 11:20pm 
Originally posted by Gwizzz:
Would love it if Scale Plate Pact, and other enemy factions would attempt to disable and board ships. Why isn't this already in the game? Can it be modded in?
yea there is a mod, cant remember what one it is, after the latest patch the mod broke my game so I had to remove it, became ridiculous, ships were all bailing as soon as they came under fire, cap ships that became abandoned other factions where sending pods to capture them. After a few days my entire map was littered with abandoned ships esp around xenon jump gates. Think the mod was called life over death, or something like that.
Farrel Mar 6, 2024 @ 2:03am 
Originally posted by Gwizzz:
Originally posted by Farrel:
Yeah, I used to dabble with scripting in X3, but for now I'm sticking with Vanilla until I'm as close to 100% as is still possible, at least. (Curses that ventures are disabled, that's two whole achievements unobtainable!)

The two achievements for ventures is easy to get even if you usually play with a ton of game mods.

Simply disable said mods, start a new game, play long enough to create a station with a venture dock. Send out a ship, get it back after a while, get the achievements. Quit that game, re-enable your mods, and load your previous save using mods.

Or simply ignore the two achievements all together.

I'm playing vanilla, the venture dock is disabled and I had assumed that ventures themselves are still disabled.

*Checks settings* ... I'm signed in, ventures extension is enabled with auto updates... Everything seems as it should be.

And in the build menu "Venture Modules" are "Temporarily unavailable." :\ Is there a setting I've missed somewhere?
Donauwelle Mar 6, 2024 @ 2:13am 
Originally posted by eMYNOCK:
mind you, unless someone enables the other factions to do it (and i really do not know if Yaki can actually board ships) the other Factions won't have that ability.

i'm not a script person my self so.. someone with that talent would have to make it happen.

Im just guessing here, but im afrid this would seriously f*** with the "CAI" / AI Fleets.
Like... Destroyers beeing "stuck" boarding for ..... a while....
Boarding pods still have the Hitbox issues and tend to get stuck in system etcetc...
Sounds like Pandoras Box to me...

MB full scripted boarding events as "radiant spawn events" much like the "deep space" teleporting eccept without teleporting and just spawning 2 ships boarding eachother for the eye-candy...
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Date Posted: Mar 4, 2024 @ 4:14pm
Posts: 12