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One solution is to send some manticores to sell to another factory, then the problem will be solved. But if there are many (5 or 6 manticores), they get stuck.
How many Scrap Processor do you have at bugged station? (number of modules)
Two Processor and one Recycler.
The manticores are in "repeat order" mode. They automatically pick it up from one place and take it to the processing factory. When there are one or two ships queuing to unload everything works fine. But when several come together, the factory runs out of scrap metal and the ships walk around without unloading.
The game greatly simplifies the simulation when your character is not around in order to save computing resources, and so many issues involving collisions and such simply do not happen. You should try it!
Have you tried assigning the Maticores as subordinates of the station?
One station = one processor or risk the wrath of the Bug God.
thank you very much to all.
I created several 'patrol' groups. Each includes 4 corvets. I placed such groupd in several sections with active pirates.
From time to time, they intercepted pirates in their own or neighbour sectors. I ordered them to collect defeated pirate's items afther a fight. After that the group returned to their sector to patrol.
About 21 playing hours ago, my reputation with MIN began to constantly reduce. Finnaly, I got the problem: my pantol group's ships contain illegal items! I neither took collected items from captains nor ordered them to unload them on a base. So, thei flew in MIN's sector with illegal items. From time to tile MIN patrol scaned them, found the illegal items and attacked. 4 corvets killed MIN patrol quickly with no casulaties. So, I didn't have a change to get that my ships is being attacked.
So, if your reputation with any fraction is being reduced with no reasom, make sure that all your captains in that fraction's sectors don't have illegal goods.
The devs of X4 have rewritten a lot of the scripts related to scrapping and will test/implement them in the 7.0 version.
One visible difference between the 2 stations is that the station with issues is mostly suplied by natural scrap, the manticores will be towing in mostly scrap just labeled 'wreck'. Meanwhile the station without issues is in a sector that has a wharf where I sell to competing factions, and no natural scrap. So manticores are only bringing in actual wrecked ships. (note: the station without issues will sometimes still have one of the 2 processors being inactive with multiple manticores queing for the busy one, but they won't get stuck, it's just a slight bit of efficiency loss that I'm not that concerned with, the station still keeps running and producing without any of my input. the station with issues will completely stop producing anything untill I teleport in.)
However, I think I did not use a template from 1 for the other (although not sure), so maybe the layout of the solar panels is confusing the manticores on one station but not on the other.
I get best results though with a small scrap gathering station with just one of the wreck>scrap metal modules(+supporting solar panels), then 2-3 use m-mineral miners on repeat orders per scrap gathering station to bring the produced scrap metal to one big recycling plant.