Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So they can arguably get away better then other ship as well as have an advantage of instant travel drive for capital ship
Thanks for reading my whole post ;p
And no, it still doesn't work. Not when you really need to run.
Now 100+ hrs in my KE Boron campaign and i`ve basicly abandond boron ships.
Guppy fills a nice personal niche, id always wanted to see a "cheap" and "easy to get" small carrier... that one does the job.
With the rest i totally agree, Borons design seems nice on Paper, in game it dont work propperly or there are simply better alternatives.
Besides Guppy as minicarrier they got absolutly nothing others cant do better...
much better...
Generally i guess one "quick" number-tweaking, one Hotfix and borons are good to go.
Right now their biggest prob is the abyssmal speed they have.
In AI hands you see your ships stip themselfes of their shields with boost, then running low on shields, but also not able to boost away anymore, and also too slow to get away without full boost charge.....
Especially for a "fighter-based" faction this is awefull....
the AI is just killing itself with this low speed / boostbehaviour...
Regarding their enemys....
As i said 100+ hrs in KE Heralds save (boron start) and so far i seen a few fighters yolo into Khaak but thats it.
Free-Fam got eradicated by Xenon (just lost their last wharf) so i hope Xenon head for Borons next to see some Action over there but i doubt....
Last hope is the Terran-Argo war, im currently about to do this quest to see if Borons end up defending their "ally" ARG...
They take 20s to charge up and then get hit again to nullify it affect
They don’t got the base speed either that the boron benefits from
Boron lacks heavy dmg like you say but engines definitely not
Ok, ok - you might be a bit right - but did you used boron boost? It gives nothing. (on L's)
Boron L engines: ZERO difference for AI ships - close to ZERO difference for a player ship. You still can't move when hit - bonus: you can disable yourself in Ray.
Also... it's a bit longer post.
Gimmicks < Firepower
If we are talking boost
All capitals should have that feature disabled it just bad on capitals ships
Yes, what I was trying to say - Normally you could compensate with a shield, to get away. You cant on Ray.
Rattlesnake is still better in player hands than a Ray.
Borons bring Nothing better to game - ok, Hydra is good.
Whole boron economy is a crap, they ships are a crap.
Story is like 3h.
Great DLC ego
Their L destroyer and L carrier both have the 2nd and 3rd highest missile storage capacity, only the Syn beats them.
The Thresher has the highest missile capacity of all gunboats.
The Barracuda is the S ship with the highest missile capacity. Piranha has the highest missile capacity of all scouts.
They get beaten in the XL range by Asgard and Raptor only. Even non-combat ships like the Orca and the Walrus have a massive missile capacity difference compared to the other races.
So, maybe slow the enemy with guns and hit with missiles is how they are supposed to work.
If I can make this observation, there is no perfect ship/tech from any race. They all have their advantages and drawbacks. That is part of the design of the game. Personally, I tend to go with the Terran Falx as my player ship. Others go with Cobra or some other. Go with what you personally find matches your playing style and don't focus on what you personally perceive to be a negative. Use the strengths of each race to complement your overall fleet. Play the game long term and add to the economy. You see a weakness from a race (like Boron), you have the power to strengthen it. YOU make this game great and exciting.
I think that's part of their greater niche. They seem to specialize in anti-fighter and fighter capability. Notice how they have the nets, special flaks, and special carriers. Missiles are awesome anti-fighter weapons so it makes sense that they'd have good capabilities with them.
In fact, missiles are the only thing I dread when fighting things in an S ship
What strength they bring to game? I would like to hear it. Especially about Ray and Barracuda.
Missiles? Did you tried it? Pleas do and share results. Works on paper and in theory crafting - not in-game. And as I said if you have a metric ton of them it will also work - like any other S swarm.
And long term - yes, there is a problem here EXACTLY in a long term - they do NOTHING.
Ahhhhh so it's my fault - of course. Not that this DLC is a joke - it's my fault.
It's ♥♥♥♥♥♥ by design right? Im just unable to understand great egosoft.
Did you even read what I wrote?
Im seriously considering getting Shark JUST for that - because you know, Borons are well know pirates. In low preset it's 26M for 400 marines and 670k shield...
L miners... well they just work - no problems so far. But Even sanctuary can't kill them - so no worries about triangle bugs.
I think you're on to something here.