X4: Foundations

X4: Foundations

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did you know avarice as the best energy production
cuz 1390% bonus there you could just flood the market with them
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Showing 1-15 of 20 comments
Azrelus May 8, 2023 @ 8:04am 
Use L traders to avoid it
Sentient Entropy May 8, 2023 @ 8:20am 
Originally posted by Geist:
yes but be carefull, there is a bug in avarice that will stop ships from docking and will eat ships in internal storage.

Ugh, what a joke this game is sometimes...
Humble May 8, 2023 @ 3:17pm 
And it's very risk to get your ship get damage as time went by due solar wave, most safe is in Terran, Mercury, 680% but downside it's not center of map like Avarice, it's very far away at end of map. I don't think there is any enemies in that area mercury but it's few sector away do need enery cell badly but Terran do good job filling out enercy cell without player's help, It's was good profit in early of game till middle of game where it's no longer need as time went by, depend if whole faction is peace together to make war on xenon or every faction fighting each other.
Lucifer69 May 8, 2023 @ 4:30pm 
I second Mercury. At least for the bulk of energy cell production for my own empire. Travel distance can be mitigated by having your PHQ as your energy production. Then mass teleporting the thing as needed.

Makes it so much easier for me mass transporting millions of cells vs the hundreds of energy production it would take in other sectors. Added bonus is terran is pretty good at keeping the sector clean.

Avarice is nice, but because of the internal storage bug and solar waves, I avoid them.
Last edited by Lucifer69; May 8, 2023 @ 4:33pm
ArcticISAF May 8, 2023 @ 4:57pm 
Good to see people using Avarice for energy supplying. I myself wouldn't do that, I prefer to slap on solar panels wherever the station is, unless it's a low energy sector like the asteroid belt or other. I knew this before too but the commonwealth solar panels are simply massive compared to terran. 3.5x the production but terran stacks easier and with taking less room (at least imo). Anyway, it's interesting that people approach the situation in different ways.
Lucifer69 May 8, 2023 @ 5:12pm 
I don't have a problem with stacking Commonwealth. You can rotate them to get very dense vertical or horizontal stacking.

My gripe is the cost of terran materials. Those things require quite the mining fleet to fuel, if you want any meaningful amount of production. Granted, terran only needs three materials to build everything with, unless you count protein paste. I think buying them outright, it's like 1/3 the price of commonwealth.

One neat side note is commonwealth can have turrets.
Last edited by Lucifer69; May 8, 2023 @ 5:19pm
Valhalla Awaits May 8, 2023 @ 5:29pm 
It takes an absurd amount of solar collectors to power recyclers, but I still prefer to slap on 24 of them for each one rather than deal with all the hassle of avarice production. Honestly the only reason to ever touch avarice is for the shield goo racket.
seePyou May 8, 2023 @ 5:35pm 
Originally posted by Valhalla Awaits:
It takes an absurd amount of solar collectors to power recyclers, but I still prefer to slap on 24 of them for each one rather than deal with all the hassle of avarice production. Honestly the only reason to ever touch avarice is for the shield goo racket.
I'm testing this out on 6.0. Already did the part where I side with the twins. Now doing the other part. That is much harder and I want to see if it will pay off as well with the trading of the "special sauce".
Aieonae May 8, 2023 @ 5:43pm 
Originally posted by Geist:
yes but be carefull, there is a bug in avarice that will stop ships from docking and will eat ships in internal storage.

Is that the reason behind the eternal queue for M class traders?
Duke Flapjack May 8, 2023 @ 5:45pm 
There's always the fusion reactor mod as an alternative to solar panels.
Lu Bu May 8, 2023 @ 5:49pm 
I built my super base right in avarice because of the solar production lol, 22 panels and it never ran out. Despite having stacks upon stacks of recyclers, 5 wharfs and 3 shipyards, and all the essentials (like a whole weapon and engine factory to make use of perenid and split engines)

Didn't even bother with protectyon because repair bots will fix all the damage between each sunbathe, Avarice is most definitely worth your time I say
Valhalla Awaits May 8, 2023 @ 6:17pm 
Originally posted by seePyou:
Originally posted by Valhalla Awaits:
It takes an absurd amount of solar collectors to power recyclers, but I still prefer to slap on 24 of them for each one rather than deal with all the hassle of avarice production. Honestly the only reason to ever touch avarice is for the shield goo racket.
I'm testing this out on 6.0. Already did the part where I side with the twins. Now doing the other part. That is much harder and I want to see if it will pay off as well with the trading of the "special sauce".

Yeah... Just be aware of what your getting yourself into with that. Going against the cartel leads you into the largest scale battle in the entire vanilla game. 200+ fighter pirate armada, and permanent -30 standings with the syndicate till you beat them and take down the wharf. Which in vanilla where fighters are brokenly overpowered is the hardest thing in the game to beat to date. And you can't just whittle them down since they move as a swarm and are replaced in minutes. It requires a single massive decisive victory and then you have to rapidly kill the wharf they are replaced at. 200 VIG fighters can drop an Asgard in less than a minute.

If your playing with the VRO balance fixes, it's still a tough fight, but much more manageable since you can use destroyers and frigates fit with nothing but anti-fighter weapons which actually can kill fighters. But you still need a LOT of them for 200+ fighters.

I think you were also able to pay an absurdly high ransom to bypass it though. It's been a while since I did the story again.
Last edited by Valhalla Awaits; May 8, 2023 @ 6:25pm
Humble May 8, 2023 @ 6:29pm 
I guess, those Asgard is good at defense in home/friendly sector so Carrier with bunch of fighter is used for offense?
Azrelus May 8, 2023 @ 6:39pm 
Originally posted by Valhalla Awaits:
Yeah... Just be aware of what your getting yourself into with that. Going against the cartel leads you into the largest scale battle in the entire vanilla game. 200+ fighter pirate armada, and permanent -30 standings with the syndicate till you beat them and take down the wharf. Which in vanilla where fighters are brokenly overpowered is the hardest thing in the game to beat to date. And you can't just whittle them down since they move as a swarm and are replaced in minutes. It requires a single massive decisive victory and then you have to rapidly kill the wharf they are replaced at. 200 VIG fighters can drop an Asgard in less than a minute.

If your playing with the VRO balance fixes, it's still a tough fight, but much more manageable since you can use destroyers and frigates fit with nothing but anti-fighter weapons which actually can kill fighters. But you still need a LOT of them for 200+ fighters.

I think you were also able to pay an absurdly high ransom to bypass it though. It's been a while since I did the story again.

Yes, you will have to kill a random station for the mission, as well as pay them 10 million to cease hostilities.

I recommend making a turret wall and luring the fighters to it. It worked for me and I completed the station destruction part with only an Osaka. Do note that VIG arms their fighters with missile spam.

If you manage to beat down VIG enough, try to grab the Erkling before restoring rep.
Last edited by Azrelus; May 8, 2023 @ 6:54pm
Humble May 8, 2023 @ 6:42pm 
Originally posted by Dreokor:
Originally posted by Valhalla Awaits:
Yeah... Just be aware of what your getting yourself into with that. Going against the cartel leads you into the largest scale battle in the entire vanilla game. 200+ fighter pirate armada, and permanent -30 standings with the syndicate till you beat them and take down the wharf. Which in vanilla where fighters are brokenly overpowered is the hardest thing in the game to beat to date. And you can't just whittle them down since they move as a swarm and are replaced in minutes. It requires a single massive decisive victory and then you have to rapidly kill the wharf they are replaced at. 200 VIG fighters can drop an Asgard in less than a minute.

If your playing with the VRO balance fixes, it's still a tough fight, but much more manageable since you can use destroyers and frigates fit with nothing but anti-fighter weapons which actually can kill fighters. But you still need a LOT of them for 200+ fighters.

I think you were also able to pay an absurdly high ransom to bypass it though. It's been a while since I did the story again.

Yes, you will have to kill a random station for the mission, as well as pay them 10 million to cease hostilities.

I recommend making a turret wall and luring the fighters to it. It worked for me and completed the station destruction part with only an Osaka.

If you manage to beat down VIG enough, try to grab the Erkling before restoring rep.
Good to know, so wise to grab that Erkling before restoring rep, I had not got there, but I did try board Erkling but they warn me off, so I don't want hurt rep, I tried to improve Rep by auto trade/mining, even energy cell, but it's seem almost every station do not need energy cell? And they don't want any my mining at all? so I still had that -4 rep, so I'm not sure what to improved rep of their after many failed try, I did try set up factory to do scarp and sell to them hull, hopeful it' swork to improve rep, if not, then I'm not sure how.
Last edited by Humble; May 8, 2023 @ 6:43pm
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Date Posted: May 8, 2023 @ 6:15am
Posts: 20