X4: Foundations

X4: Foundations

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BAG Jun 3, 2023 @ 3:44pm
Why NPC pilots fly so slow
I must be doing something wrong, im sorry
Why, fleets or even a lonely NPC pilot fly so slow

Everytime he comes to somewhere close to its order (could be a simple move order, or attack order)
he slows down to like 50m/s

is there some rules I must add or something?
Last edited by BAG; Jun 3, 2023 @ 3:44pm
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Showing 1-15 of 29 comments
Dunkler Messias Jun 3, 2023 @ 4:28pm 
This is normal. Sadly. :/ Sometimes it works, but most of the time the AI pilots stop using the travel drive, kilometres before they reach the destination and flying very slowly towards.

You can bypass that by drag the move order and move it a bit further away from the actual destination point. The ship will start the travel engine again but now you have to stop the move order at the point where the ship reaches the place you want it to be. The ship will instantly stop on point.
BAG Jun 3, 2023 @ 4:33pm 
so its a bug... one more.
Drag and drop last move doesnt really work and generates a lot of issues - imho - when its a fleet

This is a true game killer. I cant intercept anything. Even on direct attack order, it often starts with 50m/s
Last edited by BAG; Jun 3, 2023 @ 4:34pm
conrado.lacerda Jun 3, 2023 @ 4:34pm 
Originally posted by Dunkler Messias:
You can bypass that by drag the move order and move it a bit further away from the actual destination point. The ship will start the travel engine again but now you have to stop the move order at the point where the ship reaches the place you want it to be. The ship will instantly stop on point.

Alternatively, you can create, and immediately remove, an intermediate moving order for the same effect without having to worry about the end point.
BAG Jun 3, 2023 @ 4:36pm 
Ah, ok, I will try that. Thanks

but that will not work with attack orders anway
Last edited by BAG; Jun 3, 2023 @ 4:41pm
BAG Jun 3, 2023 @ 4:38pm 
But alternatively, I would suggest to devs to fix that issue more than ASAP
I mean yesterday :)
conrado.lacerda Jun 3, 2023 @ 4:38pm 
Originally posted by -BAG-:
so its a bug... one more.
Drag and drop last move doesnt really work and generates a lot of issues - imho - when its a fleet

This is a true game killer. I cant intercept anything. Even on direct attack order, it often starts with 50m/s

I don't know if it's a bug or an unsatisfying compromise to deal with the simulation's complexities. Doesn't change the annoyance, though.

The best tactic I found so far to intercept, say, a pirate ship is the good old pincer attack: have two ships follow the target, order one of them ahead of it, and when they're in position order the attack.
Last edited by conrado.lacerda; Jun 3, 2023 @ 4:39pm
Sticky Wicket Jun 3, 2023 @ 6:56pm 
Originally posted by -BAG-:
But alternatively, I would suggest to devs to fix that issue more than ASAP
I mean yesterday :)

I totally agree 100%.

The problem is ai pilots have a fundamental problem activating travel drives except when they are using Terran combat drives that have very low spool up time.
I'm guessing this is to do with the game stopping them from them over-shooting target destinations, so they decide to creep to the destination rather than speed up.

It's another clunky-clunk mechanism that needs fixing.

Personally I use the Terran drives because I'd rather they overshoot, and manually intervene with stop/cancel orders shenanigans rather than waiting for them forever to get somewhere.
conrado.lacerda Jun 3, 2023 @ 7:03pm 
Originally posted by Sticky Wicket:
a fundamental problem activating travel drives except when they are using Terran combat drives that have very low spool up time.

All combat engines activate travel mode instantly, but with the terran ones it's more noticeable in the map screen because of their very high acceleration.
Last edited by conrado.lacerda; Jun 3, 2023 @ 7:04pm
Sticky Wicket Jun 3, 2023 @ 8:38pm 
Originally posted by conrado.lacerda:
Originally posted by Sticky Wicket:
a fundamental problem activating travel drives except when they are using Terran combat drives that have very low spool up time.

All combat engines activate travel mode instantly, but with the terran ones it's more noticeable in the map screen because of their very high acceleration.

Iv'e personally witnessed so many occasions where it's obvious ships are not using travel drives, even ones with 4000 kph creep along at a snails pace crossing a sector. This is further evidenced by the fact that if you manually take over the ship it's a totally different story.
ArcticISAF Jun 3, 2023 @ 8:43pm 
Not sure what that has to do with what he said. All combat drives do hit travel mode instantly when they use them. The rate at which they hit max speed, terran is the fastest. AI not using travel drives is something else.
Blitz4 Jun 3, 2023 @ 10:11pm 
Originally posted by Dunkler Messias:
This is normal. Sadly. :/ Sometimes it works, but most of the time the AI pilots stop using the travel drive, kilometres before they reach the destination and flying very slowly towards.

You can bypass that by drag the move order and move it a bit further away from the actual destination point. The ship will start the travel engine again but now you have to stop the move order at the point where the ship reaches the place you want it to be. The ship will instantly stop on point.
It absolutely sucks.

X4:F v1.0 and years after when you told a ship to explore a sector, it would never use the travel drive. Think about how long it'd take to explore an entire sector without a travel drive.

They're not using what we'd consider AI. It's still state machines. Which is crazy considering they pride the simulation aspect of the game. Pride it so much they're letting the avg user have around 30fps. Modern AI's are run typically run on the GPU, not CPU.
Daniel Jun 3, 2023 @ 11:16pm 
On my side, when i say to a ship to go take something in the space or go to near an objets or one of my locked chest and i view they going there very slow, i just go on the map, and on it we can view the line for her trajectory, just move the line a little and they will engage the turbo to go there,

for the combat side, i think it's depending of the level of the pilot, more they are low, more they are slow, but on my side i try to not let's her fighting because the AI are too stupid and eat all the shield in making turbo dance for nothing, they help more the ennemy to destroy us than helping us...
BAG Jun 4, 2023 @ 4:19pm 
Repeat order, seem to work really well to move a single ship
For example:
I have set a ship to loot things on some spot, and then fly back.
He fast travel to go loot, straight to the point
Then he fast travel back in a secure spot, at max speed until he reachs the point
And then immediately fast travel to the next objectiv.

It works so well that it makes it obvious that in any other case, its bugged :steamfacepalm:
the other orders when suddenly pilots go super-slow if obviously a bug. No doubt at all
Vic Jun 4, 2023 @ 7:30pm 
Originally posted by -BAG-:
But alternatively, I would suggest to devs to fix that issue more than ASAP
I mean yesterday :)
People have been complaining about these issues since the game launched.
Blitz4 Jun 4, 2023 @ 9:33pm 
Originally posted by Vic:
Originally posted by -BAG-:
But alternatively, I would suggest to devs to fix that issue more than ASAP
I mean yesterday :)
People have been complaining about these issues since the game launched.


Originally posted by Blitz4:
X4:F v1.0 and years after when you told a ship to explore a sector, it would never use the travel drive. Think about how long it'd take to explore an entire sector without a travel drive.
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Date Posted: Jun 3, 2023 @ 3:44pm
Posts: 29