Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
conrado.lacerda mentioned one. Research.
OP mentioned another. Teleportation.
The personal lockbox can be handy, along with our own trader for each dock we add to it.
Like many players, I tried the self-sufficient Death Star build in my first run at it. The lag turned the system into a slide show, so not doing that again.
The flexibility of relatively small, specialized stations where they are most profitable basically makes the PHQ a luxury instead of a necessity, as I see it now.
The research is vital and the quicker you do it all the stronger you are. The difference between a modded and unmodded M class is like night and day.
Ok I get that research bit, seems like that's the only way to do it. But I was talking more about the industrial development. You mention terraforming which is an alien concept to me at this stage of the game, but also a shipyard? Should I slot the HQ as my eventual shipyard then?
The short of it as far as my question is what industrial modules if any I should build straight into the HQ as opposed to a separate station. I read somewhere that it's best to just have individual stations for each industrial output and I've been following that somewhat. Although I pop an energy production mod on every station and in some cases it seems I can have some dual use like 2 different gas refinery mods in the same station, or the dual ore refinery for normal and Tel output on the same station seems to be working.
Thanks.
I just build shipyards elsewhere. They make the most money if you do it right. Oh and i always have a claytronics factory because they can be a pain to buy from the ai and you will need a lot of it. Also they sell really well so when you don't need them you can let the ai trade and make quite a lot from them.
https://steamcommunity.com/sharedfiles/filedetails/?id=3109009279
Working on Frontier edge with:
https://steamcommunity.com/sharedfiles/filedetails/?id=3109009308
New Current Massive storage hopefully built by Easter:
https://steamcommunity.com/sharedfiles/filedetails/?id=3109009345
Lol looks like I have ways to go!
Very nice. I like your design. Like a crystal or nearly a snowflake. :)
Mine are similar in size, but it's all 90 degrees. I'm not an artistic person. I am efficient, relentless, very focused and lacking any empathy for my staff. They knew what they signed up for. I'm also like that in the game.
I bet some cool things can be made from Split station parts? They look mean and if put together right would be very cool I bet.
Be sensible with your building. Build just enough storage as your factory progresses. Docks can be completed early as they don't take much. Keep checking the logistical overview for what you need next and build that. Don't jump too far ahead. That will only set you back. Use that to work your way up to anything although shipyards make you a billionaire real quick. A few hundred million profit for 10 minutes on seta.
https://imgbb.com/bL0yRz3
https://imgbb.com/sPkMkJq
Storage module, S+M+L docking module, manufacturing modules for the stuff boso ta needs for research. Then, building components. A good set would be.... hull parts, claytronics, metallic microlasttice, silicon carbite. Basically, both terran and closed loop stuff, but no advanced modules.
If we're talking even earlier game, then just stuff Boso Ta needs for teleport research.
Advanced Electronics, Superfluid Coolant, and so on.
Not worth it, as you can just add energy modules onto other stations.