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The only helpful thing I can think to suggest is that the Terrans have a nice, safe area off to one side of the map, not an awful lot goes on there, although the resources are stretched a bit thin, and the sectors are slow to travel across by comparison.
The Argon sectors are more central, but also more under threat of attack from Paranid and Xenon mostly. However, those sectors are largely on or near the highway making travel and trade rather easier.
I'd give opinions on what ships I like more ;) But you asked for exactly not that... So... Good luck!
Edit: Bleh, I'm tired and not thinking clearly... Yes, the terran economy is unique, Terrans use a simplified economy ,but much of it can't be shared with the commonweath factions (Read: everyone else) ... Argon construction uses all standard parts and you'll be able to make almost every other kind of station with their materials.
If you start terran tech, you'll probably find it a bit more difficult to break into the commonwealth economy.
I had a game where the deficit goods wasn't advance electronic (major shock) and all the wharfs/shipyward were adequately filled without my intervention
Then I had a game where nothing was filled
As an Argon, you've got positive relations with pretty much everyone except HOP and some pirate factions (would be more if you had DLC), but you're far more likely for your stuff to get attacked by pirates and Xenon, but you can easily trade with the rest of the Commonwealth. It is easier to get your economy going with this start because the number of opportunities instantly available to you is greater.
In terms of ships, there are significant differences between the two factions, pros and cons for each, but it's hard to outline those differences if you don't want spoilers. Best if you play to find them out.
In the grand scheme of things it doesn't really matter which start you choose, most of the story plots are open to you and it's not really that difficult to increase relations with poor relation factions. It just takes a bit more time to start interacting with the opposing sphere.
Yeah... the start state variance can be wild. My very first game, terran cadet start, an hour so in I get to that one defence base to do one of the very first steps in the question chain, and watched get wiped by a pair of the largest xenon ships.
https://steamcommunity.com/sharedfiles/filedetails/?id=2954241930
I think you said you've played before, so you'll probably get a nice little boost in the budgeted start.
just to add another query. How big is the Terran system, i'm guessing you know what I mean by that. And also if one started in Terran how long until you'd likely branch out into the wider world?
finally if you start terran, is going into the main terran plot first before the other DLC's a fine thing to do?
A few reccomended that quest orders tend to put terran then yaki at the end of the story list.
It's entirely up to you; during the TER plot, you'll need to venture into the ARG space, but there's nothing stopping you from bringing along 10 Asgards.
You may consider completing the PHQ plot before delving into the Yaki plot and ARG plot. One of your trusted friends won't be available until you finish that plot.
Terrans main upside is that you can mine in Saturn 2 and Oort Cloud without getting hassled by Khaak and that their space is generally pirate-free, but that doesn't exactly require you to start there.
The Pioneers ships make up for the lack of interceptors on the Terran side anyway
Take a squad of Kukri with this loadout and they just delete other fighters before they can fight back.
Have a squad of Takoba to back them up and then your good to go
Meson alpha strike is good but it isn't that good. Against S ships it's mostly just a lot of overkill.
As for Takobas they're great but they still cost twice as much as a similarly equipped Nova or Perseus and don't significantly outperform them, so they're not a good choice in the early game when money is still tight.
I don't know about Terrans being easy mode. ANYONE can make stuff in their territory once they get friendly, and its easier to become friendly with the Terrans than to have to get friendly with just about everyone else.
TER fleet missions can easily net more than 50 million credits, whereas similar war missions in other Commonwealth factions typically offer only 10 to 20 million credits. Additionally, the TER economy is notably simpler, making it easier to fill warfs and shipyards.