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Q2: You have 41 and need 0
Q3: 102 red, not enough, 209 green coming to build storage, 260 total needed
Q4: Ware reservations are the green numbers from the previous question. A ship is going to deliver/sell required materials to build storage.
Q5: You can right click the station and check Trade Offers for Build Storage to see which materials are still missing. You can see what module is being worked on if you hover your mouse over the station, you can zoom into the map where the station is to see how much of it has been completed. You need to go to the Station Editor to see this info in more detail, as in, which modules are still pending.
Edit: I forgot to mention, you can assign a trader to "Trade for build storage" and it will go around and gather the materials. Range depends on Manager level I think.
From your screenshot it needs 209 claytronics and 951 hull parts. No construction is happening now because you have zero hull parts.
The times that freighters can reach you are not 100% reliable. The freighter may get blown up for instance. I find it best to just pay the building estimate and get on with something else while I'm waiting. You can always feed the factory yourself if it is urgent. You would transfer these to build storage.
Q1 - The ! is letting you know something is wrong. In this case, not enough resources to continue building. If it has all the resources, will take 13 min to build.
Q2 - You have more than enough, those extra will be kept there until you remove them or another new building added needs them.
Q3 - Red is you don't have enough to build the current item under construction. Green is incoming shipments that will add to the stockpile.
Q4 - Yeah presumably 8 minutes, though sometimes it gets held up somewhere or is slower than expected. Sometimes it's good for timing, sometimes it's way off.
Q5 - Yup. Sometimes you can let it do it's thing and the AI/NPCs will ship to you, but sometimes not. This is usually a problem with Terran goods out in the commonwealth (too far, no one uses that out there but you really), and some goods can be in short supply. It varies but like Hull Parts, Claytronics, Advanced Electronics, Turret/Shield Components, and so on. May be better to haul that stuff specifically, depending on how fast you want it completed.
2 - Did you assign turrets to be build and then cancelled them? It shows that you have advanced electronics stored but don't need them for anything
3 - you have 102 stored, 209 are on the way and you need total 260. You can cancel your own hauler as NPC is already bringing in enough.
4 - Yes the time is ETA, but very rough estimate. I've found that they often loiter around for ages with 00:00 remaining.
5 - You can assign ships to "trade for build storage", They look for necessary resources and buy correct amounts. Manager level decides how far away they can trade. Sometimes it's preferrable to boos contruction with manual trades as some resources can be far away.
I usually add couple traders and let the trade settings stay as default, sorts itself out usually. But again, sometimes you need to bring stuff like claytronics from further away manually because there just simply isn't enough nearby.
Later when you put shields / turrrets on, it adds ware requirements.
Those won't delay module construction, your manager can add them to a module later.
only the basic requirement for construction are on the critical path.
I think cargo drones assist unloading at piers (large ships) and build storage, so buy some cargo drones early on (10 per pier dock + 10 for build storage I have read).
This combo of both is zapping my brain and it might never adjust - going against a million years of pc gaming!
Your map is your best friend in this game. Everything you need is in the map and once you get used to it it's not so bad. Once you've built a couple of big stations then you can manually control a freighter and fill any wares you need yourself on any new stations with a few clicks and it doesn't cost you a credit lol.
Stick at it because it is a stunning game. The reviews do not do this game justice.
As others have stated, the red numbers are what you have in build storage, the green are on the way, and the white (grey) are [total on hand/needed].
Nobody's really sure how accurate the timestamps are, or what affects them.
In the Encyclopedia (under Station Modules) you can see what resources are needed for any particular module. Knowing that you can gather resources for the Build Storage before the build if you choose.
You can Pause the game and still use the Build interface, like many other menus in the game.
At 90 hours, I'm guessing this is your first player headquarters module build. Congratulations on that! You're doing a great job of not letting the game beat you down, so far. Getting in a hurry or becoming discouraged by the lack of direction or clarity are the two biggest roadblocks for most new players. Hang in there.
I think my X4 experience is doomed to fail in a pathetic whimper. Don't think I have the stamina and patience to learn how to do all these things which I assume at one point become second nature. Quite envious of the more experienced players that can simply enjoy the game - having already done the hard time learning the ropes.
We need more screenshots!
Sad to say I have turned into one of these gamers that follows missions hints and markers etc. Normally I like to be free and bathe in the immersion!
Mission says I need cargo drones.
https://steamcommunity.com/sharedfiles/filedetails/?id=2977782040
https://steamcommunity.com/sharedfiles/filedetails/?id=2977781996
https://steamcommunity.com/sharedfiles/filedetails/?id=2977782114
Q6. Assume I can buy these somewhere and bring back and transfer across - need to buy a large ship to do that right? I bought a medium hauler but could not find how to stock it with cargo drones.
Q7. If I supplied the energy cells, smart chips and drone components, does that imply the station will build the cargo drones itself?
Q8. I put 400k into the station bank account. Assume station manager would then source the materials mentioned above through trading and then the station can build the drones itself? That would take time and I can do other things whilst waiting? Is the cash for the drones or drone components?
Thanks very much for any help and advice. You can be assured I am watching a lot of videos and reading many posts. I will give it the weekend and bow out without much dignity!
They're not essential for the function of the station, S/M ships transfer goods without drones. Most L traders and miners will be carrying some cargo drones for offloading at stations. The station having some speeds up cargo on/offloading.
Q8 They will source the materials themselves, the credits go to paying traders/stations for their goods. Sometimes it can take a long time, especially if a particular resource is in high demand. Worst case scenario you can always grab a trade ship (on the map or yourself) and send it to get the resources from places further afield.
Everything in this game takes time, I'd advise against sitting on your hands waiting for things to be built. Explore, do some missions, gather some loot, board a ship, anything to keep yourself busy (and entertained) while the station sorts itself out.
Even after over 1200 hours I'm still learning new tricks, its a very complex and deep game, but the UI takes a lot of getting used to.
You can also wait for the NPCs to deliver the goods to your station Build Storage. Just make sure that you have enough credits transferred to your Build Expense Budget. Buying the stuffs that you need for the build and transporting them yourself just makes the game go faster. The Cargo Drones mission is for your Space Station. You can order your Station to build them for you in the station's Logistic window.
Yes. You can also wait for NPC traders to bring the goods to you or assign your trade ships to your station by clicking on your trade ships then right click on the station you want them assigned to and then giving them the assignment of "Trade for Station"
Correct with the caveat that the station manager can only "see" other stations within the same number of sectors around it as its stars in Management Skill (If your manager has 1 star in Management, then it can see 1 sector or jump gate away from its location. You'll need to place a satellite in any NPC stations you want your own stations to trade with so it will automatically have updated trade prices knowledge.
The station has 2 separate Bank Accounts for either Operation or Build Storage expenses.
The Operation expenses cover all of the expenses the station need to operate smoothly. This will be used to trade for all of its required resources such as materials needed to produce its goods and to build and replenish all kinds of drones you assign it to have produced. Any money the station generates from its trade will be automatically put in its Operation Bank Account. You can freely transfer it to your personal bank account by accepting the Estimates (if its profitable) or by taking all its bank account over to yours in its Logistics screen.
I think you need to had 30 builder drone or more to max out speed up building a station. That's huge make difference when you building mega station.
I think I had solar Panel like 7 to 5 min with 30 builder drone, rather than that 13 min or 45 min or something like that.
you can use a large or a frigate to buy drones and ship them to the station but it will take ages.
Regarding builder.
If you can capture a builder, sell the parts, then the builder, you can make 10-20 million.
since a station builder only costs 50,000 and will stay forever if you keep adding modules you can sell the builder and do a lot with that 20 million.
That said, I am very bad at selling builders...
In most cases you can leave the station to get drones in its own sweet time..
You don't need a ship for this. The station orders, pays for, and builds the drones. Sellers will supply wares. You do have the option of supplying the station with resources yourself, or assigning ships to the station to help the manager gather them. It just takes time.
Once the station has built the drones, you can transfer some onto your ships if you want. The station will automatically build replacements.
The number of drones can be increased each time your station completes building a new module.
The cash you give the station is for materials. The amount will fluctuate as the manager starts trading. It will usually increase as the manager buys larger amounts of wares to sell at a profit or to use for station tasks (including research done by Boso).
The game gives us two or three ways to do most things, Lord Azlan. It looks like you're finding the options and trying to determine if they are ALL necessary steps. Being thorough is an advantage in the game, so hang in there.