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This was under 3.1, they've made a lot of fixes around this under 3.2. Unfortunately I'm not in a great need of Torpedoes any longer to test.
They should presumably fire all in combat before rearming, but if your fleet is idle, then I thought they would start rotating through reloading.
Presumably any docked fighters should rearm immediately.
Some of this may be on crew skill, I replaced pilots with a low skill member to train, and in several cases the ship instantly queued a resupply order.
I find this is so hit and miss, and the resupply ships have such low capacities, that I prefer to use non ammo weapons to avoid all my capitals leaving a fight to queue at the resupply ship.
And please can they fix docking speeds, I swear ships take 5 mins to dock.
All my fighters on every fleet go and repair on these carriers when they are on same sector.
They don't have to be on same fleet.
My aux ship is alone and I put it into fleet when I need it and where I need it. I got 4 Shuyaku sentinels, all modified to maximum speed, supply stocked to support the Aux ship with needed resources. My own factories provide the needed stuff to resupply.
Seems to work but was a bit confusing to get it to work first time.
My Aux ship also carriers spare fighters.
I prefer sentinel versions as they have bigger cargo and more tank. Speed is not an issue with Aux ship and carrier as they rarely go to front line. ( well raptor goes but that's different setup )
I my fighters go and repair in nearest carrier as soon they take hull damage.