X4: Foundations

X4: Foundations

Lihat Statistik:
Fighters can't fight...
Nobody can help me with this issue as it's just bad A.I.

I send fighters to attack a Plunderer who is taking resources from my stations by force, and when my fighters reach about 10 Km distance they go out of super speed or whatever you call it and start approaching slowly, very slowly.

I just witnessed a plunderer which I ordered 10 Small fast fighters to take out, plunder 4 stations and my fighters were still going slowly, observing him, until he left.

Like... what's the point of saying "Attack" if the enemy simply does his thing, moves on to the next uninterrupted, and then leaves as if nothing ever happened, meanwhile 10 ships have been assigned to attack and kill him, but the guy never noticed since they never got close to him... O_o
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A.I Generally underperforms based on system resources, Try putting game into Low and retrying that order. It sounds dumb, Kinda is, But if the game doesn't have enough RAM it hinders the player first, A.I 2nd.

Only Reason i know that is i play this game on two devices, One is my primary Desktop and other is my Work Laptop which can barely run X4. The A.I is night and day rest of game is pretty much un-affected.

I've never had issues with my A.I Attacking stuff (Aside from Carriers or Destroyers) when just issuing an attack order. You could also just install "Reaction Force" mod put your guys in sector and make em run "Reaction" which just constantly tells them "Attack" i have that mod on my Work Laptop makes the A.I Less Brain Damaged despite lack of RAM.

Pilot Skill level factors in here aswell, If its a 1 star or lower pilot they wont attack.
Terakhir diedit oleh Sel Und Irae; 29 Agu 2023 @ 7:48pm
ATM_Reaper 30 Agu 2023 @ 3:41am 
I have noticed the same thing, the A.I. is woeful. I dont know if its how it is scripted to making it important to have 5 star pilots but 1 and 2 star pilots just cant fly or chase, they come out of travel speed way too early and regularly dont re-enter travel speed.
PeaceMaker 30 Agu 2023 @ 4:10am 
Diposting pertama kali oleh Sel Und Irae:
A.I Generally underperforms based on system resources, Try putting game into Low and retrying that order. It sounds dumb, Kinda is, But if the game doesn't have enough RAM it hinders the player first, A.I 2nd.

Only Reason i know that is i play this game on two devices, One is my primary Desktop and other is my Work Laptop which can barely run X4. The A.I is night and day rest of game is pretty much un-affected.

I've never had issues with my A.I Attacking stuff (Aside from Carriers or Destroyers) when just issuing an attack order. You could also just install "Reaction Force" mod put your guys in sector and make em run "Reaction" which just constantly tells them "Attack" i have that mod on my Work Laptop makes the A.I Less Brain Damaged despite lack of RAM.

Pilot Skill level factors in here aswell, If its a 1 star or lower pilot they wont attack.

There's truth to this. Even just on my pc, I noticed the AI's usually pretty good at getting around stuff and doing things, but, sometimes, when the pc is being pushed on its resources, suddenly it can't leave a Station without bouncing off walls.

It has to be a combination of everything else it's doing around the game universe sometimes taking up resources of the AI. No such thing as a free lunch as they say. That CPU and ram is hard at work allocating around abouts.
Try ordering your fighters first to move in close to the pirate before commanding them to attack; SCA pirates default response to being targeted is to flee, and this combined with the AI problems you mentioned creates a very frustrating situation.
As with so many situations like this the only real solution is to teleport to the ship and manually take control.
Gibbo 30 Agu 2023 @ 8:53am 
What skill are your pilots? Because if they are less than one star then you might as well have a monkey as captain.

I'm always sending fighters etc off to deal with a pirate or whatever and they just fly in and kill them. No drama.
MetaliCator 30 Agu 2023 @ 9:06am 
I literally just lost 3 Medium ships to a SCA Pillager Minotaur Raider whilst my police units who were tasked to attack him, just traveled at a speed of 400-500 M/s from a 21 Km range.

I lost all 3 Medium ships, and I couldn't get there in time since my Teleport only allows me to teleport within 2-3 jumps, and I'm very far away doing missions and exploring.

Basically... having Police, Patrol Units, or any ships that are meant to kill or protect are useless as of now 6.2

Why go into travel mode and stop at 21 Km range? What's the purpose of that? Who are you going to catch from a 21 Km range? I'm so pissed right now... losing assets because the assets you buy are useless.
Have you considered changing your ships' response towards pirate harassment to "comply"? You can do this to save civilian lives and then send your military to nuke them at your leisure...
TonK 30 Agu 2023 @ 9:14am 
Diposting pertama kali oleh MetaliCator:
I literally just lost 3 Medium ships to a SCA Pillager Minotaur Raider whilst my police units who were tasked to attack him, just traveled at a speed of 400-500 M/s from a 21 Km range.

I lost all 3 Medium ships, and I couldn't get there in time since my Teleport only allows me to teleport within 2-3 jumps, and I'm very far away doing missions and exploring.

Basically... having Police, Patrol Units, or any ships that are meant to kill or protect are useless as of now 6.2

Why go into travel mode and stop at 21 Km range? What's the purpose of that? Who are you going to catch from a 21 Km range? I'm so pissed right now... losing assets because the assets you buy are useless.

Same experience.HUGE flustrating moments... Unfortunately, it drags on from the beginning and there is no will to change it
Buy only this kind of assets which can either escape on their own (huge speed, the more - the better. Cargo capacity is useless if your ship is a pile of scrap) or defend themselves/survive long enough before help arrives (basically L ships. More turrets - the better. Shield capacity might be handy too).
Thats how you beat the game.

P.S. and don't forget about this sweet "Mirage" mod that hides traders cargo from pirate view and you can grab one from almost any S Duke ship.
Terakhir diedit oleh 🎮 PalkoVvodets 🔑; 30 Agu 2023 @ 9:18am
MetaliCator 30 Agu 2023 @ 9:17am 
Diposting pertama kali oleh 🎮 PalkoVvodets 🔑:
Buy only this kind of assets which can either escape on their own (huge speed, the more - the better. Cargo capacity is useless if your ship is a pile of scrap) or defend themselves/survive long enough before help arrives (basically L ships. More turrets - the better. Shield capacity might be handy too).
Thats how you beat the game.

I mean... you ain't wrong.
It's a shame though that S & M ships are completely useless as of now.

But also, what's the purpose of a Fighter S, M or L if they can't successfully attack anything other than a completely stationary target like a Station?

*Huge sigh*... this game... I swear it's driving me nuts.
ArcticISAF 30 Agu 2023 @ 9:19am 
Couple suggestions -

1. Have a bunch of Laser Towers Mk1/Mk2 on your trade ships and miners. They are cheap as heck and you can stash 10-20 on them without it costing too much. Adjust as your budget sees fit according to what stage of the game you're in. When you get the notification they're under attack - get them to spam out 5 or so laser towers and usually the raider will get distracted/blown up. Can't help against destroyers, but you should be able run from them without too much issue, as they have the same deal of slow moving towards your ships (usually).

2. Instead of patrol/police, have your ships do a position defence in a location along the trade routes. Set up as many as you feel like it would be sufficient to cover the area or quick enough to respond to. It's not as immediate as the laser towers, but at least then you don't have to play the randomness of wherever your patrols are (at the opposite side of the sector) doing their 5-10 minute journey over. Likely will take some time still but then they should be local to the usual incidents (travel routes).

Edit: Will also confirm conrado's approach with a bit of a twist. Set them to comply, have them drop the cargo - then immediately pick it up and flee. The pirate will notice eventually but takes some time and if you set the orders while paused, usually turns out well.
Terakhir diedit oleh ArcticISAF; 30 Agu 2023 @ 9:23am
MetaliCator 30 Agu 2023 @ 9:22am 
Any suggestions for what Miners to get?

The Boron seem to be the fastest, but I've heard they take way to long to catch up to that speed, thus the Paranid are a better choice.
Diposting pertama kali oleh MetaliCator:
But also, what's the purpose of a Fighter S, M or L if they can't successfully attack anything other than a completely stationary target like a Station?
Not each of them. Equip M Katanas with split combat engine 3 and you got 950 m/s ship. Pretty decent for any patrol.
Also more experienced captains (like 4*+ piloting skill) handle their duty notably more reliable. But getting mass of these before terraforming is impossible.
Gibbo 30 Agu 2023 @ 9:29am 
Diposting pertama kali oleh MetaliCator:
Any suggestions for what Miners to get?

The Boron seem to be the fastest, but I've heard they take way to long to catch up to that speed, thus the Paranid are a better choice.

Yeah big ones. I use the crane. Not much troubles them.

Pirates are not and shouldn't be dumb and easy to catch. Any decent pirate would be making their escape long before the law arrives. I've had one or two where they hide and even switch back to blue to hide their pirateness. Well time to take matters into your own hands and go there yourself and kill them. Also the ships you're sending are not fast enough. I send modded M ships which do over 1000 m/s in normal drive. Your ships are far too slow. The pirate is outsmarting you.
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Tanggal Diposting: 29 Agu 2023 @ 7:12pm
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