X4: Foundations

X4: Foundations

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Ploutonas777 Jan 23, 2024 @ 8:23am
Help with Xenon- they are taking over
Hello everyone,

I am about 25 hours in my latest save, and the Xenon have started to invade all systems. I am not talking about small raiding parties- these are full blown invasions, with destroyers...as in more than one. Also, they have established a defense platform right by the gates of HC, creating a serious gate camp there, with 2-3 destroyers killing every single ship out of the gates.

This has prevented my ships from trading and i am now without any means of fighting back. Is there a point in waiting for Argon and others to push them back, or should i restart?
Last edited by Ploutonas777; Jan 23, 2024 @ 8:30am
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Showing 31-45 of 49 comments
Ploutonas777 Jan 27, 2024 @ 11:31am 
Need more help everyone.

A Xenon type 9 or whatever destroyer is killing everything in the void and there are 2 more at Flashpoint.

How do I kill em???

I have 30 m to spare, the Odysseus without the front guns, a Condor, an osprey and a Peregrine. I have 20 Rep with Telladi. I can get a Phoenix...or should I get something else?
Last edited by Ploutonas777; Jan 27, 2024 @ 11:32am
Wraith Jan 27, 2024 @ 11:45am 
Originally posted by Ploutonas777:
Need more help everyone.

A Xenon type 9 or whatever destroyer is killing everything in the void and there are 2 more at Flashpoint.

How do I kill em???

I have 30 m to spare, the Odysseus without the front guns, a Condor, an osprey and a Peregrine. I have 20 Rep with Telladi. I can get a Phoenix...or should I get something else?
an I or K
a K is easy to kill

an I however need a bit more finesse

You can grab that Ody and put the front gun on in paranid space and then fly it personally to kill the K by using your superior range

If it an I you should probably kill the engines before you use your destroyer to kill it.

Xenon ship are strong but they lack range
blackphoenixx Jan 27, 2024 @ 12:02pm 
Chimeras with blast mortars are my usual go-to, though in a pinch just slap tracking launchers on 2-3 dozen cheap fighters (or scouts even) and load them up with heavy swarm or starburst missiles.

You'll need about 10 of the former for a K and twice that for an I and as long as you're IS they only die very rarely.

Otherwise Nova's with burst rays don't kill a K or I (at least not anywhere near fast) but they cripple it without much trouble if you tell them to attack subsystems. Again about 10-15 of them should suffice.

For the ships themselves Mk2 engines and thrusters are fine, the only thing you want Mk3 is the shield (PAR preferably, the faster recharge delay is worth it).

Should run you maybe 500-600k per ship so maybe 5-6 mil in total. Chimeras are a little more expensive but worth the money.
The throwaway missile swarm shouldn't run you more than 200k per ship at the upper end, you can actually get lower than that if you buy from the ALI wharf in Trinity Sanctum VII.
Last edited by blackphoenixx; Jan 27, 2024 @ 12:08pm
Dex Jan 27, 2024 @ 2:13pm 
so if u ever look thought the art tab of this community there is a picture that shows you to hit xenon ships from the top since they don't have guns up there it will take a while for I or K to realign its guns, giving you a good amount of time before they can move towards you
Gibbo Jan 27, 2024 @ 4:05pm 
If you ever fly in with your fighters from a carrier you will see most do attack from the top. You have to dive bomb lol. It's one of the best things in this game.
det2048 Jan 27, 2024 @ 9:35pm 
This is what I want too!! This game after 6 months of playing has got so easy I'm getting bored of it. I tried to get Zenon powerful by making the other factions fight each other. I also steal Terran Asgard's and carriers. But Zenon stay weak,
Anyone have any ideas of how to make this game difficult besides playing it blindfolded?
PegasusJF Jan 27, 2024 @ 10:07pm 
As far as Destroyer choices the Oddy is a fine ship. I love the fact it has an M dock, and it has above average turret coverage.
The Split Rattlesnake is a bit fragile (and I would immediately swap out the L turrets with Arg/Par Plasmas, but it powerful and fast. You can easily outmanuver Ks and Is and attack from a vulnerable quarter (the Ks from the top, Is I don't recall). The only downside is relatively short range guns, but you have 4 of them.
Terran destroyers have powerful LR main guns and shields, but I would swap out terran turrets for Argon Plasma/Flaks. The Syn is a monster, bristling with L Turrets and has 3 mains, but be sure to escort her as she has weak fighter defenses. The Osaka is more balanced. Terran ships are a bit slow but they can stop on a dime from travel drive use.
As for Teladi, I never used them as I don't like the turret placement, but I heard they were good for kiting.
The Argon Behemoth is a decent ship, it has the best S ship hangar bay of all Destoryers (4). Has good anti figher turret defenses and only 2 but well placed L turrets. Main guns are good. A good seige ship (though Terrans are better)
Last edited by PegasusJF; Jan 27, 2024 @ 10:12pm
SirProsik Jan 28, 2024 @ 4:22am 
For I's and K's the 'cheap' route I use is a pulsar with TER shields(not cheap I admit) ARG mk3 combat engines and ALL 6 guns slots with PAR Mk2 Burst Ray.
I have learned over time to crawl along the ship and destroy the turrets on a K pretty regularly without damage. The I is a little tougher but doable.
My last one was named Alexis and my current one is called Crystal :)
I use them for boarding SCA ships, however it is not very good at all for attacking escorts or reinforcements like P's. N's and M's in single fights are ok.
Gibbo Jan 28, 2024 @ 4:30am 
A guppy with chimeras that are maxed out (Terran shields, MK4 engines) will nuke a K and an I pretty easily if you're paying attention. I like my chimeras equipped with thermals.
Gwizzz Jan 28, 2024 @ 4:37am 
Originally posted by SirProsik:
For I's and K's the 'cheap' route I use is a pulsar with TER shields(not cheap I admit) ARG mk3 combat engines and ALL 6 guns slots with PAR Mk2 Burst Ray.
I have learned over time to crawl along the ship and destroy the turrets on a K pretty regularly without damage. The I is a little tougher but doable.
My last one was named Alexis and my current one is called Crystal :)
I use them for boarding SCA ships, however it is not very good at all for attacking escorts or reinforcements like P's. N's and M's in single fights are ok.

The HOP Ares heavy fighter is good in this role as well. It has 4 weapon slots, 3 engine slots and 3 shield slots, plus ~4700 hull. I usually put two blast mortars and 2 burst rays on them which makes short work of any K/I surface emplacement. Once everything is disabled on the K/I, I send in a fleet of other ships to finish it off.

You can also drop laser towers around the K/I. They will do damage and act as a decoy.
SirProsik Jan 28, 2024 @ 5:09am 
My goto defense station newest version at HAT1 gate to Tharka's Cascade XV.

https://steamcommunity.com/sharedfiles/filedetails/?id=3149078949

The turret listing here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3149078928
Last edited by SirProsik; Jan 28, 2024 @ 5:10am
Originally posted by SirProsik:
My goto defense station newest version at HAT1 gate to Tharka's Cascade XV
It's not about firepower, it's about sending a message :roflanFace:
Ploutonas777 Jan 29, 2024 @ 7:18am 
Thank you all for your feedback.

My Xenon invasion is now at an end after Terrans attacked two of their main attack points, destroyed another of their defense platforms and rampaged through the map killing any left overs.

A poster had mentioned this earlier here, but I saw it happen. Terrans had lost 2 defense platforms, one was at the Void, and then while my traders were being attacked and fleeing, everything changed. I hovered over the map and saw an Asgard first then more ships coming to the Void, killing all Xenos left and right. They even saved my Pelican from certain death.

Then the fleet kept going, I couldn't follow as I was in one of the missions for the Borons trying to defend the highway at Sanctuary of Darkness.

But by the time the mission was over, I found Xenon wrecks everywhere.

Now I see them again building up, the Split are fighting with them, trying to stop them from taking over another of their systems.

They still send raiders at HC and Flashpoint, so whatever the Terrans did wasn't fatal.

I am now finishing a third station to make more credits so I can afford more ships. I now have access to the Borons and trying to build Rep with Paranids HOP and the Pioneers. Argon is at 18, so a few more trades will get me to 20.

Then I will have access to more destroyers.
Last edited by Ploutonas777; Jan 29, 2024 @ 8:42am
Yow! Jan 29, 2024 @ 9:17am 
TER will clear the xenon presence from, and occupy Frontier Edge and Atiya's Misfortune, HOP will clear and occupy Faulty Logic, making The Void mostly safe, just give it time.

The xenon will not take Hatikvah's choice, but they will be a constant presence there, instead they will take over ZYA and FRF sectors, but not all of them, they will survive as islands in a sea of xenon.

Destroyers can be a bit difficult to employ properly as you learn the game, carriers and fighters are the easy way out of any situation.
Keith Preston Jan 30, 2024 @ 12:45pm 
IF its so rare to have a seed were things spice up, wouln't it be good if people could just get some sliders and influence how agressive any given faction is ?

Hmm i see in creative mode you could get allied with the xenon and set everyone else hostile, interesting.
Last edited by Keith Preston; Jan 30, 2024 @ 12:50pm
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Date Posted: Jan 23, 2024 @ 8:23am
Posts: 49