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Yes, as long as you have the Equipment Blueprint for the modules either purchased or "borrowed".
I use Argon Turrets with Teladi Shields.
You can place them however you want, every module in a plot is considered to part of the station. Usually, it's more practical to place them connected, but with scaffolding you can let the imagination go wild and still have an underlying structure.
Sure, go crazy! In my last terran playthrough, for example, I used Argon housing modules in terran stations because of their capacity.
https://www.reddit.com/r/X4Foundations/comments/13v6ojn/the_field_goal_defense_platform/
All Xenon dead or your money back, guaranteed.
https://imgur.com/a/uwvXIaq
I don't bother with M turrets and shields and just fill all L slots. That's more than enough to deal with everything the Xenon send.
They don't do much damage individually but they also have a nearly 30km range and only take ecells to make with closed loop economy, so it's no trouble to supply a station with them even if it has hundreds of missile turrets.
Get enough of them and even K's and I's die long before getting into L plasma range. And since pretty much every non-dock module comes with M turret slots you don't even need defense platforms to give your stations some very nasty firepower.
I don't need range. The station is already close enough to the gate that all turrets can fire on anything that comes through it right away.
https://www.youtube.com/watch?v=oFW22aQyifA
by exemple, if i build a section with 32 module of circular docking module, i put one docking module, one disk defence module over it, an another docking module, an another disk defense module over it, ect..., like this it's give defense all around the docking module and they attach well togheter,
same for the bridge defense module, i put it between two module to give her protection, you can make an heavy castle like this...,
but, even this, they have always ship they can attack you at far distance and they can destroy your base easily without you station can shoot a single shot on her because they are too far, such as the "Xenon I", so, even if you put million of turret, a single ship can kill your base with million of turret very very easy...
Any other non-Rattlesnake destroyer can, but that's what dumbfire turrets are for.
Yes, they were fixed in the 6.0 patch iirc. Pretty recently anyway and they work OOS now.
Thanks guys
I am going to go crazy now, building the weirdest eclectic stations the Xverse has ever seen :D