X4: Foundations

X4: Foundations

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Elkhan Feb 3, 2024 @ 7:13pm
Is there a mod to "wave off" forces attacking a ship you are boarding?
Has anyone created a mod to let you get 'allied' forces to stop attacking a ship while your marines are boarding? It's a major pet peeve of mine that this is still an issue so many years in.
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Showing 1-5 of 5 comments
blox Feb 3, 2024 @ 8:12pm 
I use this [www.nexusmods.com] one
Willy Pete Feb 4, 2024 @ 8:52pm 
I've been using the hack mod to destroy target ship. I only do it in my own space, I have ethics. :-)
Nine of Seven Feb 5, 2024 @ 11:49am 
It's a mess. I'm using a corvette (Kuraokami or Nemesis) with Flak turrets, 4 beam emitters mark 2 and one ion blaster for boarding mission. First shoot engins and weapons down, then i shot down the shields only with ion blaster and turrets, to hurt the hull down to 80 %. Prepared in this way i send my second ship (Barbarossa) set out Marines during the shields of the boarded ship recharge. With the shields the boarded ship has a good chance to stay friendliy fire, if they don't come with a battle ship or shoot torpedos.
Yesterday i had a Rattlesnake which was down to 13 % hull because of some ARG fighters,
but i got it. (don't forget to save the game before boarding ^^)
Willy Pete Feb 6, 2024 @ 8:12pm 
I tried the Nexus mod, but couldn't get it to work. No idea why. :(
Gwizzz Feb 6, 2024 @ 8:57pm 
Originally posted by Willy Pete:
I tried the Nexus mod, but couldn't get it to work. No idea why. :(

The mod works as intended. You need to keep in mind your reputation with the faction firing on your boarding target makes a huge difference to whether they will agree to leave your target alone. If you board a ship in space that is inhabited by neutral ships they are going to tell you to buzz off. If it is space with allied ships they will agree to leave it alone and that will include all allied ships of that faction in the sector.

If you want to cap ships in neutral space, wait until the ship is alone and far away from lanes of traffic or stations. I usually assign a scout to "Follow" the ship and keep tabs on it. I park transports with my Marines at a station in the sector, and only attack the target when the situation is right. Remember, you have to scan SCA pirate ships to reveal their true nature first. Get behind them, set your ship to match their speed, turn on short range scan, then scan the ship. They will usually start to fly off so be prepared to shoot the ship to get it to drop out of travel mode. Hug their ship with yours and take out the engines, then turrets, then main XL shields. Medium shields are not necessary to destroy to cap the ship.

Your ship outfitted with weapons that do extra damage to surface elements and can shoot though shields will allow you to strip the capital ship a lot faster than having to whittle shields down first; Blast Mortar and Burst Ray work well for this. A fighter with 4 forward hard points (Ares, Elite) can be used to cap a Capital ship (or even disable and destroy Xenon K or I).

I attack Capital ships with only 40 Marines with the defend strength set to very weak (all turrets are destroyed) and the hull strength set to strong. You can attack with hull strength set to medium but it takes longer to get it to 50%. Set the transport ships to "Maintain distance" so they stay away while your Marines do their thing.

If your marines encounter a strong defending force and are all killed, send your transports to go hire more and restart the boarding process with the new recruits. You will eventually kill off all of the defending crew and some of your marines will get promoted.

Always SAVE before you start the boarding process in case some patrol stumbles on your operation.
Last edited by Gwizzz; Feb 6, 2024 @ 9:04pm
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Date Posted: Feb 3, 2024 @ 7:13pm
Posts: 5