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Usually that's because it can't find any buyers within the price range that you set, so it skips this step.
That's a good point. For me it's more important to automating trade than extra cash. I pull in sufficient cash using the random mod supply line series that keeps me busy. Guess I'm just a lazy spacefarer, no meta in my bloodlines.
I mostly have my station managers direct goods distribution nowadays, unless I need to run a supply line to a distant station without access to resources. For that I'll use repeat orders on a few ships.
a) you have told it to sell at your station at a price that is managed automatically and that price has now been undercut by the manager. It no longer can sell at this price or higher, so it cannot do anythihng, so it sits there with a cargo full
b) your factory is full so there is nothing it can sell to it anymore, so it sits there with its cargo full
c) the station has run out of operating money so it cannot be "paid" for the trade.
I finally figured out what most people are talking about with using repeat orders to buy and sell. By highlighting a ship and right clicking on a station you set up a trade route which in turn goes into the repeat orders queue. What an awkward patched together routine. I should (or someone with better knowledge) make a youtube video outlining the process. I just assumed that the orders would be in the, you know, orders tab? (They also go into the queue but mostly useless)
Now that I know it's uses, I will probably use them in the same capacity as you are like supplying stations with critical parts with a few ships.
I suppose it is because only certain tasks can be in repeat orders, and it would be more confusing to just delete half the queue then find the remaining orders don't make sense.
You have to understand how the programmers think, Which might not be the way you think....
I was a programmer in C, C++, assembly, basic and familiar with prologue, dbase and logo. That was back in the day when IT managers wrote much of the business software. My preferred way to organize is to avoid coding that you may regret later on when troubleshooting bugs. Don't get me wrong, I love the game and figuring out it's quirky ui is actually fun.
https://www.youtube.com/watch?v=9RWFXUW_qWA
Perfect