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When I've just started I tend to focus on an end product (claytronics and advanced electronics are usually in high demand) and get all the modules needed to produce them from raw ores/gasses.
I'd advise focusing on large habitation modules of a race near your stations, it will make it easier to keep them fed.
Build modules like the shipyard, wharf and refit docks cannot be acquired through scanning.
https://steamcommunity.com/sharedfiles/filedetails/?id=2985309029
No. Commonwealth production modules are all identical, and the only difference between the storage units is appearance and connection point layout. Although of you're scanning storage modules, I prefer the Teladi or Split ones because they have better connection point layouts. The Paranid one only has one connect point and the Argon one only has horizontal ones.
Terran modules are their own thing entirely...although you can use Terran storage modules to supply Commonwealth production modules (and vice versa).
Research becomes available when you get the HQ, either by completing its quest or, if you have the latest dlc Kingdom End, by flying to the sector Heretic's End. (To begin the HQ quest, go to any station and scan a comm leak.)
Yeah, sorry, you have to progress in this questline until you rescue the Boron scientist. He is the one that opens up the research menu for you. (At this point I've done this so many times it's all jumbled in my head.
So if I own the terran DLC does that mean those sectors are accessible in the standard foundations scenarios?
Do you mean the Sol and Segaris sectors? Yes.
Yes. All DLC content is available to all starts, if you have the DLC. Well, if you want to get technical, each starting scenario has slightly unique starting quest stuff, but it merges very rapidly. X4 is very sandboxy, and nothing of consequence is gated off.
It sounds like you have already learned that you need to complete the appropriate research. Once you're ready to start stealing reverse-engineering blueprints, I would suggest setting up some basic production stations. Since you already have the HQ, you have an obvious place to start. Steal Borrow the following blueprints:
Note: The game isn't great at explaining the difference between storage types, so this may save you some frustration: SOLID storage is for raw solid resources, like ore, ice, and silicon. LIQUID storage is for gasses, like hydrogen or methane. CONTAINER storage is for worked products, which is pretty much everything that isn't a raw resource.
You may also want some connection structures to make your station look nice, but they aren't required. They're also so cheap that it's probably a better use of your time to buy the connection modules from a faction rep rather than waste EMPs on them.
Anyway, slap one of each of those modules onto your station, then assign an S miner to mine for the station, and an S trader to trade for the station. The miner will deliver ore, the station will turn the ore into refined metal, and the trader will sell refined metal at a tidy profit. You can scale up production by adding more Refined Metal Production modules, and eventually more energy cells but be wary of crashing the local economy; prices in X4 are demand-based, so if you glut the market, you'll be making much less money, and NPCs may stop buying the resource altogether.
Note: Station sales go into the station's budget, not your personal wallet. Once the station's budget is at a surplus, you'll start getting periodic payouts. You can always manually drain the station's funds if you need them. I tend to let my stations build up large budgets, and I treat them as piggy banks I smash whenever I have a major purchase to make.
Also, be aware that most investments in X4 take a few hours to pay for themselves. That may seem frustrating, to invest ten million credits in a station that only earns you a million credits per hour, but it's ongoing passive income — and you can set up a LOT of passive income streams.
Incidentally, if you have the Cradle of Humanity DLC, Terran space can be extremely lucrative. Prices are high, demand is strong, and their space is relatively safe, so I suggest it's a good choice for your second station. If you're interested, you might try this:
Buy a plot in Gaian Prophecy — it has a sunlight bonus and good access to resources — and build the following station:
1 dock
1 solid storage unit
1 liquid storage unit
1 container storage unit
5 Terran Energy Cell Production OR 2 "standard" Energy Cell Production (Terran solar panels are smaller and cheaper, but yield less energy)
1 Computronic Substrate Production
For this setup, I suggest two medium mineral miners and one medium gas miner. (There are no small-sized gas miners.) The station will cost you around five million credits to set up, but you'll make that back in an hour or two. And the Terran war machine is ALWAYS hungry, so you can scale up production a lot higher.
I hope that helps. Oh and hey, welcome to X4! I hope you have fun!