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Only Reason i know that is i play this game on two devices, One is my primary Desktop and other is my Work Laptop which can barely run X4. The A.I is night and day rest of game is pretty much un-affected.
I've never had issues with my A.I Attacking stuff (Aside from Carriers or Destroyers) when just issuing an attack order. You could also just install "Reaction Force" mod put your guys in sector and make em run "Reaction" which just constantly tells them "Attack" i have that mod on my Work Laptop makes the A.I Less Brain Damaged despite lack of RAM.
Pilot Skill level factors in here aswell, If its a 1 star or lower pilot they wont attack.
There's truth to this. Even just on my pc, I noticed the AI's usually pretty good at getting around stuff and doing things, but, sometimes, when the pc is being pushed on its resources, suddenly it can't leave a Station without bouncing off walls.
It has to be a combination of everything else it's doing around the game universe sometimes taking up resources of the AI. No such thing as a free lunch as they say. That CPU and ram is hard at work allocating around abouts.
I'm always sending fighters etc off to deal with a pirate or whatever and they just fly in and kill them. No drama.
I lost all 3 Medium ships, and I couldn't get there in time since my Teleport only allows me to teleport within 2-3 jumps, and I'm very far away doing missions and exploring.
Basically... having Police, Patrol Units, or any ships that are meant to kill or protect are useless as of now 6.2
Why go into travel mode and stop at 21 Km range? What's the purpose of that? Who are you going to catch from a 21 Km range? I'm so pissed right now... losing assets because the assets you buy are useless.
Same experience.HUGE flustrating moments... Unfortunately, it drags on from the beginning and there is no will to change it
Thats how you beat the game.
P.S. and don't forget about this sweet "Mirage" mod that hides traders cargo from pirate view and you can grab one from almost any S Duke ship.
I mean... you ain't wrong.
It's a shame though that S & M ships are completely useless as of now.
But also, what's the purpose of a Fighter S, M or L if they can't successfully attack anything other than a completely stationary target like a Station?
*Huge sigh*... this game... I swear it's driving me nuts.
1. Have a bunch of Laser Towers Mk1/Mk2 on your trade ships and miners. They are cheap as heck and you can stash 10-20 on them without it costing too much. Adjust as your budget sees fit according to what stage of the game you're in. When you get the notification they're under attack - get them to spam out 5 or so laser towers and usually the raider will get distracted/blown up. Can't help against destroyers, but you should be able run from them without too much issue, as they have the same deal of slow moving towards your ships (usually).
2. Instead of patrol/police, have your ships do a position defence in a location along the trade routes. Set up as many as you feel like it would be sufficient to cover the area or quick enough to respond to. It's not as immediate as the laser towers, but at least then you don't have to play the randomness of wherever your patrols are (at the opposite side of the sector) doing their 5-10 minute journey over. Likely will take some time still but then they should be local to the usual incidents (travel routes).
Edit: Will also confirm conrado's approach with a bit of a twist. Set them to comply, have them drop the cargo - then immediately pick it up and flee. The pirate will notice eventually but takes some time and if you set the orders while paused, usually turns out well.
The Boron seem to be the fastest, but I've heard they take way to long to catch up to that speed, thus the Paranid are a better choice.
Also more experienced captains (like 4*+ piloting skill) handle their duty notably more reliable. But getting mass of these before terraforming is impossible.
Yeah big ones. I use the crane. Not much troubles them.
Pirates are not and shouldn't be dumb and easy to catch. Any decent pirate would be making their escape long before the law arrives. I've had one or two where they hide and even switch back to blue to hide their pirateness. Well time to take matters into your own hands and go there yourself and kill them. Also the ships you're sending are not fast enough. I send modded M ships which do over 1000 m/s in normal drive. Your ships are far too slow. The pirate is outsmarting you.