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I hate burst rays with a passion. Obvious OP gimmick weapon that makes zero sense. I refuse to use it.
1. Use a M class corvette as a personal ship (Nemesis is very nice for this)
2. Have another ship or two with large crew capacity for marines
3. Scan target
4. Personally destroy engines first (keep other ships away)
5. Personally destroy turrets next
6. After engines and turrets are down, invite other ships to help get shields down
7. Tell your other ships to get lost
8. Destroy some of the large shields, but leave at least one
9. Get hull below 75% (I usually aim for 60%), and keep peppering the target to keep shields above 1%, but below 25%. This causes crew to bail, and is a slow but reliable way to reduce boarding resistance.
10. When enough veteran marines have bailed that you are confident you will have an easy fight, tell your ship with marines to start boarding op.
11. Turn off the turrets of AI controlled ships to prevent them from damaging the hull and potentially destroying the target.
If your support ship has plasma turrets these can take ages to stop firing. Like you need to give the order at >80% hull to end up with a target at 45% for a Rattlesnake.
For some reason destroyers can suddenly decide to use their main battery 5 mins into the boarding op killing everyone. So I stopped going for 'very weak' + 'very weak' because it often meant 'very dead'. 49% target hull gives you a chance to quickly save the situation by teleporting over.
OOS like the rest of the game, is on its own set of rules. An op that works IS will fail OOS even if you take out all the turrets IS and you don't take the target hull to 1% or anything near. Haven't tested OOS recently but before anything below "strong" target hull and a boarding force 4x the defending would mean OOS fail.
Not a bug but your marine ship can kill the target if one of the target turrets is repaired and aggros at the marine ship before it has a "board" order. It will just fire back with full force, often destroying the target.
There is a glitch at the moment where if you ram at slow speed then release the models lock together for long enough for the marines to get on.
Boarding plunderers at a station when they are waiting for collection cargo drones is good as it stops them from moving, but be aware that strong sector forces can kill the target.
my Boarding ships under ai control in my experience should not have missiles (enabled) , as they discount the damage done by missiles in flight. maybe some of the emp missiles may help, not tried.
Should have lowish but constant damage weapons. Different weapons from your attack - kill it now fleets.
take out the engines especially if the sector forces are weak, and you have problems catching the enemy.
Missile targets and possibly flak are bad.
You might want a missile boat nearby to switch to to take out the turrets, but under your control
Boarding freighters unloading at stations should be considered.
After boarding, remove boarding orders, recall subordinates as many times as needed.
I only have my marines on one ship.
If marines are not launched - the captain may not be high skill. - teleport to the launching ship.
If it fails, you can order the marines to transfer to another ship, but I think you can only order one pod at a time.
If attacking targets, you can use attack my enemy, and select a turret, all your turrets will focus on removing that turret / engine etc.
Get in front of it to block the escape route; board with 120 marines, you will not lose faction rep.
Keep a captured builder (Mammoth Vanguard), at a shipyard, full of marines. Keep transferring marines to the Barbarossa (120 at a time, have the Mammoth buy replacements) and board multiple builders. Running concurrent boarding missions will rack up the credits with no faction rep loss.
Sometimes you get lucky and a builder will be worth 22m credits, but normally 10-12m each.
sell the equipment separately, and try selling the ship at different races shipyards they may offer you more.
Aux can also be lucrative if you can find them, but beware the defence forces.
Board with all the marines you can, the cannon fodder soak up damage, boost your chance and get trained.
It does work on fighters too but I recommend mounting a couple of dumbfire launchers on them to deal with the turrets faster since the small guns are quite a bit weaker. But, doing it in something like a Chimera or Shih makes it really easy to dodge turret fire. More fun IMO but that's subjective.
In either case, the ship full of marines should be alone, not in a fleet, just issue the board command to that ship and tell it to maintain distance. Even if it decides to shoot it should not be able to do much with the target shields still online.
The upside vs. fly-by boarding is that it's much, much faster so you really only need marines to replace losses. If you have all veteran or elite marines you don't need very many to capture a builder and can just use a Cobra and do everything yourself.
If you prefer the fly-by method a Barbarossa can do everything for you without needing any other ship so make one of those your first target. They are the easiest L ship to fly but the view kind of sucks.
Builders and auxiliary ships are the easiest targets with the most return. Builders often have 3-5 mil worth of drones on them and if they have mk3 thrusters there's another 12 mil or so. I don't even mess with the destroyers anymore unless I'm trying to soften up a faction. And carriers generally have more crew and I like to keep as many of my marines alive as possible.
I think that OP was hoping to avoid micromanaging
It should, but the ai is very tedious to manage. I just blow everything to smithereens.
Practically no dmg to hull but keep shields down and demoralizing the enemy crew
I would also be interested in remote piracy, but from my experience the AI is very incopetent of doing it on its own.
The first major issue is usually catching its target, as because of travel mode my pilots have a hard time catching its prey :) Boy och boy how the design changes between X3 and X4 can ruin simple things.
Taking target out of travel drive