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My destroyer captains level up way faster killing Ks than killing Ms and Ps.
When you get to terraforming, you'll be able to train pilots and marines.
Edit: To note, the destroyer definitely has a lot of kills on their own action but the other two I've not risked in some patrol/attack duties.
There really isn't EXP
More of if your skill level up or don't
Certain activity has a cap yes but it applies differently for certain things.
Combat for example
Individual exp for piloting:
Killing easy targets (cap at 3 star)
Killing hard targets (cap at 5 star)
Killing Surface elements (cap at 3 star)
Killing station module (cap at 3 star)
Killing station (cap at 5 star)
Disabling ship (cap at 5 star)
Repelling hard targets (cap at 5 star)
Repelling easy targets (cap at 3 star)
Fleeing (cap at 3 star)
Fleeing deadly ship (cap at 5 star)
Now for Group EXP for piloting:
Most cap at 2.66 star then the ship need to start doing some actual killing.
Morale tend to have 4 star - 5 star cap as group exp which is why it level so fast.
Same rule applies to everything.
You can gain 5 star in every activity pretty much.
The issue come with how much proc trigger when the activity is done.
For trading and mining let say it take forever because of distance travel doesn't give a leveling proc.
It only when they finish trading.
Rushing terraforming training however is mid game
You just got to choose the right planet and rush the right projects.
It not to crazy really.