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pirates go for ships with active container loads. They do not target empty ships, which a solid or liquid cargo effectively is to them. Khaak are strong. a hive guard will beat a lot of M combat ships.
I use sector resources. I don't care about density. I want my stations to keep miners in-sector, thats it. if the miners aren't enough to fulfill station need, I add another.
Station managers send miners proportionally to current stocks.
rotational speed should be simulated in the new oos physics. Please note travel speed tells you very little. It does not tell you how fast the ship will enter travel mode, nor how fast the ship will accelerate once in travel mode. In the majority of scenarios, "travel drives" enter travel mode SLOWER, and accelerate SLOWER.
no. if station runs out of resource, give it more miners. if it doesn't run out of resources, its good.
But to regenerate they must be depleted first. In 2021 NPCs did not contribute to depletion if memory serves correctly, they were just 'ambience' or decoration so you just had to worry about you yourself mining higher than regeneration rate of the area.
Sure there are ways to muddle through, if you add dozens of miners and wait three times as long you eventually get there. What I'm trying to find out is if you can optimise this or whether there just isn't enough consistent information (or is too buggy).
Instead of having 10 miners assigned to 1 station going to sector 2 gates away I was wondering if there was enough information to override the AI and get the same quantity of resources using 3 miners going 4 gates away. Or using 2 miners who are very agile or have boost ability.
Deciding if telling them to mine a particular spot next to a resource probe was better than telling them to mine a sector etc.
This must surely be possible, I don't think the mining nerf was done by Egosoft just to bloat fleets, but rather to get players to think about who was going where, what equipment they'd use etc.
NPCs will lower density of resources in an area if they mine quicker than the resources can regenerate. Just look at Nvidium if you need an example.
Brutal. I lost hundreds of brave service crew to drive the Xenon single handedly out of Tharkas Cascade and now parasite NPCs are stealing my Ore there.
This game needs sector ownership benefits beyond 'oh look the hex is now the colour my ships have'...