X4: Foundations

X4: Foundations

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Doc Clarke May 1, 2023 @ 10:46am
Station Builds Never Completing - Please Help If You Can
I've given the manager a budget much higher than asked for. Set the spend levels for the items needed at the maximum the slider will allow. Assigned and paid for a builder and get errors telling me that modules cannot be completed due to lack of
Hull Parts
Graphine (sic?)

The builder ship sits there for (real life) 10-20 hours. At one point we got some more hull parts and it went from 72% to about 80%

Thing I I can buy these missing items from all over the place. Get in a transporter and pick them up myself. But is there a way to contribute them towards station build? Not just store them or sell them.

Any answers would be really appreciated. It's real life Monday afternoon here and I've been playing for perhaps 25 hours since Friday real time and this hasn't changed.

Thanks all :)
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Showing 1-7 of 7 comments
Gibbo May 1, 2023 @ 10:52am 
You can transfers wares to building storage which is what you have to do. If I want something built quick I manually feed it. You can stack multiple orders and technically use one frieghter to refill all your wares. If I remember you select the frieghter or transporter, right click on a factory selling wares, choose trade with this station which is at the bottom somewhere, selct and buy the ware you need and then right click your HQ and choose transfer wares to building storage.

Good luck!
facciola007 May 1, 2023 @ 10:52am 
Right click station on map trade with build storage not the station storage :)
Cheshire Cat May 1, 2023 @ 10:53am 
The money for building goes to AI traders who can supply your build storage with missing materials. Or you can order your transporters to "Trade for build storage". Or you can manually control trader with resources and transfer them into the build storage yourself
trooperrob May 1, 2023 @ 10:55am 
you need to add them into build storage not the main station if they are for the build.

If the station has a dock, you can assign a manager and then assign a trader for build storage.

This may not fix it all, but should help.

Some areas are very short of wares (eg Boron space).

If you build too many things at once you may run the area low on goods. You may be able to buy them at more expensive prices.

I start building in Argon Prime and trinity sanctum. Trinity has wares when argon doesnt.

Check if there are hull part factories and supply them with wares if you need to. It may be they are short of something.

You may still find you have to fill needs especially if you are 1 hull plate short, but this should help.

Build a hull plate / claytronics factory asap. You can set the minimum storage of hull parts to be (say ) 1000. This way NPC can't buy the last 1000 in stock, but you can transfer the wares if you want them.


You could also hunt out avarice if you have the extension. They have lots of scrap factories producing claytronics / hull parts.
Gregorovitch May 1, 2023 @ 11:29am 
Originally posted by Doc Clarke:
Assigned and paid for a builder and get errors telling me that modules cannot be completed due to lack of
Hull Parts
Graphine (sic?)

Yeah, that can happen and is annoying. It's somewhat unusual for hull parts and graphine to be unavailable for a station build, normally the NPC traders will deliver them no problem, unless you are building the station in some out of the way or dangerous place.

Anyway in this situation what you do is go get the hull parts and graphine yourself. You can best do this my grabbing one or more of your freighters and set up a series of manual trades using the trade overlay screens.

You can monitor the numbers easily enough from the station build screen as as soon as you set up a manual trade it will listed there and a bit of simple math tells you when you've ordered enough.

As other have pointed out you must deliver the stuff to build storage, not the station itself, that's an easy mistake to make.
Doc Clarke May 1, 2023 @ 11:47am 
Thanks all. Love the game but the UI is.... not intuitive.
One of those where at some point I'll rely on muscle memory to go around it. :)

You've been a great help
Gregorovitch May 1, 2023 @ 12:12pm 
Originally posted by Doc Clarke:
Love the game but the UI is.... not intuitive.

No, UI is not Egosoft's strong suit and the game has a metric crap ton of systems it has to cover. You will get the hang of it eventually, but if something seems unreasonably difficult or obtuse to you then do ask here rather than suffer as the vets will probably point out things it would take you hours to figure out on your own.
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Date Posted: May 1, 2023 @ 10:46am
Posts: 7