X4: Foundations

X4: Foundations

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Youshisu Mar 22, 2024 @ 2:48pm
Why boarding takes more than hour??
uhhhhh
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Showing 1-11 of 11 comments
Wolfsblut Mar 22, 2024 @ 2:58pm 
idk... maybe the ship has a command and you didnt fulfill it? (was also a reason sometimes they woudlnt get to board it) check the boarding mission it tells you what you need to do before they even "think" of doing anything to the boarding ship!!!
1) Have all boarding pods reached target?
2) What stars/level is the most experienced marine in boarding crew was before launch?
3) Have you damaged target's hull?
Last edited by 🎮 PalkoVvodets 🔑; Mar 22, 2024 @ 3:09pm
Youshisu Mar 22, 2024 @ 3:11pm 
Originally posted by Wolfsblut:
idk... maybe the ship has a command and you didnt fulfill it? (was also a reason sometimes they woudlnt get to board it) check the boarding mission it tells you what you need to do before they even "think" of doing anything to the boarding ship!!!
oh ye, I was supposed to destroy hull :minion:
Wolfsblut Mar 22, 2024 @ 4:53pm 
Originally posted by Great Sauron:
Originally posted by Wolfsblut:
idk... maybe the ship has a command and you didnt fulfill it? (was also a reason sometimes they woudlnt get to board it) check the boarding mission it tells you what you need to do before they even "think" of doing anything to the boarding ship!!!
oh ye, I was supposed to destroy hull :minion:

yeah, it can be tricky if you aren´t used to it. glad i could help by that :Fistofdosh:
GreyViper Mar 24, 2024 @ 3:42pm 
But still a hour in real time, is so bizarre and it happens quite often. Mind you this is mostly when you set boarding command to your captains to execute.
takoller Mar 24, 2024 @ 4:50pm 
If you do a bump or fly-by boarding you set both the turret strength and hull strength to very strong. You don't lose rep, But it's an easy ten minutes. After the last pod lands or gets destroyed. The the stars on both teams matter rank and morale. Don't forget that the ship model matters. An Asgard can be 45 minutes.
Farrel Mar 24, 2024 @ 4:55pm 
There are a few points that can take time...

The AI isn't so great at delivering the marines to the target ship... Drive the bus yourself, especially if you're boarding from multiple ships.

Next, and longest... If there is no damage to the hull, it takes the marines AGES to start cutting... For best results, knock that hull down to 5% or so (But be careful that the ship will survive!)... For safe but much quicker results, 80% hull or so will be just fine to start them cutting. If the hull is 100%, yeah, I can imagine you might need to wait an hour.

Finally, if it's a ship with a lot of crew, yeah, the combat phase can take a while... There's not much you can do about it aside from having very well trained marines... This bit just takes time (but not an hour!)

So yeah, in short?

Step 1: Give the ship a good kicking to get the hull down to as low as you dare.
Step 2: Ram raid and deliver your marines in person!
Step 3: Retreat to a safe distance and grab a sandwich, you'll have to wait for this bit.

You can switch steps 1 and 2 if you prefer.

Edit: An interesting note is that the Asgard's main gun deals enough damage that you can take most ships down to low hull and stop firing before they agro... They'll tell you off for friendly fire, but you won't lose rep if you're careful ;)
Last edited by Farrel; Mar 24, 2024 @ 4:57pm
If you are sitting around waiting for something to happen then unassign all the ships that aren't carrying marines. Sometimes a pod gets stuck - I found that leaving the sector and coming back again, sometimes autosaving tends to unstick them if they are stuck waiting for a single pod.

If you keep toggling the enemy shields between zero and 1% (e.g. on and off) that will encourage crew to eject - might not work on destroyers but handy for freighters like Helios E that are wandering around unprotected.

Most of the time at this point I just park behind the engines and go to the mapscreen and listen to the chatter, occassionally checking on the engines. Can grab a Helios E with mass recruits this way in about 10 - 14 minutes.

Also noted that having any subordinates out of sector when initiating the boarding action can cause it to stall.

For example, a frigate escorting the troopship but is out of sector will cause the troopship not to launch pods until the frigate arrives - but once it does, the launch doesn't trigger. Unassign the escort or desubordinate it; or cancel its order from the map. and that might trigger launches.

I try to assign just one troop carrier to the op, and micromanage or personally deal with the resistance/escorts etc. I'll pop thru a nearby gate and back again if possible. I avoid doing any damage to the hull (since these are a good supply of freighters in this instance) - and feed recruits in and harvest the veterans.

Have not had much luck with destroyers as capturing SCA destroyers seems to corrupt my saves, but using fly to orders, single transports, and popping through a nearby gate seems to work on a variety of Helios Es at HC so YMMV.
Polraudio Mar 24, 2024 @ 10:08pm 
I once tried to take over a ship and it went on for 6 hours straight with SETA going on so thats what 36 hours real time? It stil didnt finish so i gave up. The marines were breaching and everything. Im assuming it was because i was trying to take over the special ship that VIG owns without following the tutorial boso was telling me to do.
zpc Mar 25, 2024 @ 12:38am 
Originally posted by Polraudio:
I once tried to take over a ship and it went on for 6 hours straight with SETA going on so thats what 36 hours real time? It stil didnt finish so i gave up. The marines were breaching and everything. Im assuming it was because i was trying to take over the special ship that VIG owns without following the tutorial boso was telling me to do.

In all my years of playing X4 (since release) I never had to wait so long. Make sure all boarding pods can reach the ship without problem. Indicator for that is the first boarding stage is green. If it is not, then some boarding pods still are travelling.

It is vital to know that boarding pods will be deployed as soon as the boarding command is given. Doing so from 3 sectors away will cause the boarding pods to travel with sublight engine (read: very slow) hundreds of km. This alone will take hours (realtime). So what one wants is to always initiate the boarding process as close as possible to the target.

Next factor in boarding stage two is indeed hull strength - capturing the Erlking or a destroyer takes more time then a L freighter with low hull. This can be further speed up by bringing the hull of the target down to 1% (risky, but it's all about theory). Flyby-boarding of course takes time as there is no real attack on the hull.

Still, it will take nowhere near an hour of time (even for the Erlking) - neither normal boarding nor the flyby-boarding.

SETA might not accelerate that - but I have no real data on that one, just a feeling.
Last edited by zpc; Mar 25, 2024 @ 12:39am
Wolfsblut Mar 25, 2024 @ 8:11am 
something seems off on you guys.. my boarding never takes longer then 15-30 minutes straight from attacking the destroyer with max or min hull... i would suggest you try 2 station builder for entering..set max marines and see if the problem lies with the personal not the rest if you arent sure.. saide that dunno. i only attacked destroyers for fun or when they attacked my ships (*= *)

but reading your comments makes me really wonder if max marines is best for even trying that.. i always spend like 500k+ on each boarding mission but worth the while for 10k each chip =)
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Date Posted: Mar 22, 2024 @ 2:48pm
Posts: 11