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my bet, during some point in the past it was unable to find a wreck, made a notice, colored it bright orange and you stubled across it relatively recently.
if this was a one timer you can dismiss this notification via the failed orders that are to be found in the orders list.
if it happens again you should check why it happens, thats by the way the sole reason for the orange notification.
"Ey Boss, i had trouble, mind to take a look?"
(You can safely ignore it.)
additionally:
the range of your Traders and Salvage Ships is tied directly to the Manager Level of the Station they are assigned to.
From 1 Star (Jump) to 5 Star (5 Jumps).
As the person above suggested, maybe it's some blacklist? It's fair so say you must be doing something wrong somewhere. Which is all too easy to do in this game so don't worry about it.
It does, it says 0 min ago.
I don't know if you've read my entire original post, I admit I should have made it more succint, but I wrote the thing repeats 'salvage not found in range', doesn't tow anything ever automatically, doesn't say exactly why - or I just don't understand what is written on that screenshot I posted. Note how on that screenshot there's many stuff hanging around waiting to be grabbed, but no. Manticore floats around and picks nothing up.
Other Manticores always tow something, and if there's nowhere to drop it off, they display orange symbol until there's demand on the factory again. That I understand and I only wish they wouldn't loiter where regular shooting happens, instead just return to the 'doorstep' of their respective fabs... but that's another story.
Blacklists I created for the topical Manticore in The Void are:
1. Travel blacklist, has 3 adjacent sectors to The Void listed and nothing else, nothing like 'dangerous' or 'enemy' sectors.
2. Activities blacklist, same as above.
3. they're pinned individually to the Manticore, they're not made default for any kind of ship.
I made those blacklist speficically because this one ship would travel somewhere to collect wrecks while it had abundant harvest right next to the factory. I literally create more salvage than I can chew. It should go 4km, pick up, drop, repeat. Instead my factory is starved. Again, I can manually point it to the nearest wreckage and it will grab it, remove the orange message automatically, deliver, then after a minute or two it will display the orange text again. I can watch and wonder why all day and be none the wiser.
i'm especially interessted in activities and travel.
https://steamcommunity.com/sharedfiles/filedetails/?id=2985219555
https://steamcommunity.com/sharedfiles/filedetails/?id=2985219498
https://steamcommunity.com/sharedfiles/filedetails/?id=2985220021
The current setup should work, in theory at least, but I don't know what the AI is doing "under the hood" so to speak. Right now it isn't working as expected, so I'm just trying to come up with possible solutions.
Indeed, the current setup should work.
Why it isn't is beyond me.
Means, i have to back your whitelist suggestion... for both Lists.
Though, i think what is happening is that the Manticores get confused by the one-way Highway in Savage Spur and are looking for scrap they can not reach.
I think when the site started and there was no solid storage yet, the ship showed an orange message but with 'no purchase offers in range' or something similar, same as when solid storage is full on a working setup. So no, it's not this exact problem. In my case it doesn't want to tow anything, in case you mention the ship would tow something and has nowhere to dump it.
About the whitelist - no change. I will fold up that base and move it somewhere farther from that gate. It only makes me glue my eyes to the map and observe the thing as it does effectively nothing when not pushed. And it was the only Manticore I actually used money to buy... pity.
Another suggestion (A bit of a long shot and you might have tried this already) is un-assigning all manticores and reassigning them. I sometimes have ships sitting around picking their noses if I assign them to a station under construction, reassigning them when the manager generates a "need type of ship" maintenance mission tends to fix it.
Then I needed to expand that plot, and I did so in two directions - both away from the gate. At the same time I built another scrap processor and removed the old one when the 2nd was ready, because I wanted to better utilise available constraints of this plot (basically made the base more flat). All I need now is more solar power modules, I use around 20 on other bases.
I think it is at that time that I noticed manticore going abroad. This is why I think I need to abandon that plot and buy a new one, slightly farther, of a proper size from the start. I think there's no problem, I'll waste some time and maybe some processed scrap, I'm up for it.
The problematic Manticore says it can't find that heap of wrecks piling up before the gate so it's almost half-visible. Instead, when I removed its blacklists, it travels through the gate I'm using to produce scrap and becomes scrap itself. I give up. Or maybe I'll try on the other side. But The Void is a no-go for a scrap factory and a mystery as to why. I have yet to actually delete the old, now empty, plot, I'll check tomorrow if this changes something.