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Why did I only get this game 2 weeks ago?
This only seems to happen if I choose a custom game and pop in a random number.
I wondered if that was a memory leak thing, but I do have a LOT of memory.
Once it's set up, I just run it on pc startup and it deletes any large unused memory blocks from ram.
It seems OS killed your game process for some reason. Allocate too much RAM, unhandled exceptions, etc. Only devs can help to figure out the true root cause.
It doesn't happen enough to really be an issue, on a reload it just carries on fine.
It's just very strange. X4 is the only game I have that just 'puffs' out, no fault code, nothing. Just gone! PC carries on fine on the Desktop. Sometimes I look to see if it's minimised maybe. Nope. No other game acts like this when it crashes.
Game start: 9.5gb
1 hour: 12.7 gb
2 hours: 16 gb
3 hours: 20 gb
4 hours: 22.1 gb
6 hours 24.5 gb
8 hours: 25.6 gb
This is with mostly active playing and mostly trying to push Xenon out of Tharka's cascade. When I take breaks I pause the game. I do not let it run attended since the last time I lost a giant fleet.
Then I restarted and it went back to 9.5 gb. I don't think is a big issue at all. Just restart the game every 8-10 hours or so!
The worst thing you can do is go AFK in an X game.
Whenever I did in X3, I came back to a gameover screen.
This is good info for sure. As was asked above, are you running any mods to the game? Mods are known to at times cause extra memory usage.
You could try opening your Windows Event Viewer, do a search (Find...) for x4.exe under the Applicationl logs to see if there is a reason for your crashes. I just searched my logs and found a single crash on May 1st where it did something similar to you.
Log:
Fault bucket 1708506323992996523, type 5
Event Name: RADAR_PRE_LEAK_64
Response: Not available
Cab Id: 0
Problem signature:
P1: X4.exe
P2: 6.0.0.0
P3: 10.0.22621.2.0.0
A quick Google search for the Event Name shows the following explanation:
RADAR is Microsoft's Memory Leak Detector so that error indicates an App/program is not properly handling memory.
So there could very well be some kind of memory leak issue in the main game. I haven't had a crash since this time but it could explain some of the issues ones are finding. So many changes to the game engine in v6 that there could be something running out of control eating up memory.
Further Google search post finding indicate it could be related to Video card drivers as well. It also seems to happen to those of us running Nvidia cards.
These are all observations that can be looked at.
This problem is far more worse with Steam Deck. At least for me it is not about hours I play, but how many times I jump between sectors.
When the resource indicator on the top of the screen show that the RAM usage is close to or already is 13 gigabytes, and the VRAM is about 4.5 gigabytes, it is time to save and exit the game to reset the memory usage. Very annoying.
I hope this problem will be fixed for the 7.0 update.