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I'd say the best idea may be to just disarm all your weapons when you engage a station or capital until you are comfortable either learning the ranges via the encyclopedia or changing their behavior to other things like 'attack fighters' or 'missile defense' for your short ranged weapons. The main cannons on your destroyers do way more damage than any L or M gun/turret you have and have much bigger weapon ranges (usually 10km or more), so that's why I would just recommend disarming them if you aren't quite comfortable yet in tweaking them.
Once you have them either disarmed or setup to something that more suitable, you shouldn't lose destroyers much if at all anymore because they will stay at a safer distance. Also, formations play a big role too. So be mindful of that. You can have a good setup but a bad formation when it comes to fleets. And AI pilot level & ship overall level make a difference on their overall efficiency which accounts for everything they do and being able to do it better/faster the higher the overall ship's level is. All stuff you'll eventually want to take into consideration when engaging said targets.
Main thing, setup your destroyers properly and you'll be hard pressed to lose any when engaging capitals or stations. Least those infuriating moments will be drastically decreased. Bad stuff still happens but knowing how to utilize your ships is half the battle and will really pay off dividends in the end.
Exactly, by this point the devs should definately know that these are problems that need fixing.
I have come to the conclusion, that they just can't do it, for whatever reason.
Same here, I watched several interviews with Bernd, where such issues where brought up and the reaction was always like there is no issue to talk about. Either he didn't quite understand what the problem was or just ignored it on purpose.
I rarely have to micromanage anything, you write like the AI is 100% dumb and never does anything right, which is not true.
It happens from time to time that one of my destroyers gets clipped because he went foreward trying to be the hero but usually I see my ships stay at range and shoot down ennemies, K and I without much issues.
Maybe it depends on your fleet setup or turret setup or whatever.
Also game doesn't seem to be designed around having too much destroyers, there was one guy who had a fleet of 30-40 destroyers and they all were clipping around and getting in the way of eachother... Was painful to watch but that's just a limitation to how the engine worked, I think this is actually improved in the Beta.
Some of your issues were also introduced in the beta and will be fixed, like the asteroid collision.
For space stations, I just order ships to "move" into firing range, once they start shooting I cancel all orders and wait for them to demolish the station works 100% of time and I lost maybe a few ships to station obliteration in my hours of playing.
AI is not perfect for sure, I no longer use asgards as it's just painfull to watch them try and have a shot at the ennemy....
But it's not that bad either in my personnal opinion.
That is micromanaging.
It's not micromanaging, it's just playing the game.
If you want the game to play alone you can have a look at distant worlds 2 where you can automate your whole empire and go sleep while your computer has some fun.
the last update is great and they will release a DLC tomorrow and it also feels a lot like x games.
I am waiting for AoW4 in May then going to put X4 down again.
Think you know to do it please make your own game if its half as good as you think you can make it I probably buy it, but chances are you give up with in 2 months lol
This is like osme one going "get me the thing on the thing, from the place" and you having no clue, and them yelling "♥♥♥♥♥♥♥♥♥♥♥ you heard me!" Its like what? "You know what I mean!" No I cleary don't "go over there and figure it out!" You do same thing with your fleet and go "no no no I want you to do this specific exploity thing!" I mean you guys keep doing this crap and honstly I think the AI should use it on your stuff so you can rage when they sit outside the turret range of your station and tear it to shreds lol
If AI worked way you wanted enemy AI would use it to, then you guys would be pissed it doesn't work anymore as they just sit max range and fling shots at each other with rest of the turrets just idling lol I mean fact I can already sit at max range and order a halt and watch them kill stations with out a single shot returned feels pretty damn lame and like a giant exploit. I mean in real life the other faction would go "hey this is stupid lets build guns with same range!" Instead just sitting there going "oh ok this is happing."
And of course Ks and Is should rush your ships and you want them to want revers in exactly the opposite direction some how at same speed to keep main guns on them?I can't even do that as a player how the hell is the AI gonna do this lol Its like the enemy ship that can move should jsut sit there like its skyrim and you in shadow going "huh guess it was nothing?" while being shot over and over again lol
Like the fact, that when you don't give an explicit order (only move to for instance), the AI will not defend itself when attacked.
It would be most logical that ships would defend themselfes when attacked or have a standard behavior option for this, but there is no such thing.