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My new game (with all DLC) at about 17 hours in has me making about 10-15 million every thirty minutes from traders and miners - non of them are three stars either. The money I make goes back into producing more L miners.
1. A huge money pot is in Terran and Pioneer Space. Those factories eat Ore, Silicon and Hydrogen, so you can make an absolute fortune ordering miners to feed them - particularly with silicon.
2. The ultimate purpose of miners is to help you feed your own stations to make money off selling things like graphene, refined metals, silicon wafers, etc. They can provide a passive income, which is great, but if you can get one of the aforementioned stations, you can make quite a bit more money.
3. Not all miners are the same. The PAR and HOP sell great L miners for cheap (3-4 million). However, if you try to buy some L miners from other factions, they can be 5-8 million and even be slower. Speed and price are going to help you the most here, and the PAR and HOP help with that. Terran has some great M miners, too.
I won't make this too long, as I am not sure if you were looking for advice or just wanted to complain, but I hope this helps. =)
It revitalizes trading profits
Nothing like earning a million with just a full cargo of hull parts
You eventually get used to losing ships.
https://steamcommunity.com/sharedfiles/filedetails/?id=2964990443
Speaking of miners. Why are you using High Preset on a Large miner? Like have you seen what is actually added when you do a High Preset? Instead of using Mk 1 thrusters you use Mk 3 thrusters which are 20x the price of Mk 1 but don't provide 20x the utility. They're an absolute waste.
Traders. Why do you need 3-4 star pilots? Making a small trade station and assigning the pilots there will give you effectively the same functionality that 4 star traders have over local traders, trading in multiple sectors.
Production stations are a mid-late game economic step and shouldn't be built if you are relying on them for profit. Their strength comes in supplementing the missing wares of an economy and then eventually replacing them. They are very much a long term investment and shouldn't be used for quick cash. There are better uses of credits until you start having expendable income.
I've beat the game using pure economic means and made 100s of billions using pure economy. Yes, beat. Check my achievement showcase and you'll see a lot of X4 achievements including the ones related to economy. This game rewards the Think aspect and when you start using the mechanics for your advantage you'll find you have more money and resources than you know what to do with. If you need help ask, this game has too many interacting mechanics and too much freedom for any ingame tutorial to cover. This game takes times to learn it's ins and outs but you'll find it's worth it if you enjoy the economic side of this game.
Money maker now is Stations and time. Historically speaking the devs have never been fans of Universal Traders (as they use to be called). In fact in older games it was a mod for UT... Miners are new but same deal.
I’m really enjoying playing the game as a strategy/borderline tycoon game. I like that I can ride along in my own ship and not really have to do much except make management decisions. Feel like I’m running a company instead of just grinding.
If you expect your miners to get get paid 300k instead of 60k per run that would increase the ressource cost for all factories five fold, which in turn would increase the price for intermediates five fold and at last your miner will not cost 1,7 mil but 8,5 mil.
What exactly has changed besides the bigger numbers?
If you want to make money using miners, use L miners in terran space and use a mix to keep the computronic substrate factories running.
They use 18.000 ore and silicon and 12.000 hydrogen per production cycle PER MODULE. If you can manage to keep them running a single L hydrogen miner will bring in between two and maybe five million per hour.
Printing ships are also viable, with spec up gladius amounting to 15-27 Millions each.
Of course, for the lazy me I just spam printout on unspec Asgard for 29 million every 11 minutes.
Those are the lucrative you should be looking forward for your prospects.
Yes i boarded a couple of them SCA phoenix vanguards and behemoths. But perhaps ill try terran space, As its the only area i have not really been to so far. The rest of the map minus a couple of xenon controlled sectors is explored, terran space only place I have not been.
But i wish the economy was more viable early on and ofc there will be some special case person who comes to tell me "wHEelLL AKCHUALLLLLYYYYYY" i dont care about those edge cases, Check the global achievements for even the easy economy stuff its like barely anyone has done them and barely anyone seems to actually use the economy unless they are die hard invested in proving they can.
The average player....I make 10 mill from boarding in 20 mins or 150k ish from a pair of miners...i mean cmon...economy scaling should be much more productive in general.
I actually found this very helpful. Thank you.
I doesnt change the problems i found, but its pretty useful.
I bought a minimal Boron M ore miner. Yes, they aren't good. Boron ships look amazing, leave me alone, it's my save and I'll do whatever the hell I want. But yeah, it cost like 340k with a shield generator and I made my cash back in under 2 hours.
Rebuild those sectors. As an added bonus you get a long-term personal goal out of it: Give those Provinces enough glamour that even the Queen would consider moving her place of residence there. Consume copious amounts of BoFu and huff BoGas. It's good for you. Probably. Possibly. Maybe. Only one way to find out. You got a research tab, so you obviously like research and experiments, don't you?
It not directly the stations or for the matter trading done by the player that is the trigger to the economy.
It's rather that the player need to explore more sectors to make the game viable in the long run.
Typically, a veteran player in X4 would look into exploring as much of the sectors as possible as it not only open up economy it basically triggers the sector to spawn economy.