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At this point I want to hop in, I had the plasma speed much lower before, but I was urged to increased them, so I did.
Now someone else comes along and wants them decreased again XD
I can't make the mod fit everyones taste, but I could make a second version of it, with reduced plasma speeds. Just let me know how you guys want plasma to behave - what range? How fast?
And thanks for the feedback, appreciate it!
Hey :) NP. Thanks for hopping in, and thanks for making this mod.
Iv'e only just started playing again (reinstalled X4 today) and have not enough experience with it to make any valid comments yet.
Wraith and Waffle are the people who will have a good idea about the details of a reduced plasma version since they seem to have been using it a lot.
I am not going to be home until later to test but my current feeling are that L plasma bullets are actually as fast as L bolt bullets ( While doing many times more damage per bullet). Which makes them just better in every way than everything else. I feel like Plasma is designed to be an anti capital weapon so landing hits should be hard on smaller targets.
So with all that said I feel like keeping everything uniform at 2 times speed and lifetime would be good place to start. I don't want to keep bugging you to tweak this over and over so I will test this later and update or just update it right way.. your choice.
Just tested with x2 times modifiers on plasma. I think it works out perfect now
I agree 100% that there is an underlying problem with the AI, but Egosoft don't seem to be in any rush to either acknowledge that or do anything about it, so I am greatful that NoDMod has provided a solution to the combat (which actually I think is an insightful and inventive one).
Iv'e not even begun to really test out this mod (having just re-installed the game) but after trying out a few initial ship~ship encounters I have to say it makes a big difference and combat just feels *right* this way so far.
The extra range on weapons means there is far less nonsense with ships trying to position. I have to say I think it has highlighted one of the AI problems with the game, the vanilla encounter ranges for combat are obviously way too short, causing the problems of ships idiotic behaviour yoyo-ing around and not firing on targets.
Imo the current kludgy in-game workarounds for combat in X4 are unacceptable and a nonsense. I quit the game 6 months ago because I had enough of it's bs, So until Egosoft actually fix the underlying problems with the AI...seriously will they EVER fix it? I'm more than happy to advocate any solutions that make the game playable and fun.
What range do they have now? And what projectile speed?
Would you like to upload this version? Feel free to do so if you want, else you can send me a copy and I will do it.
So for example this is one file:
You doubled them? They they should go even further and be faster. You should reduce the values.
In your mod, you actually had that values at 4x values so just reduced them to 2x
https://steamcommunity.com/sharedfiles/filedetails/?id=3150854441
Just let me know if you want to delete the mod NoDMoD.
I have been busy, so I did not have time to go through it. You are welcome to leave it uploaded.
But I would I add into the descritpion, what specifically is different about your mod.
Have you tested it yet?
What's the range of plasmas now?
I think it would be good to leave them both up and let people decide what they want.
Thank you to both of you NoDMod and Legendary Waffle for making the game's combat more manageable and fun again.