X4: Foundations

X4: Foundations

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HQ designs
I'm starting a new play-through now that I have a better sense of the mechanics. Still not sure what the best use of the HQ building would be? I understand eventually it will move and what not but what to do in the beginning? I like to take my time building stuff and spacing out (heh) watching my domain grow so that's a factor in the game style. The previous game I was using the HQ for energy supply to my other stations and also water production. Should I maybe use it to make medicine and food also? I never got that far even after now some 700 hours into the game. When I say I like to take my time, I really mean it =)
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Showing 1-15 of 21 comments
conrado.lacerda Dec 2, 2023 @ 2:24pm 
I use it only for research (just the storage for the materials) and, eventually, terraforming.
Last edited by conrado.lacerda; Dec 2, 2023 @ 2:24pm
Tin Pony Dec 2, 2023 @ 3:51pm 
Keeping in mind what benefits the PHQ has that other stations don't...
conrado.lacerda mentioned one. Research.
OP mentioned another. Teleportation.
The personal lockbox can be handy, along with our own trader for each dock we add to it.

Like many players, I tried the self-sufficient Death Star build in my first run at it. The lag turned the system into a slide show, so not doing that again.

The flexibility of relatively small, specialized stations where they are most profitable basically makes the PHQ a luxury instead of a necessity, as I see it now.
Winter's Embers Dec 2, 2023 @ 6:46pm 
I mainly make my PHQ for research but I also get the basic resources for station construction. Some Hull Part factories with necessary modules and a few Claytronics with modules. That way, when I decide to move it (for, say, terraforming), I can build stations upon arrival to expand the sector I'm in. So, I move to Scale Plate Green for terraforming, I use my PHQ to set up the first few stations (in this case drone components and scanning arrays to cleanse the radiation), then expand the sector to accommodate everything I need for a shipyard/wharf combo. By the time the terraforming is done, I can have a fully functioning shipyard cranking out ships that requires no resources from other factions.
SirProsik Dec 2, 2023 @ 8:18pm 
I am not going to write a book here but you have 2 options Centralization and Decentralization. Both have benefits and drawbacks. Currently Centralization is easier and requires less micromanagement. I recommend Centralization for terraforming but you will have to try it and see for yourself. Either way if you do not limit your empire and just grow with lots of stations/ships/fleets etc the results will be much the same either way - a slideshow :)
Tiberius Rex Dec 3, 2023 @ 10:38am 
Ok thanks for the feedback folks. Good stuff!
Gibbo Dec 3, 2023 @ 10:58am 
I focus mine on producing resources for research and terraforming. You don't want to be shipping a million metallic microlattice there late game. It's only a couple more modules to turn it into a personal shipyard once you've built everything you need for resources etc.

The research is vital and the quicker you do it all the stronger you are. The difference between a modded and unmodded M class is like night and day.
Tiberius Rex Dec 8, 2023 @ 11:03am 
Originally posted by Gibbo:
I focus mine on producing resources for research and terraforming. You don't want to be shipping a million metallic microlattice there late game. It's only a couple more modules to turn it into a personal shipyard once you've built everything you need for resources etc.

The research is vital and the quicker you do it all the stronger you are. The difference between a modded and unmodded M class is like night and day.

Ok I get that research bit, seems like that's the only way to do it. But I was talking more about the industrial development. You mention terraforming which is an alien concept to me at this stage of the game, but also a shipyard? Should I slot the HQ as my eventual shipyard then?

The short of it as far as my question is what industrial modules if any I should build straight into the HQ as opposed to a separate station. I read somewhere that it's best to just have individual stations for each industrial output and I've been following that somewhat. Although I pop an energy production mod on every station and in some cases it seems I can have some dual use like 2 different gas refinery mods in the same station, or the dual ore refinery for normal and Tel output on the same station seems to be working.

Thanks.
SirProsik Dec 8, 2023 @ 2:26pm 
Terraforming only requires an S/M Fabrication module. In order to complete terraforming projects Huge amounts of resources are required call for a massive storage on the PHQ. For that performance hit CPU wise its not much of a hit to put production chains and the other fabrication modules etc on the headquarters as well.
Gibbo Dec 8, 2023 @ 2:38pm 
Atm my HQ is building everything I need for terraforming and I'm not sure what to do with it? I don't build many or any equipment docks so I might build that and park all my prize ships like the Astrid and Geo Owl there? Use it as a trophy room.

I just build shipyards elsewhere. They make the most money if you do it right. Oh and i always have a claytronics factory because they can be a pain to buy from the ai and you will need a lot of it. Also they sell really well so when you don't need them you can let the ai trade and make quite a lot from them.
Tiberius Rex Dec 8, 2023 @ 3:29pm 
Originally posted by SirProsik:
I completed Blackhole Sun with:
https://steamcommunity.com/sharedfiles/filedetails/?id=3109009279

Working on Frontier edge with:
https://steamcommunity.com/sharedfiles/filedetails/?id=3109009308

New Current Massive storage hopefully built by Easter:
https://steamcommunity.com/sharedfiles/filedetails/?id=3109009345

Lol looks like I have ways to go!
Gibbo Dec 8, 2023 @ 4:10pm 
Originally posted by SirProsik:
I completed Blackhole Sun with:
https://steamcommunity.com/sharedfiles/filedetails/?id=3109009279

Working on Frontier edge with:
https://steamcommunity.com/sharedfiles/filedetails/?id=3109009308

New Current Massive storage hopefully built by Easter:
https://steamcommunity.com/sharedfiles/filedetails/?id=3109009345

Very nice. I like your design. Like a crystal or nearly a snowflake. :)

Mine are similar in size, but it's all 90 degrees. I'm not an artistic person. I am efficient, relentless, very focused and lacking any empathy for my staff. They knew what they signed up for. I'm also like that in the game.

I bet some cool things can be made from Split station parts? They look mean and if put together right would be very cool I bet.
Gibbo Dec 8, 2023 @ 4:27pm 
Oh and seeing as you're a noob OP and need help try to build your stations sensibly. Docks and storage first and then build everything that needs ore and gas so you can get a headstart on that and then try to follow the logistical overview right up to and including shipyards and wharfs.

Be sensible with your building. Build just enough storage as your factory progresses. Docks can be completed early as they don't take much. Keep checking the logistical overview for what you need next and build that. Don't jump too far ahead. That will only set you back. Use that to work your way up to anything although shipyards make you a billionaire real quick. A few hundred million profit for 10 minutes on seta.
Last edited by Gibbo; Dec 8, 2023 @ 4:28pm
Doom Dec 9, 2023 @ 12:40am 
Originally posted by Tiberius Rex:
I'm starting a new play-through now that I have a better sense of the mechanics. Still not sure what the best use of the HQ building would be?
Industrial borg cube. Ton of storage, manufacturing, etc. Shipyards and wharves. Fully self-sufficient no matter where you go, unless you jump into system with 10% sunlight.

https://imgbb.com/bL0yRz3
https://imgbb.com/sPkMkJq

Originally posted by Tiberius Rex:
what to do in the beginning?
Storage module, S+M+L docking module, manufacturing modules for the stuff boso ta needs for research. Then, building components. A good set would be.... hull parts, claytronics, metallic microlasttice, silicon carbite. Basically, both terran and closed loop stuff, but no advanced modules.

If we're talking even earlier game, then just stuff Boso Ta needs for teleport research.

Advanced Electronics, Superfluid Coolant, and so on.

Originally posted by Tiberius Rex:
what to do in the beginning?
The previous game I was using the HQ for energy supply to my other
Not worth it, as you can just add energy modules onto other stations.
g0815krieger Dec 9, 2023 @ 5:27am 
I use it as a trade hub and research, no productions
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Date Posted: Dec 2, 2023 @ 2:13pm
Posts: 21