X4: Foundations

X4: Foundations

View Stats:
Bullpup Apr 25, 2023 @ 12:27am
Mining guide 2023
Greetings X'ers, does anyone know what the mining rules are after all the patches to Kingdom End or are any guides still relevant in 2023?

Like do NPC miners still only 'pretend' to mine but only the player actually depletes resources?

Are M miners still basically deleted 'at random' by Khaak no matter what the fighter escort or what the sector patrols are? Do pirates always ignore all miners, ie no plasma needed just flak etc for Khaak?

What do you go by when deciding where to mine, the resource density a) where NPC miners go b) where player autominers go /station mangers send subordinated miners c) where the encyclopedia says d) what the numbers in quantum anomaly show e) where the resource probes show?

Do station managers still not know how to prioritise and send miners to get gas A when they have tons of gas A but need gas B? If so, is it better to set up repeat order mine in sector X and sell to station Y?

Do any ship stats other than cargo capacity and travel speed make a difference OOS in efficiency, like is a miner with better pitch / yaw / roll / speed / shield ie boost ability, faster at filling up than one with worse pitch / yaw / speed but more capacity?

Is there any way to see the rate at which a station is being supplied, other than the logical view which potentially means nothing if gas A is needed earlier or at a greater rate than gas B.

I was planning to make today a giant testing session but I still wouldn't be sure I had the answers given that sometimes bugs cause a miner to freeze or go in a random direction etc.
< >
Showing 1-4 of 4 comments
Monarchco Apr 25, 2023 @ 1:39am 
No one "depletes" resources. All resources regenerate.

pirates go for ships with active container loads. They do not target empty ships, which a solid or liquid cargo effectively is to them. Khaak are strong. a hive guard will beat a lot of M combat ships.

I use sector resources. I don't care about density. I want my stations to keep miners in-sector, thats it. if the miners aren't enough to fulfill station need, I add another.

Station managers send miners proportionally to current stocks.

rotational speed should be simulated in the new oos physics. Please note travel speed tells you very little. It does not tell you how fast the ship will enter travel mode, nor how fast the ship will accelerate once in travel mode. In the majority of scenarios, "travel drives" enter travel mode SLOWER, and accelerate SLOWER.

no. if station runs out of resource, give it more miners. if it doesn't run out of resources, its good.
Bullpup Apr 25, 2023 @ 2:33am 
Originally posted by Monarchco:
No one "depletes" resources. All resources regenerate.

But to regenerate they must be depleted first. In 2021 NPCs did not contribute to depletion if memory serves correctly, they were just 'ambience' or decoration so you just had to worry about you yourself mining higher than regeneration rate of the area.

Originally posted by Monarchco:

I use sector resources. I don't care about density. I want my stations to keep miners in-sector, thats it. if the miners aren't enough to fulfill station need, I add another.

Sure there are ways to muddle through, if you add dozens of miners and wait three times as long you eventually get there. What I'm trying to find out is if you can optimise this or whether there just isn't enough consistent information (or is too buggy).

Instead of having 10 miners assigned to 1 station going to sector 2 gates away I was wondering if there was enough information to override the AI and get the same quantity of resources using 3 miners going 4 gates away. Or using 2 miners who are very agile or have boost ability.

Deciding if telling them to mine a particular spot next to a resource probe was better than telling them to mine a sector etc.

This must surely be possible, I don't think the mining nerf was done by Egosoft just to bloat fleets, but rather to get players to think about who was going where, what equipment they'd use etc.
Pandorian Apr 25, 2023 @ 3:34am 
Originally posted by Bullpup:
But to regenerate they must be depleted first. In 2021 NPCs did not contribute to depletion if memory serves correctly, they were just 'ambience' or decoration so you just had to worry about you yourself mining higher than regeneration rate of the area.

NPCs will lower density of resources in an area if they mine quicker than the resources can regenerate. Just look at Nvidium if you need an example.
Bullpup Apr 25, 2023 @ 3:40am 
Originally posted by Pandorian:

NPCs will lower density of resources in an area if they mine quicker than the resources can regenerate. Just look at Nvidium if you need an example.

Brutal. I lost hundreds of brave service crew to drive the Xenon single handedly out of Tharkas Cascade and now parasite NPCs are stealing my Ore there.

This game needs sector ownership benefits beyond 'oh look the hex is now the colour my ships have'...
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Apr 25, 2023 @ 12:27am
Posts: 4