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If trying to make a self sufficient shipyard Set trade to anyone for your resources needed or build a production to make it yourself. You can slowly build on whats needed depending on your needs in your game, because some wares can be bought really cheap depending on your game seed.
For self sufficiency it's easier to focus first on either Terran blueprints (only needs ecells, computronic substrate, silicon carbide and metallic microlattice) or if you have Tides of Avarice Argon blueprints with Closed Loop build method (only needs ecells, hull parts and claytronics) - since commonwealth ship hulls only cost hull parts and ecells that means you can build any commonwealth ships with just those wares too as long as you stick to Argon equipment (and TEL M shields for some reason).
The race-specific equipment of races other than TER and ARG will always cost the specific parts from the universal build method (shield components for shields, turret components for turrets and so on) which mostly matters if you want to use stuff like blast mortars or Boron stuff, but you can add those over time later.
if you have a shipyard that is doing fine, and you buy level 4 split engines (for example) you will suddenly need lots of a new ware (I think antimatter converters in that case).
Tip you need the equipment blueprints to fit your ships out.
You need the ship blueprints to build a ship for the NPC.
I spent years uselessly buying the ship planes when I only owned the equipment dock!
This is true. It could mean several different things to different people.
On shipyards my approach is:
* I want to make all the component wares that go into making ships myself so I can have uninterrupted ship production (this is what I define as "self-sufficient").
* Also to make more profit from ship sales
* To than end I do not rush a shipyard, I build out the production of all the ship components first which, initially, are all sold to NPC faction shipyards for huge sums of money
* I build a separate production station for each component ware. That way I can upgrade all of them in parallel when I want to ramp up production
* I use the vast sums of money gained from sales of all these wares to start collecting BPs of all the ships and equipment from all the NPC factions. The BPs are by far the most expensive part of a shipbuilding venture. When you open a shipyard for business the more BPs you have in you collection the more ships you will sell because each faction want to buy specific models of ship with specific loadouts.
* My shipyard itself is just a big storage section, a habitat section, an elaborate L dock section (a LOT of L freighters will need to unload all the stuff) and the ship construction docks themselves. I spread it all out so it looks super cool, neat and uncluttered (to me anyway
* My first stage of ship production is an L dock so I can start to produce my own L freighters and miners as these are expensive to buy. I do that as soon as I have the first stage of all the production stations built. I don't really care about building S and M ships early so much since they are cheap to buy anyway except M combat ships but I don't use that many of those.
* I ramp everything up from there, usually starting with an S/M construction module after I've bought a complete collection of S/M BPs from at least two factions.
I have problems late game with miners wandering everywhere from my shipyard.
I keep meaning to work out an ' ideal pattern' that minimises inputs.
eg :
1 factory:
helium, methane, graphene, superfluid, quantum tubes , plasma conductors , field coils and shield components. Only those 2 inputs needed.
Some like to build a mega-complex and I used to do that in X3 myself. In X4 I don't, I go full decentralised mainly because:
* since you can only build one new module at a time per station it takes an unreasonable time to ramp up production in a single station. The more decentralised you are the faster you can expand production.
* With separate production facilities you can take advantage of the extra five sector jumps you can make for each station along a supply chain. In practice it means you can harvest raw resources from 10 or even 15 sectors from your shipyard instead of just five which enables you to leverage the best mining locations available in the game.
Now you can cleanse the universe of the filthy Terrans without worry you do not have access to their toys.
Or you can get their Asgard BP off them before you dispense justice